Game - Making The Map Scroll With The Player
Mar 21, 2012
I am working on a game using Visual Basic.NET and XNA. I am having trouble making the map scroll with the player. I can move the map at a square at a time(32x32) but I don't like the way it looks. I want to move at a fluid rate if possible. I want the player to be able to walk half-way through a square then see a half-square to either direction your moving. IE: Walking left, walk half-way through a square then to the far left of the map see half of the next square going to be drawn. But I don't want just half-way, I want to be able to just have fluid movement where you can walk to an 1/8th of the square and see the next 1/8th on the other side of screen if possible... To open this project and view you must have Windows Phone SDK installed can get it from Microsofts website......Note:Only up and down movement have been added into the game.
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Apr 22, 2011
I am making a 2D game that has a player (me) that shoots bullets (pictureboxes) and kills other enemies. The problem is that when there are many bullets on the screen it gets very slow because it has to move every picturebox.
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Nov 23, 2010
I'm making a speed card game [URL] for the final in one of my programming classes. I'm looking for a little assistance with how to go about getting it done the best way. I've included the code I have so far below. How does it look? What would you do differently? Would you do anything the way I did? I need to have one AI player and a human player.
Code:
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Jan 14, 2010
Hey I am making a GDI++ game in vb.net. Now what I want is the monster(picturebox) to go after the player(picturebox). There Are No Vertical Walls. Only The Edge of map barriers. For example to get to the player the AI would have to go to the end of the ledge and either jump off and fall to the lower ledge or take the ladder down. There is no jumping, only falling and going up and down ladders and across the horizontal ledges. So How Can I make this pathfinding system?
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Jan 19, 2012
So I am trying to make a program that allows you to move two shapes using two KeyPress events, one to move the first object and another for the second. It works, but it can only move one of the two objects, not both at the same time.
Private
Sub
Form_KeyPress1(ByVal[code]......
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Aug 5, 2011
I have a DataGridView with a panel above it, that contains a group of textboxes above each column. My DataGridView has a horizontal scroll bar. What I want to do is when the DataGridView scrolls horizontally, scroll the panel with textboxes above it, so they stay aligned.I tried handling the DataGridView's scroll event, but I'm not sure what to do with it.
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Jun 3, 2011
Have attached the code so far and would like to be able to rotate my car sprite through 360 degrees and have it move in diagonal fashion.
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Nov 25, 2009
How would I check if a player has won the game? I've figured out that there is only eight possibilities for X and eight again for O which makes sixteen in total.Here is what I've tried so far..
If Square1.Text + Square2.Text + Square3.Text = "X" Then
MessageBox.Show("Player 1 has won the game!", "Player 1 wins!", MessageBoxButtons.OK, MessageBoxIcon.Exclamation)
End If
I thought that this code will only allow that message box to appear only if all of the squares have X as its text. But the message box appears when there is only one square with X. How can I make it so that the message box only appears when all 3 squares have an X.
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Aug 16, 2009
How could I start making a Go game? I just need some logic for it, and maybe some code, and then I can do the rest. How can you tell if an area is enclosed, which areas on the board are full, etc.? I also need ideas on how to find infinite capture/retrieve cycles.
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Oct 10, 2009
I want to make an ingame menu. When you open a game a menu will pop up with a hotkey. I don't need you to do the work for me I just need a sample of a ingame menu with a hot toggle (ie: the menu doesnt need an interface, a black square that pops up with key).
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Feb 9, 2011
I am trying to build a language tool, basically I am getting lines of text into a richtextbox and playing the audio for that line. Things are working great except that I want to highlight the text being played and autoscroll when it plays the next line. how to implement the line highlighting and autoscrolling.
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Oct 27, 2011
I create a mouse game for a single player. Set up a form with 4 rows of pictures boc controls. when a start button is clicked the mouse is "behind" one of the buttons while a stop image is behind 3 other picture boxes. The object of the game is to click the correct picturebox that contains the mouse. If the stop image appears before the mouse then the game is over. I don't understand how the logic works.
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Nov 24, 2010
Im working on a Texas Hold'Em game and I am gonna make it so i can have 9 players in the game, I put 9 blank labels on my form and a button. What im looking to do is have an input box pop up and ask for a player name. That part is easy enough and i got that, now im looking for the most efficient way to put what i put in the input box into the 9 labels. Should i have multiple input box variables, each one to handle a label? I know thats not very efficient which is why i wasnt leaning toward that. What i had tried doing was having the input box fill a listbox, which i got that to work fine, but i ran into issues with loading whats in my listbox to my labels. Its my assumption since its trying to load the stuff in the listbox to a label before its even there, it gives an error such as the array is outside of the index. I tried a Do until loop to tell it to do the input box, fill the listbox, and then try to read from it but my problem came is what if only 5 players are playing and the program is trying to read 9 players.
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Jan 16, 2009
Ok I'm making a media player using a listbox, but when I added an Item to the listbox it would display as a URL, so I decided to make a mediaplayer playlist instead then when I add a new song it would put the title of the song in the listbox but I have an issue, when I goto switch the song in the listbox, it shuts down with an error.
[Code]
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Feb 18, 2011
im making a Music Player in VS 2008 and everything is basicly working perfectly as i want, however i seem to be stuck at the "Pause/resume button"
so my question is, in the Windows Media player COM Components, is there a code for Resuming the current state on the Mp3 file and id assume it would be resume,[code..]
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Aug 20, 2009
Well I am trying to make a 2 player game but both players can't move at once unless they tap the keys (can't hold the key down or the other person can't move). How would I fix this as well as being able to go diagonally.Would this work?:Declare a bool value for each keypress below the public class thingy. Then use keyup to turn the bool off and keydown makes it go on. Then for the first player and second player I check if they are on and if they are than go to that direction...I think I would need a timer for that part but I dunno...
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Sep 15, 2010
I want to make a Patcher, sort of like the one here (scroll down). My current method is something like:
[Code]...
But to use this, I need to use "FC /B" on 2 files, and the output is WAY to big. (I used FC /B on 2 files about 50kb each and the output came out to be ~200kb. Used it on 2 files about 50MB, and the output came to be over 200MB) How does the Patcher above (link) generate patch files that are super small and so fast?
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Oct 16, 2009
I'm currently trying to write a really simple game on which the player has to pursuit some figures on the screen. Since i'm just writing the prototype version i'm using a Panel wich i redraw 1000 times per second. Now, i want that every level is similar but not the same as past level, so i created a Level Class that contains the game objetcs of Player Class and the Figure Class, wich are the ones that have all the movement subrutines. So, with a Timer, 1000 times per second, i get the input from a joystick, pass it to the player objetc and update the position of the figure object. All this stuff is reported to an internal Panel that every level object has, wich i refresh and then pass it ByVal to the panel that the player actually sees. The problem i have is that after the first level ends, when the second level starts running, i can see the last frame of the fisrt level flashing behind the figures and it makes the game run a bit slower after every level. I tried keeping a copy of the inicial state of exterior panel and use it to clean the one i'm using on the levels but it didn't work...
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Apr 30, 2012
i have created a application that has a video using the windows media player.i was wondering if there is anyway of making all the controls invisible so you just see?
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Apr 26, 2011
How do I make a new playlist and play it in Windows Media Player from VB 2005? This is what I have thus far. I do not know how to dimension "player":
Imports System.IO
Imports wmplib
Public Class Form1
Dim Playlist As IWMPPlaylist = Nothing
[code]....
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Nov 16, 2009
I'm making my Media Player in VB2008. I got Listbox1 as playlist. Buttons play and stop works, but buttons next and previous don't. What code i need to put for them?
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May 9, 2012
I am using the Tabcontrol with autoscroll = True feature, when i make hidden controls visible on the tab there position is out of place, one work around for this is to set the scroll position to 0,0 by doing this...
[Code]....
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Aug 30, 2010
Recently I had the urge to make my own 2d game editor and I don't know where to start and I have searched the web but my results were not
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Dec 17, 2009
I am making a Game Trainer in vb.net, this is the current code I have.
Imports System.Runtime.InteropServices Public Class Form1
[Code]...
I can read from the memory address fine, but when I try to write to it nothing happens, no errors and the value does not get written. What am I doing wrong?
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Jan 8, 2012
Alright, well im making a launcher for a game i play. and i want to make it so it says how many users are online. and im not sure how to code that out??
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Jun 29, 2010
would like to make a solitaire game in visual basic however do not know where to start. Could someone please give me some direction and help as to how to build this?
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Jun 18, 2011
I can currently make a dialog1 pop up, then the user clicks "Yes" for dialog1, then dialog2 pops up, and if the user clicks "no" instead of "yes", dialog2 reappears again. I've got a headache now, but I will re-look over my code to see if there are logic errors.
I originally had dialog2 and form1 (the form1 was acting as dialog1). But The thing was that I do not how to give properties of a dialog to a form (i.e. not make the user be able to click other windows while this form is open) IF I could have code that says Me.bringtofront (which I have tried) didn't work though. If I apply this command to a form I get an error:
code: Form1.showdialog()
error: Please make form1 not visible. something a long those lines. But what I don't understand is form1 was never open.
What do the standard lines of code do?:
Me.DialogResult = System.Windows.Forms.DialogResult.OK
Me.DialogResult = System.Windows.Forms.DialogResult.Cancel
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May 2, 2011
I'm making a blackjack game for class. It's been better programming in VB than it has in C#, but I don't know how to link button subs (BTN_Deal_Click or BTN_Deal; I can't decide which one will work) to one another. For example, after the code in BTN_Deal has been run, the program is supposed to wait for the user to click either the Hit or the Stand button.
[Code]...
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Jun 19, 2012
I am trying to make a Chess multiplayer game in Visual Basic. Its a two player which will be played in a normal way and not even over LAN. So far, I am done designing the board.
My logic is: First, on clicking any square, the click event handler will check whether a piece resides on that square. If not, then it checks if a piece is to be moved to that square. If both are negative, then it does nothing.
Now, the problem with this is, how do I code the click events? Also, I have represented the board using a 2dimensional array. But how do I update the positions after every move? And how do I check whether legal move is being executed? One more thing I want to add is whenever a piece is clicked, the possible legal squares should be highlighted.
For this, what I did was, for every click event on any square it checked if there was a piece. If there was a piece, then it highlighted all possible moves for that piece using If-Else-If logic, but it turned out to be too cumbersome and too long. And another problem which arose was, how do I know that if the user clicks an empty square to move the piece there?
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Mar 11, 2012
I am using Visual studios 2010, And what I am trying to do is make a card game, and I have some ideas for how to put a lot of it together however I am having trouble getting started with making the cards to begin with.So I need something to call to represent the cards with numerical values with ace being 1 and king being 13.
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