Texas Hold Em Game - Input Box Pop Up And Ask For A Player Name
Nov 24, 2010
Im working on a Texas Hold'Em game and I am gonna make it so i can have 9 players in the game, I put 9 blank labels on my form and a button. What im looking to do is have an input box pop up and ask for a player name. That part is easy enough and i got that, now im looking for the most efficient way to put what i put in the input box into the 9 labels. Should i have multiple input box variables, each one to handle a label? I know thats not very efficient which is why i wasnt leaning toward that. What i had tried doing was having the input box fill a listbox, which i got that to work fine, but i ran into issues with loading whats in my listbox to my labels. Its my assumption since its trying to load the stuff in the listbox to a label before its even there, it gives an error such as the array is outside of the index. I tried a Do until loop to tell it to do the input box, fill the listbox, and then try to read from it but my problem came is what if only 5 players are playing and the program is trying to read 9 players.
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Nov 23, 2010
I'm making a speed card game [URL] for the final in one of my programming classes. I'm looking for a little assistance with how to go about getting it done the best way. I've included the code I have so far below. How does it look? What would you do differently? Would you do anything the way I did? I need to have one AI player and a human player.
Code:
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Jan 19, 2012
So I am trying to make a program that allows you to move two shapes using two KeyPress events, one to move the first object and another for the second. It works, but it can only move one of the two objects, not both at the same time.
Private
Sub
Form_KeyPress1(ByVal[code]......
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Dec 24, 2011
I'm trying to make the classic Snake game in VB.NET, but if I hold a key (any key) during the game, after a few seconds the game freezes until I release the key. I've tried lots to fix this, but nothing works, maybe because I don't understand the problem.I'm assuming that when I hold down a key, the Form1_KeyDown function gets called, and when, after a few seconds, the key goes into "I'm being held down" mode, that function is constantly called, so the timers don't get a chance to update. But like I said, I'm probably wrong.
I've been struggling with this for a while. I think this is all the necessary code, please let me know if it isn't.
[Code]...
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Jun 11, 2010
Anybody know how to hold a card in poker game?[code]...
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Apr 8, 2012
I'm trying to make the classic Snake game in VB.NET, but if I hold a key (any key) during the game, after a few seconds the game freezes until I release the key. I've tried lots to fix this, but nothing works, maybe because I don't understand the problem.'m assuming that when I hold down a key, the Form1_KeyDown function gets called, and when, after a few seconds, the key goes into "I'm being held down" mode, that function is constantly called, so the timers don't get a chance to update.
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Nov 25, 2009
How would I check if a player has won the game? I've figured out that there is only eight possibilities for X and eight again for O which makes sixteen in total.Here is what I've tried so far..
If Square1.Text + Square2.Text + Square3.Text = "X" Then
MessageBox.Show("Player 1 has won the game!", "Player 1 wins!", MessageBoxButtons.OK, MessageBoxIcon.Exclamation)
End If
I thought that this code will only allow that message box to appear only if all of the squares have X as its text. But the message box appears when there is only one square with X. How can I make it so that the message box only appears when all 3 squares have an X.
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Aug 16, 2009
How could I start making a Go game? I just need some logic for it, and maybe some code, and then I can do the rest. How can you tell if an area is enclosed, which areas on the board are full, etc.? I also need ideas on how to find infinite capture/retrieve cycles.
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Mar 21, 2012
I am working on a game using Visual Basic.NET and XNA. I am having trouble making the map scroll with the player. I can move the map at a square at a time(32x32) but I don't like the way it looks. I want to move at a fluid rate if possible. I want the player to be able to walk half-way through a square then see a half-square to either direction your moving. IE: Walking left, walk half-way through a square then to the far left of the map see half of the next square going to be drawn. But I don't want just half-way, I want to be able to just have fluid movement where you can walk to an 1/8th of the square and see the next 1/8th on the other side of screen if possible... To open this project and view you must have Windows Phone SDK installed can get it from Microsofts website......Note:Only up and down movement have been added into the game.
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Oct 10, 2009
I want to make an ingame menu. When you open a game a menu will pop up with a hotkey. I don't need you to do the work for me I just need a sample of a ingame menu with a hot toggle (ie: the menu doesnt need an interface, a black square that pops up with key).
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Oct 27, 2011
I create a mouse game for a single player. Set up a form with 4 rows of pictures boc controls. when a start button is clicked the mouse is "behind" one of the buttons while a stop image is behind 3 other picture boxes. The object of the game is to click the correct picturebox that contains the mouse. If the stop image appears before the mouse then the game is over. I don't understand how the logic works.
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Aug 20, 2009
Well I am trying to make a 2 player game but both players can't move at once unless they tap the keys (can't hold the key down or the other person can't move). How would I fix this as well as being able to go diagonally.Would this work?:Declare a bool value for each keypress below the public class thingy. Then use keyup to turn the bool off and keydown makes it go on. Then for the first player and second player I check if they are on and if they are than go to that direction...I think I would need a timer for that part but I dunno...
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Oct 16, 2009
I'm currently trying to write a really simple game on which the player has to pursuit some figures on the screen. Since i'm just writing the prototype version i'm using a Panel wich i redraw 1000 times per second. Now, i want that every level is similar but not the same as past level, so i created a Level Class that contains the game objetcs of Player Class and the Figure Class, wich are the ones that have all the movement subrutines. So, with a Timer, 1000 times per second, i get the input from a joystick, pass it to the player objetc and update the position of the figure object. All this stuff is reported to an internal Panel that every level object has, wich i refresh and then pass it ByVal to the panel that the player actually sees. The problem i have is that after the first level ends, when the second level starts running, i can see the last frame of the fisrt level flashing behind the figures and it makes the game run a bit slower after every level. I tried keeping a copy of the inicial state of exterior panel and use it to clean the one i'm using on the levels but it didn't work...
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Apr 22, 2011
I am making a 2D game that has a player (me) that shoots bullets (pictureboxes) and kills other enemies. The problem is that when there are many bullets on the screen it gets very slow because it has to move every picturebox.
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Apr 20, 2011
how do i check if the "game.exe" exists on the path that the user has selected?
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Jul 24, 2009
I am creating a tycoon game where you start at the bottom and go up the business ladder. At the end of the year, the player can either, stay with him current job, get another job or go it alone. I would like to know how I can make the player either a 'job offer' or 'share offer' when they own their own business.
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Jan 14, 2010
Hey I am making a GDI++ game in vb.net. Now what I want is the monster(picturebox) to go after the player(picturebox). There Are No Vertical Walls. Only The Edge of map barriers. For example to get to the player the AI would have to go to the end of the ledge and either jump off and fall to the lower ledge or take the ladder down. There is no jumping, only falling and going up and down ladders and across the horizontal ledges. So How Can I make this pathfinding system?
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Jun 28, 2011
Public Class EasyPlayer
Private Sub EasyPlayer_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
System.Diagnostics.Process.Start("MediaPlayer")
End Sub
[code]....
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Dec 6, 2010
Programs Purpose: User should be able to type in "texas" and get a return value of "TX" or vice versa.
Details: The program needs to read a CSV file and load the information into an array. Then create a search for the user. Now that you all know the purpose. I need help getting started on the search... I am really not sure how to do a search on an array. How am I suppose to search for Texas and retrieve the second field?
[Code]...
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Apr 10, 2009
I want to know that how to add FLV payer component in VB.Net..cz windows Media Player doesn't play the FLV player.
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Aug 13, 2009
i am using following code to play a mp3 with build action for mp3 after adding to application is set to copy always...
Public
Class Form1
ivate Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles
[code].....
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Jun 9, 2011
make media player in vb6 or vb2010.. not using windows media player..
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Apr 2, 2008
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
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Nov 18, 2011
I want to make a program that enables a game to have more than one instance running, where it would otherwise be unable to be done. How should I go about this? A sandbox? Hack?
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Oct 3, 2011
Im new to VB. how do I get to add the score.my code is
[Code]...
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Jul 2, 2009
I am working on a poker game and I have the game setup the way I want it in terms of graphics and I have the code programed to deal the cards out exactly how I want them. Granted, the code is very simplistic, but functional for a new programmer like myself. I'm sure there are other more efficient ways to code my game, but I like mine so far because I can at least understand the majority of it. With that being said, here are a few problems and questions that I have.
1. How come when all 12 cards are dealt out I have some cards repeating in the game? For example, I get queen of diamonds in more than one picture box when I only want the card to be dealt once and then removed until the next game.
2. I was hoping to have a button 3 to clear all the boxes, basically resetting the game to the next game. When I hit button 3 it only clears the contents of picturebox 10 and 12.Other notes: I have the deal down the way I want it. It deals the first 10 picture boxes and a second button deals the 11 and 12 picture boxes.
3. I know this is my next step so I want to post it with the code I currently have. I want to start taking my project one step further by evalutating each of the three rows of cards (3 rows of 3 cards each - I'm not worried about the dealers hand (picture box 10, 11, 12 yet). So I want to evaluate a row of pictureboxes against a "pay scale" and display the win in a text box or label next to the 3 card hand. For example, Q of diamonds, Q of Clubs, Q of spades would win 15, etc. ( have a weird feeling I may have to change the names of the cards (I have them named card1, card2, etc. right now) to something that identifies them in order to evaluate the hands.
Here is the code that I currently have. I'm using visual basic.
Public Class Form1
Dim Rndm As New Random
Dim myPB(11) As PictureBox
Dim HiddenCards As New List(Of String)
[code]....
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May 4, 2011
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
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Feb 16, 2011
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
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Feb 1, 2010
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
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Apr 18, 2012
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer
[CODE]...
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