Cannot Get The Ball To Return To Its Original Position?
Nov 9, 2009in school im making a dodge ball game but i cannot get the ball to return to its original position. My code and form are below
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in school im making a dodge ball game but i cannot get the ball to return to its original position. My code and form are below
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I'm coding the game timer, but am noticing that the gameBall is undeclared and don't see it in the tutorial.Private Sub gameTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles gameTimer.Tick
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I have a this program I have to write but I have no clue where to even start.New Years Ball Drop?Design a program that replicates the Times Square New Year�s Eve ball drop. You can use a picture from the Internet of the ball you wish to use.Functionality Requirements:
-The ball will take exactly 30 seconds to move down the pole
-Need a timer to count down from 30 and reach 0 when the ball is at the end of the pole
-The timer will randomly change colour every few seconds
- When the ball has finished descending, the text �Happy New Year!� will display on the screen
-Need a button on the form that, when clicked, stops the ball drop and timer (so screenshots can be taken). When the button is clicked again, the timer and ball drop should resume from where it left off.
I want to find a particular ID in a DataTable, I am using a DataView to filter the results, but how do I know which row in the original table the filter view corresponds to? Any ideas? In know I could use LINQ but I don't think this would help either?
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I have a form that I want to have a control box so you can close it at any time but I don't want it to be movable from its origainal position. It opens maximized and I want it to stay maximized. I've tried all the different FromBorderStyle options in properties and I've tried all the SizeGripStyle properties though I can't say I've tried all the combinations possible between those two but whatever I've tried I can always click on the border at the top and then the form breaks free from its starting position and when it does the vertical scroll bar disappears.
How can I have this form stay in place with the vertical scroll bar and the control box and not break free from its starting position if someone clicks on the border at the top? If I try FromBorderStyle None then I don't have control box to close it. I was looking at the form events list and I noticed when I break the form free by clicking on the border that that is a ClientSizeChanged event.
I'm trying to call a function from a sub, and have it return an array to the original sub.
I currently have:
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Call Registry_GetUsers()
End Sub
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Which works, but I want to loop through each of the items in users from within the original sub, not the function, as it currently does.So I need to return the array to the original sub, so I can then iterate through it from there.
I have a list of movie names in a list view. The user clicks a button and the posters and names are displayed instead. I want to be able to change it back to the list again. The problem I am facing is the size of the rows stay the same as the pictures when there not even there, the text alignment isnt fully to the left either. Is there a way to return the listview to its original state?
View 5 RepliesUpdate problem : When i check DataSet.HasChanges() it return false, unless position change (move next or previews) it return True.
After position changes every things is OK and updated!!
this is the
PHP
Private MyAdapter As New OleDbDataAdapter
Private MyDataSet As DataSet
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I am trying to make a Bouncing ball, not with an ovalshape but with a graphic. This is the code so far.
Public Class Form1
Private r_index As Integer
Private startx As Integer
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Write an application that allows the user to play a game, in which the goal is to prevent a bouncing ball from falling off the bottom of the Form. When the user presses the S key, a blue ball bounces off the top, left and right sides (the �walls�) of the Form. A horizontal bar on the bottom of the Form serves as a paddle to prevent the ball from hitting the bottom of the Form. (The ball can bounce off the paddle, but not the bottom of the Form.) The user can move the paddle using the left and right arrow keys. If the ball hits the paddle, it bounces up, and the game continues. If the ball hits the bottom of the Form, the game ends. The paddle�s width decreases every 30 seconds to make the game more challenging.
View 4 Replieshow to change the balls speed
View 2 RepliesI am trying to make a 'puppet' change into a ball when I press e.g. the right arrow key. I used getasynckeystate(keys.right) to check for the key in a timer. The moving is working well but I don't have an idea how I can make it change in a picture of the 'puppet' changing which then changes into a ball. Does someone know how to do this?
View 3 RepliesI am now trying to make a bouncing ball in vb 2008, ofc i looked at some guides first to see how they built their codes
Public Class Form1
Dim m_Dx As Integer
Dim m_Dy As Integer[code]....
As you see there are many variables
I'm attempting to move an image (technically a Powerpacks ball...).
Public Class Form1
Dim XSpeed As Decimal
Dim YSpeed As Decimal
Dim BallLocation As New Point(Ball.location.x, Ball.location.y)
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Ive been experimenting with physics of objects in visual basic and what (a boucing ball) and Ive been wanting to take it the step further, make the ball bounce around the desktop. but how.
View 5 RepliesI just finished working on my school vb project - breakout. As soon as i import background my ball speed slows down dramatically. I used 1.25mb bmp, 40kb jpg, and lower resolution copies of both but i get the same result. In my game i use bitmaps for bricks, platform and the ball along with a timer and draw e.graphics function. How can i illuminate the reduction of the speed of the ball when i add my background?
View 3 RepliesThe goal in this assignment was to create a Magic 8 Ball that would display answers via array.Here's what I got down so far, now I apologize once again, I forgot most of the stuff so I don't even know if it is REMOTELY close to what it's suppose to be
Public Class Form1
Dim ArrayRes(7) As String
Private Sub btnASK_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnASK.Click
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Structure Tinnings
Dim bowler As String
Dim ball() As tballs
End Structure
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how can i now define the length of the array ball() in Tinnings structure to 6, (its a cricket program, with 6 runs in an over).
I am trying to make a program that will calculate the height of a falling ball for every .25 seconds starting at 0 and going till the height = 0 or until 10 items have been listed. I have started the code, but it just isnt working out!
Dim h, time as double
Dim aftert as integer
Do While h>0
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I get an "expression needed" error from the &time& and nothing is displayed in the list box. Not to mention, I have no idea what to put in the loop or how to limit the list to 10 items or until the ball hits 0.
I have a timer that bounces the ball around. It has 2 separate parts, one for bouncing off the wall and paddle, and one for hitting a block.It touches the block and the block is suppose to disappear, it then bounces away and should not bounce where the block is again because it is gone ,So basically the problem I'm having is, every time I add a line that tells it not to bounce off the block if it is not visible, it hits the top of the block (which is the side I'm testing) and seems to get stuck on a horizontal line and just bounces left and right.Here's my timer code.
vb
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
'This top line below reads the last 'thespeedx/y' value and applies it to the new location information of the ball (which will be called shpcircle) This determines the direction, based on a constant speed[code].....
I have to make a bouncing ball game application. all the code is given to me except for code to move the paddle left and right, and code to start the game. i have to write an if...then statement in a keydown event handler that tests whether the user presses the s key. i then have to add an elseif statement that tests whether the user pressed the left-arrow key and whether the paddle's horizontal position (rectangleX) is greater than zero. if the paddle's horizontal position equals zero, the left edge of the paddle is touching the left wall and the paddle should not be allowed to move farther to the left( i am not sure how to do this part). if the conditions are true in the if then statement, the paddle's x-position should decrease by 10. then i need an elseif statement that tests whether the right arrow key is pressed and whether the paddles x-coord is less than the width of the form minus the width of the paddle. if it equals out the paddle should not be allowed to move farther right. if both conditions are true the paddles x-coordinate is increased by 10
This is the code i have written:
Private Sub BouncingBallForm_Keydown(ByVal sender As Object, _
ByVal s As System.Windows.Forms.KeyEventArgs) _
Handles BouncingBallForm.Keydown
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how to create this certain program. In short, I must calculate the velocity of a ball thrown in the air after 1, 2, and 3 seconds. The formula for this is: -16t^2 +velocity(t)+height. the height for the ball is 5 feet per-second. So after defining each textbox of 1 sec, 2 sec, and 3 secs (Dim stuff) I need the button click to run through the formula then display the result for each second. How would I do this?
View 6 RepliesI have looking for a tutorial or class that demonstrates more than a trivial example of saving a windows position on closing. The ones I have found don't seem to work on all systems because of:
1. Multiple monitors. (and resolution between those monitors)
2. Toolbar size and position (toolbar is only on the primary monitor, well sometimes)
3. Sometimes the programs dont open on the right monitor they were closed on.
Is there an extensive class or tutorial on all the stuff a programmer needs to get right to have a window size and position persisted between executions?
I am using the following code to populate data in Textbox1:
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I have few functions assigned in TextBox1_TextChanged event. The problem i am facing is this event is fired twice, once after the Fill command and another after the Position command whereas i want the event to fire only once after the Position command. What should i do?
I also have a function that returns ALL tiles on the map and they're X, Y position. How could I find out which one is closest to the position I specify? I can't figure out how to go about it. how to implement it with this. Heres a MADE UP example if what I'm trying to do:
Dim MyPosition as New Position()
MyPosition.X = 400
MyPosition.Y = 400
Dim tList as New List(Of Tile) = MyMap.GetTiles
Now, I can already do the stuff above, but what I need to make is something like this:
tList.GetTileClosestToPosition(MyPosition)
I use this code to return records in a DataGridView:
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I'm working up a system where I plan on using RealProxy objects to enable intercepting method calls against a set of objects, handling the call, and then returning appropriate results. This works just find for simple return types like strings or ints, but I can't seem to return objects from the RealProxy.Invoke method. Everything works. I get no errors, but the returned value is always NOTHING, instead of an object.
I've worked up the smallest sample code I could, and have included it below. Essentially, just call RPtest and single step through. The code creates a simple object, RPTestA, with a string field and an object valued field It then retrieves the string
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i used to r-click on file > property > tab version and see the original file name
but now i 1 2 using vb.net to get this name.
Is there any way to get the original text from a Asp:Label on a page, after the text has been altered?
with the orginal text i mean the text that is hard coded into the asp.net markup.
Imports System
Imports System.Data
Imports System.Data.SqlClient
Imports System.Text
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I can't get the original decrypted password.