i am trying to draw a iamge in an mspaint control, and then put that image into a richtextbox but it will ask for save file and file has been saved i want to show image in richtextbox as soon as click on save file in dialog window.
I'd like to verify if an image control has an image loaded . If it does , I want to unload that image (and load no image) , but if the image control has no image loaded , I want to load an image . Is it possible ?
If ImageMY.Image.Equals(Nothing) Then ImageMY.Image = System.Drawing.Image.FromFile("C:ImageBlaBlaBla.jpg") Else
I want to know if there's a faster way to draw images onto a picturebox based on a list of point.
vb Dim MyPoints as New List(Of Point) Dim MyBitmap as New Bitmap("C:MyBitmap.PNG")
[code]....
Now, This code may be a little sloppy, but I just put it together. The image isn't very simple, but it's simple enough. After about 10 images that need to be drawn, it starts to get slow.What would I need to do to ensure it draws the images faster? If I made the image itself smaller would it make it go faster?
I need to know how to draw a bitmap image into a certain area in a picturebox, I also need it to be a specific size. I remember seeing it on the internet somewhere, I just can't find it again.
I assume that this will be an easy one for you guys. I have never dabbled with drawing in VB.NET. I have searched the forum and Google already, but have turned up nothing to help me. Here is my problem. I have an image that is in an image box. I would like to draw a string of text on it, centered vertically and horizontally. Here is what I am using to draw the text.
I know that you can pass a Point array to the DrawImage method of the Graphics object to apply rotation, skewing and flipping, but I'm having trouble figuring out how to calculate the rotation. So far I've got:
Dim radius As Integer = Math.Sqrt((rect.Width / 2) ^ 2 + (rect.Height / 2) ^ 2) Dim dX As Integer = RadToDeg(Math.Cos(DegToRad(angle))) * radius Dim dY As Integer = RadToDeg(Math.Tan(DegToRad(angle))) * dX Dim new_upper_left_corner As New Point(rect.X + (rect.Width 2) - dX, rect.Y + (rect.Height 2) - dY)
This is all just off the top of my head so far, I'm not sure if it's right. How do I calculate the other points on the rectangle, and is there a built-in VB.NET method that's much easier? (Apart from Graphics.RotateTransform, which is slow and also rotates around 0,0.)
I'm making a front end to dvdauthor.I have a picturebox which holds the menu background. In order to draw a textbutton on the background image I store the image in a hidden picturebox. So the text doesn't get drawn to the visible background.
Dim ctl As Control For Each c As Control In pbMenu1.Controls If c.GetType() Is GetType(TextBtn) Then[code]...
This works the first time. But if I hit save again it writes the text to the background image on pbMenu1.
I'm currently working on a VB 2008 course of Michael Halverson, and I'm stuck at an assignment where I'll have to expand a previous wood order program so customers can add woodcuts to their orderIn the newer program a customer can define 4 coordinates (x & y for startpoint and x & y for endingpoint), after clicking on the button 'Next cut' a line will be drawn on screen (in PanelCuts) with a maximum of ten lines. After finishing, the coordinates must be saved in the order.txt, and when the client re-select the order in the main order program, they can review and adjust / remove the already specified cuts.Right now I'm at the point that the you can enter the coordinates, and the line will be drawn.
- What's the best way to store the submitted cuts, in a Label? array? or something else?
- When the form reloads, how to displays all previous made cuts? Can i count the numer of cuts and with For i = 1 to combined with SelectedItem. Split() ? [code]
draw an image in my picturebox. Is it possible to give it an opacity attribute? I have been looking at the other versions of DrawImage but couldn't find such thing!
trying to Draw an image to a picturebox using DrawImage(image,0,0, picturebox.width, picturebox.height).I know I have to use the PAINT argument but still having a little problem getting it to work.how to start the code?
I have a very annoying problem, I am trying to draw an image with the Graphics class but when I do DrawImage, it automatically scales it up! heres some example code
I'm using a class which lets me retrieve the a System.Drawing.Image by specifying a Sprite ID... I'm wondeirng, after I get the image, how do I draw it onto the form? Heres what I got so far
Dim img As Image = Util.SpriteReader.GetSpriteImage(3367)
In VB6 you could BITBLT things around before refreshing the screen. In .NET, I'm aware of DrawImage, but that can only be done on a paint event rather than before anything gets painted. The issue I have is, I need to open several files with image data in them and then build a bigger image with those smaller images. Before I could open them, BITBLT them to a Buffer. As far as I can tell .NET offers no way to do this as the only function I've been able to find (DrawImage) only works within the paint event. Is there still a way to do this in VS08 or no?
Ive been programming in VB6 for years, i figured its time for an upgrade. Here's what im doing, and what the problem is:
Im loading a bunch of pictures on top of one image. They are all PNG files, and some of the images have transparent edges, and some semi-transparency within the image itself.
So basically, i need to be able to load these images on top of the other images, and still maintain the transparency.
Is this possible in VB08? This is one of the main reasons i moved to 08 from vb6, more things possible including multithreading.
I was wondering how to draw a image onto a picturebox using directx 9.0, and also how to draw multiple images and redraw images too, that have already been drawn. And maybe a tutorial on how to make a simple 2d game and maybe one how to make a 3d game.