How do I make a label add points?In other words I have a label with the text of "0" If I click a certain button I want the label to become "1" displaying that as the amount of points.If I click another button that gives 2 points I would want the label to change to "3".Get it? Hope I was clear.
If TextBox1.Text = "Blah Blah Blah" Then
TextBox1.Text = "Generate a New Code - Points + 2"
Label2.Text = +2
End If
I would like to make a Settings Field (SKey) to point to a constant (Q)
Where the Settings Value will be modified by the user using Text box and public const Q = keys.Q so I can let the user modify a hotkey to what ever he wants I wished to use the following code for registering the Hotkey
Public Const Q = Keys.Q 'My.Settings.SKey should points to this variable 'There will be more constants for other keys RegisterHotKey(Me.Handle, 1, HCtrl + HAlt, My.Settings.SKey) the problem is:
the program use MY.settings.SKey as String and I cannot define it as integer where the input is a text
I made a program that generates random numbers and places the numbers in two separate labels.How can I make the number in the first label greater than the number in the second label.Here is my code for generating random numbers:
Dim nRandom As Integer Dim nRandom1 As Integer Dim randomgenerator As New Random[code]....
I want to make the first number greater than the second because the numbers should be subtracted .
I want to make label beside label/etc. For example, after i clicked button then label appear beside its button , and after 5 second / less, i want to make the new label dissapear / erased . Visual Studio, vb.net
I've come across a very basic problem which I'm sure has a basic answer.Forgive me but I haven't programmed in years and this just a hobby of mine..My problem is that I need a drawn object (say an ellipse) to move to the cursors location when I click. Imagine an adventure quest style game where you view your character in birds eye view, and it moves according to where you click on the map.I can draw the image fine, and move the image around fine - it's more so the formula I'm using which I'm a little stumped on.I have certain requirements though.
1. I need a timer that constantly updates the drawn object's (lets say character from now on) location. Each tick will essentially be the character taking 1 step towards the cursor's location.2. At the end of each tick of the timer, it'll will invalidate the form/control to invoke the paint event, and of course, the objects location will be be updated.It sounded simple enough to create a linear equation based on the objects original location and the location of the cursor when I click.However, that will not give it a fixed speed.If say for example, the gradient (rise/run) between the cursor location and objects location is very steep, the object's y-velocity will be greater than that of the x-velocity
I want to make a form that closes after 30 seconds. And I would like to see a label that counts down evrey second. The closing after 30 seconds ain't a problem, but how to let the label update evrey second?
In my code I create 9 labels each is in specific position. (Known)The problem is that those positions are always behind a label. I wish to make that label let the user see the new labels.
I searched the forums and most of the topics involving this seem to be for Compact Framework. I need a transparent text label which shows an object directly beneath it. In this case, a rectangle. (Visual Studio 2010) I noticed that when I set the label background to transparent it shows the form bg instead of anything between the label and the form. How can I work around this without setting my form background to an image? If I were to make a custom control for it, how would that be achieved?
I'm creating a Calendar. I want to put Text in the date, but the day is not always the same as the Label name. So, in this case Label27 is actually the 25th of Christmas.At first I have to decide which label. Which I can do. now I need to know how to input text into it. In essence I want to do:
Label27.text = "Christmas"
But, I don't have the Label27, I need to calculate it. Since I know Christmas is 25 and I know that the month starts on the 3 day of the week, I assign:
Att1 = 3(first day of the week of december 2009) Dim Att3 As String Dim Att4 As String
I have a small picturebox(34x34 pixels) and want to have a transparent label(maybe 12x12 or 15x15 pixels) in the corner of it, which will be used as a counter.
I saw another forums suggesting adding the PictureBox as a parent to the Label, like this:
Label1.Parent = PictureBox1 Label1.BackColor = Color.Transparent But then the label just disappears, and no text is displayed.
I am trying to make a label write its text from right to left (right justified) - however after numerous attempts with different code and property editing I cannot figure it out. [code]...
I am writing a program that uses an array of structures to display a price in a label based on what item is selected in a list box(the data is stored in a text file). I am having trouble figuring out how to make the price corresponding with the item appear in the label. Currently, it just keeps showing the last price in the text file.
Ho can you make a dynamic label stay right justified, so that when the label.text is filled the text starts at the right edge of the label and fills to the left? Currently the text fills to the right from the left edge of the labels location and tends to run off the form.
I am creating a very simple control, think of it as a bunch of labels, autosize=false, docked to the top inside a panel. I can't set the height of the label to any certain value, because I am unsure of how many lines the text will be inside the label. And I can't use autosize=true because then I only see one line. But I don't want a label in there that needs 50 lines and only has 30, then the next label only needs 5 lines but has 30, so some get cut off and some have way too much space. So I need a way to "autosize" the height of the label.