Pictureboxes Not Showing Up?
Dec 11, 2011For counter As Integer = 0 To gamecontrol.unitlist.Count - 1
If gamecontrol.unitlist(counter).isAlive = True Then
'create picturebox if not already existing
[Code].....
For counter As Integer = 0 To gamecontrol.unitlist.Count - 1
If gamecontrol.unitlist(counter).isAlive = True Then
'create picturebox if not already existing
[Code].....
I want to create a form that shows different pictureboxes, showing different images, when the "Next" or "Previous" button is clicked.Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click 'button 1 is the "Next" button PictureBox2.Show()End Sub
Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click 'button 2 is the "Previous" button PictureBox1.Show() End Sub
I am creating a photo hunt game for grades 6-9 in summer camp. I want them to alter an image in paint then create two picture boxes. I want to put in ovals with no fill color to mark the differences in the picture but VB.net won't let me send the images behind the ovals.
View 5 RepliesI have a problem with the combox its only displaying the first item in the list its being populated by a webserice call the drop down in question is comboboxmodel now the manufacture one is fine and sets as it should any reason as to why the comboboxmodel would not. [code]
View 1 Replieswhat i'm trying to do is make sort of a picturebox game. I have a picturebox name p1 that i got to move with the arrow keys on the keyboard. What I was tryna do next was to have it so that whenever I pressed the spacebar on that a new picturebox would be created, originate from p1's location and then go up 5 pixels at a time. so here's my code that i tried;
Dim Loc As Point
Dim shot2 As New PictureBox
If e.KeyCode = Windows.Forms.Keys.Space Then
shot2.Visible = True
[code].....
I have that under the keydown event by the way. So even thou vb didnt have conflicts with my code. But when I press the spacebar nothing happens.
I want to create a chess table, and I've made one with a FlowLayoutPanel and 64 PictureBoxes but I have a little problem. After i add the PictureBoxes I hava a gap beetwen them and I don't want to have it, i've tried 2 posibilities but nothing, I will put an exemple from my code
Private Sub init_table()
Dim color As Integer = 0
Dim boundX = 0
[Code].....
I have a game where I want my character to go over the PictureBox but he goes under it. How can I fix this?
View 1 Repliesi'm making a program and a need to put some pictureboxes in an array, when i try debugging it gives me an error, i can't figure out what its having trouble with :S
Public Class Form1
Dim itemArrayXO() As Color = {picXO1.BackColor, picXO2.BackColor}
Public Sub XO_Check(ByVal x As Integer)
[Code].....
(you may notice there are only 2 pictures in there, thats because im trying to get it to work before i go typing it all out)
I am developing a Blackjack game in VB.Net using Visual Studio 2008. I have Picture boxes to display the players cards. The issue I have is that when the player chooses to hit , the third card stacks properly over the first two, but on the forth hit,the picturebox(which contains the forth card) appears under the third card. The same happens for the fourth , fifth, and sixth card . I have looked at the properties for the picturebox hoping there was some kind of index (similiar to zindex in css) to order the cards so they would would "stack" on top of one another but leaving the numbers of the cards visible, to no avail as I am here posting I have a screenie of the situation to better illuminate my struggle.
If you look at the picturebox with the 8 of diamonds card in it , everything is fine, but you will notice that the 10, 4, and 8 of clubs is underneath. I would like these cards to stack as the 4 of clubs, the 9 of diamonds and the 8 of diamond did.
I am haveing a big problem with object orientated programming I just can not seem to understand it fully I can use it for simple tasks but I am trying to use it to create enemys in my game that move automatically.I want to be able to put the moving logic in to a class and then apply it to as many pictureboxes that want in my game i also want the class to add enemys automatically. The enemys are cars and I have the moving logic but as I said am unable to figure out how to put it in a class and call it sucsesflly. If anyone could help me with this it would be very appriciated as this has been stressing me out for weeks.
[Code]...
i'm creating a game like text twist. that when i press letter a, i need to determine which picturebox contains letter a and display it to different location. that also goes to the proceeding letter a's. for example, i have a jumbled letters "aamba". in my code, it only gets the first letter a and removes it form the screen, it's nowhere to be found. and it won't recognize that i still have other letter a's i'm pretty sure about the location that i set it to be placed.here is my
(it's kind of brute force i think)
ElseIf e.KeyChar = Chr(97) Then
counter1 = 0[code].....
A while back I made a brickbreaker game with out the bricks. Its a picturebox bouncing on the sides of the form and the whole goal is to keep it from hitting the bottom of the form. Now I'm fed up with that, I want to further myself by adding bricks that I can break and keep score. I have something I came up with, but it will only add 1 picturebox.
Dim pb As New PictureBox
Dim locX As Integer = 75
Dim locY As Integer = 100
[Code].....
I did wrap a try/catch inside the do until. My plan is to add one row, then reset my locX, finally move to a different row(locY) and do the same thing.
The error is: Unable to cast object of type 'System.Windows.Forms.Button' to type 'System.Windows.Forms.PictureBox'.[code]...
View 3 RepliesI nedd to find a time saving way to controll multiple pictureboxes at once, sometimes 25-50 at once. They are numbered in consecutive order, PictureBox1, PictureBox2, ect. there are over 700 of them in this matrix. Is ther a shorter way of coding their hide, or show function? This is the only way I have to do it.
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im doing a project in which im basically trying to make an etch-a-sketch style program.
I am using a 5x5 pixel picture box as the 'cursor' and have made the program so that i can move the picture box with the arrow keys. I am currently trying to work out how to make a trail of identical picture boxes (from an array of picture boxes) appear wherever the cursor has been using this code
Case Keys.Left
CurrentLoc = New Point(PictureBox1.Location.X, PictureBox1.Location.Y)
If Not PictureBox1.Location.X - 5 < 0 Then
[Code]....
Basically, im trying to make a trail by moving the original picturebox and the inserting an identical picturebox in the original's previous position. However, the new identical ones do not display
the user has the option of dragging several pictureboxes around the form. when he lets go of the mouse, the picturebox will take on a new position on the form.
i would like to implement the following:
on mouseup, if the picturebox position is within some amount maybe 50 or 100 (i dont know what units VB.net) uses, i would like it to be dropped exactly in a defined position. sort of like if you play checkers on yahoo games, you dont have to place the piece exactly on the square only approximately.
I am building a basic program for kg students,,I have a form with two sets of picture, 5 pictures at left and 5 pictures at right
names of pictures at left are
picEyeLeft
PicListenLeft
PicNoseLeft
PicHandLeft
[Code].....
My code:
Case 1 To 9
txtPlanet.Text = "Mercury"
pl1.Show()
[Code]....
How do I make it so it does it like this: pl1.Show, pl2-9.Hide. If that isn't possible, what's the best solution to neaten the code?
I am making an application in which number of pictureboxes created at runtime but they do not overlap to each other. I wrote a code bt its only for two pictureboxes.How can i do that for number of pictureboxes..
Public Class Form1
Dim pic1, pic2 As Rectangle
Dim drag, iscollided As Boolean
Dim mousex, mousey As Integer
Private Sub pic_Mousemove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs)
[Code] .....
how to move 5 picture boxes at the same time. Like making them bounce on the walls of the form and each other.
Here is my Code
Public Class Form2
Dim xSpeed, ySpeed As Integer
Dim iClicks As Integer
[Code]....
The problem is that the picture boxes do move but, they move at the same time. For example if Pb1 hits the left side of the form all of the other Picture Boxes will to.
Im working to develop an application thats going to run on some not-so-good as performance PC's. The application is done in VB.NET and i encountered some obstacles during my work.
The idea of the application is to allow the users to slide through some pages when they click with the mouse and drag (while the left click is pressed) to right (for browsing to the previous page) and to left (for browsing to the next page). Every page contains 4/6/9 panels with 4/6/9 pictureboxes with some gifs as images.
The issue is that when the user drag with the mouse to browse to a page, the panels and the pictureboxes jerks around when they are moved.
Here is the code that handles the slide part
If i + speed < 1024 Then
For j As Integer = 0 To nrOfGamesInTotal - 1
totemGame.gamePanel(j).Left = totemGame.gamePanel(j).Left + direction * speed
[Code].....
PicBox(0, 0).Image = My.Resources.ship1
PicBox(0, 1).Image = My.Resources.ship2
I have 5 pictureboxes on my form and would like to but then in a collection or array to use them in a loop. I would like to use the FOR EACH loop... but how..
Th pictureboxes are placed in a Table. Here is my code so far.
Dim TableHeaders As String() = {"PERIOD", "GRADE", "SUBJECTS", "POSSIBLE ATTENDANCE", "ACTUAL ATTENDANCE", "% ATTENDANCE", "DISTICTIONS", "NUMBER ENROLLED", "STUDENTS WRITTEN", "STUD PASSED", "% RETAINING", "% PASSED", "TERM MARK", "NAT AVERAGE"}
[Code]...
It says that PictureBox is a type and can not be used as an expression, so how do i do it?
i want to know if you can save pictureboxes into a bin file and load them in? Here is a basic code i wrote up that did not work. If you tryed and cannot save pictureboxes as a bin file please suggest another way. But if it is xml dont bother to tell me. I went down that path and left. It was to hard and did not work.
Code:
Imports System.IO
Imports System.Collections
Imports System.Runtime.Serialization.Formatters.Binary
[Code].....
I have 20 PictureBoxes named PictureBox2 through to PictureBox 21, where I need to conditionally set the positon of them. I was wondering if there is a more efficient way to set their positions than to copy the code out 20 times. This is what I have so far:
For NextPos As Integer = 2 To 21
Select Case Direction
Case 1
[code]....
I made some code:
Dim pictureBoxes(1, 9, 9) As PictureBox
Dim groupBoxes(1) As GroupBox
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
[code]...
I don't see controls so I think didn't properly initialized them.. When I look at designer generated code i see:
Friend WithEvents GroupBox1 As System.Windows.Forms.GroupBox
And I can not implement a for loop outside a method to define all of the groupboxes and pictureboxes, doing it one at a time isn't so smart. Now can I modify my code so i can properly initialize all form controls I am trying or I need to take a totaly different approach? Note that I need to use events generated by pictureboxes.
groupBoxes(table) = New GroupBox
With groupBoxes(table)
.Location = New System.Drawing.Point(15, 30) ' TODO
[code]...
Is there any way to assign a value to object in a With/End With code block or I am forced to use the example before?
Note: VS2005, VB 8, .NET 2.0
taking interest in this post, this is a problem I've had for quite a while.I have a button on a form and when you click it, it makes 3 pictureboxes appear on the form and when you click another button, it makes the pictureboxes move around the form accordingly from a timer. I have this code so far:
[Code]...
I set up some code that allows the user to drag and drop PictureBoxes. The problem is that I have 9 PictureBoxes arranged in a 3x3 square and I need all of them to move as one. I put them in a panel hoping I could use my code with the panel, but that doesn't work since the PictureBoxes are what the User clicks, not the panel.
View 4 RepliesI have split conainer with a tab control on panel2. I am adding tab page to the tab control at run time. On the tab page I am placing 2 picture boxes next to each other. Then I am loading images to the picture boxes from *.tif file (frame1 and frame2). All works fine except when moving vertical scroll bar the invisible portion of an image in one of the picture boxes becomes smear.
Private Sub fadingstyle()
If pathload IsNot Nothing Then
Dim pathload7 As String = pathload
[code]....
how to add pictures to pictureboxes that were dynamically created? does anyone have any examples?
View 5 Replies