Draw Image Over An Existing Image?
Jan 27, 2010I'm having a image ".bmp" in my asp.net page. I should be able to draw over that image. How can i do this?(Similar to drawing in Paint)
View 3 RepliesI'm having a image ".bmp" in my asp.net page. I should be able to draw over that image. How can i do this?(Similar to drawing in Paint)
View 3 Repliesdraw an image on form using an image in resources within VS2008VB instead of using C:userspublicimages
View 1 RepliesI add a Image Control and a RichTextBox control to a from. And I want to darw a image by my codes.And then insert the image into a RichTextBox.
View 2 Repliesi am trying to draw a iamge in an mspaint control, and then put that image into a richtextbox but it will ask for save file and file has been saved i want to show image in richtextbox as soon as click on save file in dialog window.
View 2 RepliesHow do I draw an image respectively on the PictureBox control and Image object? Welcome to the All-In-One Code Framework! If you have any feedback,
View 1 RepliesI want to draw an image onto another image object but use an alphamask specified from another image that is grayscale.
I am drawing an animation manually so don't want to do this pixel by pixel as this would be extremely inefficient.
I Tried To Check If Part Of Image Existing In Another Image
Explanation:
full image:
[Code]...
I'm making a front end to dvdauthor.I have a picturebox which holds the menu background. In order to draw a textbutton on the background image I store the image in a hidden picturebox. So the text doesn't get drawn to the visible background.
Dim ctl As Control
For Each c As Control In pbMenu1.Controls
If c.GetType() Is GetType(TextBtn) Then[code]...
This works the first time. But if I hit save again it writes the text to the background image on pbMenu1.
I have a problem with my code
after I click undo I can't draw on the image and I don't know why
this is my code
Imports System.Drawing.Graphics
Imports System.Drawing.Bitmap
Imports System.Drawing
[Code]......
I'd like to verify if an image control has an image loaded . If it does , I want to unload that image (and load no image) , but if the image control has no image loaded , I want to load an image . Is it possible ?
If ImageMY.Image.Equals(Nothing) Then
ImageMY.Image = System.Drawing.Image.FromFile("C:ImageBlaBlaBla.jpg")
Else
[code].....
I'm trying to draw a 400x400 px image to a 400x400 form that I made. What I'm doing is:
Graphics.DrawImage Method (Image, 0, 0, 400, 400) 0, 0, 400, 400, ...
But when I run the form, the image seems to stretch slightly upon the y-axis, the x-axis seems to be working correctly.
This was what I was doing before (stretching the old smaller images to fit the size)
... (Image, 0, 0, 264, 231) 0, 0, 400, 400, ...
or something like that. Now that I'm trying to do it the correct way, I can't seem to get it to work properly.
Edit: I wonder if using a simpler verson of Graphics.DrawImage would work?
I was wondering how I could draw an image using GDI, zoomed, like a PictureBox set on Zoom (SizeMode). How does that algorithm work?
View 5 Repliesdraw an image in my picturebox. Is it possible to give it an opacity attribute? I have been looking at the other versions of DrawImage but couldn't find such thing!
View 2 Repliestrying to Draw an image to a picturebox using DrawImage(image,0,0, picturebox.width, picturebox.height).I know I have to use the PAINT argument but still having a little problem getting it to work.how to start the code?
View 5 RepliesI have a very annoying problem, I am trying to draw an image with the Graphics class but when I do DrawImage, it automatically scales it up! heres some example code
graphics.DrawImage(My.Resources.TestImage, 20, 20)
PictureBox1.Image = My.Resources.TestImage
The picture box image is the correct size whereas the graphics drawn verison is too big!
Can i draw a image outside my form?
View 3 RepliesI'm using a class which lets me retrieve the a System.Drawing.Image by specifying a Sprite ID... I'm wondeirng, after I get the image, how do I draw it onto the form? Heres what I got so far
Dim img As Image = Util.SpriteReader.GetSpriteImage(3367)
Ok I made a gif image with a transparent background, but when I draw the image to another, the background is white.
I've looked on google, but all the comes up is how to make a gif file have a transparent background, not use an existing one.
I was wondering how I could draw an image using GDI, zoomed, like a PictureBox set on Zoom (SizeMode). How does that algorithm work?
View 10 Replies[code]...
but, how to draw in picturebox? i use this code but not working!
[code]...
How can I clear the image in a picturebox to draw a new image.
View 3 RepliesI was wondering how to draw a image onto a picturebox using directx 9.0, and also how to draw multiple images and redraw images too, that have already been drawn. And maybe a tutorial on how to make a simple 2d game and maybe one how to make a 3d game.
View 3 RepliesI want to draw a line on an image in a picture box. How do I do? The picture box is placed as the only item in a standard form. The following doesn't work:Private Sub PictureBox1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles PictureBox1.Paint
Dim TestLine As System.Drawing.Graphics
TestLine = PictureBox1.CreateGraphics
Dim TestPen As New System.Drawing.Pen(System.Drawing.Color.Red)
TestLine.DrawLine(TestPen, 10, 10, 50, 50)
TestPen.Dispose()
End Sub
The corresponding method for the paint event works fine in a panel, but the picture box doesn't seem to support it. What am I doing wrong?
I need to load a form and for each form background color, put a square on it, my problem is i can't put the square on the orange backcolor right after the first show of form backcolor, and before the timer even start.[code]
View 2 RepliesI need to create a function which accepts a single value of integer which specifies the width/height of the resulting image, which will only have a single black pixel in the upper left corner and the rest being transparent and saved as a gif file.
View 6 RepliesI have a problem with my code. After I click undo I can't draw on the image and I don't know why
This is my code
Imports System.Drawing.Graphics
Imports System.Drawing.Bitmap
Imports System.Drawing
Public Class FrmChild
[Code] .....
I am trying to draw an image from a MS Access database by use of e.Graphics.DrawImage(New Bitmap()). In my database Row 0 Item 1 holds the path to the image I want to draw.
My current code looks like this:
Code:
Private Sub pnlStart2_Paint(ByVal sender As Object, ByVal e As_ System.Windows.Forms.PaintEventArgs) Handles pnlStart2.Paint
e.Graphics.DrawImage(New Bitmap(ds.Tables("Track1").Rows(0).Item(1)), 3, 3)
End Sub
When I run my program I get the following message in my code: Illegal characters in path how I can draw the image from the database?
Is it possible to have a picture box and draw on a line on top of the image that is in there with the basic express package?
View 3 RepliesI want to know if there's a faster way to draw images onto a picturebox based on a list of point.
vb
Dim MyPoints as New List(Of Point)
Dim MyBitmap as New Bitmap("C:MyBitmap.PNG")
[code]....
Now, This code may be a little sloppy, but I just put it together. The image isn't very simple, but it's simple enough. After about 10 images that need to be drawn, it starts to get slow.What would I need to do to ensure it draws the images faster? If I made the image itself smaller would it make it go faster?
I need to know how to draw a bitmap image into a certain area in a picturebox, I also need it to be a specific size. I remember seeing it on the internet somewhere, I just can't find it again.
View 19 Replies