I'm making a blackjack game for class. It's been better programming in VB than it has in C#, but I don't know how to link button subs (BTN_Deal_Click or BTN_Deal; I can't decide which one will work) to one another. For example, after the code in BTN_Deal has been run, the program is supposed to wait for the user to click either the Hit or the Stand button.
I'm making a blackjack game for class. Your PlayingCard class totally rocks! I think I said that already Anyway, my board is set up very simply; the player and the dealer have hands with a limit of 5 cards, which I drew as picture-boxes. "sigh" I thought I had this all thought out; the LOGIC of the game was easy in C# console, but applying graphics just adds a whole other dimension to EVERYTHING!
1) Do I need to create an object for each picture-box?
2) How do I tell the program to use cards and their values created in the PlayingCard class to the picture-boxes?
Public Class FRM_BlackJack 'Global Variables Dim PlayerCards(4) As PlayingCard.Hand
I am making a simple blackjack game for school.It involves using object arrays and for next loops.I have 5 labels for the player, and 5 labels for the dealer. I have both their totals displayed on the form. I also have a deal, hit and stand button. I also need to follow the rules of if the dealer >= to 17 they must stand and if the dealer is < 17 they must hit. Does anybody have any suggestions on how i can code the dealers turn.I already made it so the player clicks hit and when he/she is done clicks stand. This is my stand button so far:
lblTotalDealer.Show() lblD1.Show() Dim itemarray2() As Label = {lblD1, lblD2, lblD3, lblD4, lblD5}
My classmates said I was crazy when I told them I was re-making my old blackjack game in VB.It's actually been going a lot easier than it was when I was doing it in C#, though. I'm hitting some snags, which are commented on in the code. The basic logic is mostly right.My main question is how would I add images to the game? Where would I put them? How would I make sure the suits are randomized, too?
New Code: Public Class FRM_BlackJack Private Sub FRM_BlackJack_Load(ByVal sender As System.Object, ByVal e As System.EventArgs)
I am having trouble with a blackjack game I am creating. I have buttons 1 - 13 (A-K) I have 5 Textboxes which when the above buttons are pressed displays the values in the textboxes. I also have one more textbox which adds up the values of the above 5 textboxes to give your Black Jack Total. The problem I have is if an Ace (11) is in one of the textboxes and the Total Value exceeds 21 i need to have the Ace (11) change its value to 1 instead.
textbox 1 - 5 will be the card values textbox6.text will be the total Value
I have tried......
if textbox6.text > 21 then and textbox1.text = 11 then textbox1.text = 1
This seems to work fine however it only solves the problem of an Ace (11) appearing in textbox1.text so i tried to repeat the code with the other boxes...
if textbox6.text > 21 then and textbox1.text = 11 then textbox1.text = 1 if textbox6.text > 21 then and textbox2.text = 11 then textbox2.text = 1 if textbox6.text > 21 then and textbox3.text = 11 then textbox3.text = 1
[CODE]...
However this does not work and my program freezes?
I need a small bit of help with my Black Jack game in VB 2005. Basically I have the game pretty much complete seems to work perfectly, I have two counters set up, one for dealers games won and the second one for players games won which both add up the results and displays them in a text box. I have another form made to display Statistics, for both 'This Session' and 'Overall', but how do I save the Overall score??
I'm sitting here with a print out of the class deck, class hand, and cardgameframework from the blackjack starter kit for visual basic and I'm lost as to where I need to go to use the above mentioned classes. I am looking to create a simple poker game using these classes as a base. I'm not looking for anything fancy, just something functional. Starting off I would like to hit a deal button and have it deal 5 cards into pictureboxes and then give me an option to (mouse click) hold any number from 0 to 5. Once I have clicked the cards to hold, I would like the program to deal new cards into the other pictureboxes. If I could get the program up to that point it would be a great place to start. Can anyone point me in the right direction? Has anyone used the cardgameframework before?
I am writing a blackjack game program in vb.net 2008. The program is designed to play 6 players per game in sequence using a pre existing algorithim (basic strategy). The program will play one game at a time using all 6 players or can be set to play 100 games using all six players and then capture the resulting data generated from each player from every card. When one game at a time is played the program works fine. When the program plays 100 games at a time it drops (loses) the data that is being stored in its string variable arrays.
I am making a Game Trainer in vb.net, this is the current code I have.
Imports System.Runtime.InteropServices Public Class Form1
[Code]...
I can read from the memory address fine, but when I try to write to it nothing happens, no errors and the value does not get written. What am I doing wrong?
Alright, well im making a launcher for a game i play. and i want to make it so it says how many users are online. and im not sure how to code that out??
would like to make a solitaire game in visual basic however do not know where to start. Could someone please give me some direction and help as to how to build this?
I'm making a custom class that mocks the System.Drawing.Rectangle class because the Rectangle class doesn't have a name property. I need a name property because I am adding all of my rectangles to a collection and I need a little more info stored than just their locale and size. So I changed the _onPaint event but nothing is working out when I run the program?
Public Class Rectanglar : Inherits UserControl Public BackgroundColor As Color = Color.Blue Public Sub New(ByVal name As String, ByVal XY As Point, ByVal Widthy As Integer, ByVal Heighty As Integer)
I am working on a game using Visual Basic.NET and XNA. I am having trouble making the map scroll with the player. I can move the map at a square at a time(32x32) but I don't like the way it looks. I want to move at a fluid rate if possible. I want the player to be able to walk half-way through a square then see a half-square to either direction your moving. IE: Walking left, walk half-way through a square then to the far left of the map see half of the next square going to be drawn. But I don't want just half-way, I want to be able to just have fluid movement where you can walk to an 1/8th of the square and see the next 1/8th on the other side of screen if possible... To open this project and view you must have Windows Phone SDK installed can get it from Microsofts website......Note:Only up and down movement have been added into the game.
I can currently make a dialog1 pop up, then the user clicks "Yes" for dialog1, then dialog2 pops up, and if the user clicks "no" instead of "yes", dialog2 reappears again. I've got a headache now, but I will re-look over my code to see if there are logic errors.
I originally had dialog2 and form1 (the form1 was acting as dialog1). But The thing was that I do not how to give properties of a dialog to a form (i.e. not make the user be able to click other windows while this form is open) IF I could have code that says Me.bringtofront (which I have tried) didn't work though. If I apply this command to a form I get an error:
code: Form1.showdialog() error: Please make form1 not visible. something a long those lines. But what I don't understand is form1 was never open.
I am trying to make a Chess multiplayer game in Visual Basic. Its a two player which will be played in a normal way and not even over LAN. So far, I am done designing the board.
My logic is: First, on clicking any square, the click event handler will check whether a piece resides on that square. If not, then it checks if a piece is to be moved to that square. If both are negative, then it does nothing.
Now, the problem with this is, how do I code the click events? Also, I have represented the board using a 2dimensional array. But how do I update the positions after every move? And how do I check whether legal move is being executed? One more thing I want to add is whenever a piece is clicked, the possible legal squares should be highlighted.
For this, what I did was, for every click event on any square it checked if there was a piece. If there was a piece, then it highlighted all possible moves for that piece using If-Else-If logic, but it turned out to be too cumbersome and too long. And another problem which arose was, how do I know that if the user clicks an empty square to move the piece there?
I am using Visual studios 2010, And what I am trying to do is make a card game, and I have some ideas for how to put a lot of it together however I am having trouble getting started with making the cards to begin with.So I need something to call to represent the cards with numerical values with ace being 1 and king being 13.
I am currently in the process of making a snake game using VB.NET... I was just wanting to gather ideas on how to do the body of the snake..Currently I have a class called SnakeBody which contains the following code:
[Code]...
I guess what I am asking is if Dim body As PictureBox a logical thing to put in my class. As in, I am not sure if that is the correct thing to do? To create the actual body of the snake I will have an array of these SnakeBody objects. If `'Dim body As PictureBox is valid How do I reproduce the same picturebox everytime my snake eats something?
Well the thing is im making a tool for a game(No hack)the display is like this Name : [here a text box] Time : [Here can be laber or textbox] [start] [stop] [reset] in the first textbox the user who is using the program have to put a player name and in time when they click start in the second textbox or labe it should start countingdown from 1 hour 1:00:00.Stop only stop the time but let the time where it was and reset to reset the time.so when the time get to 0 something should pop up with the name of the player that the user put in the text box like MsgBox Frolox's time has finish or something like that but it have to appear in top of everything.
I'm doing a pacman game and im stuck on how to make the pellets. This is the code i have so far.I was thinking of maybe making a picturebox for every pellet and then make an if statement that if pacman goes on a pellet it disappears and he gains a point. But this would be a VEERRRYYYY large if statement and im sure there is a better way to do it.
I am making a crosshair(for a game) which needs to be absolutely topmost!//. This can only be done if the form's topmost property is true, and the next second false, and then true...etc..
But is there a possibililty to make sure your form is absolutely topmost.. Or make another program/application not topmost so that yours is.
My questions is only about the topmost not about the rest of the application because I have made everything already.
Uhm, I am making a Launcher for a Game Called Cabal, and it will be for Private Servers. The thing is, that it is so easy to Hack/cheat on Pservers, and because the files for Cabal we use are old, we dont have good protection against hackers. One of the things is, that when a player presses CTRL+***+*** or something, they acivate a GM command, which is only allowed for GM's. I need to prevent that, and I also need to prevent people from using Cheat Engine. I am also planning on using Update Funcion, so if a player tries to change the CabalMain, so the Version will change (Which must not happen. If they change it to a specifik version, they can use GM commands)If there is any Anti-Hack out there, which is free, please link it. I have google'd for 1 hour. And more, and just did not find anything.
im making a random number guessing game type thing, i have the main thing done, but I was just wondering, how could I get it to show the integer rndnumber in the message box that comes up? I think its something like &= or something, but I havn't even been using VB for a week, so im can't figure it out. Here is my script:
Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click If RadioButton1.Checked = True Then[code]......
I have this question. I am making an game launcher kind of thingy for my pc. I want to show all the games i own, and when you press it, it launches. But there is this admin pannel to add games,
but how should i save the data? Since i must be able to add as mutch games as i want. How should i do that?
I was thinking about making an interactive computer survival game, such as the Rainbow Survival levels in Little Big Planet. I was wondering if there was a tool i could use to create the objects, such as the character, explosives, bombs, and point bubbles. i know how to make all the objects move, i just don't know how to create them to begin with, is there a certain tool in Visual Basic 2008 i could use?