Creating A Dice Class

May 24, 2010

I'm working on the code I used to make the animated dice program in my sig. I've done a bit of modding on it so I can re-use parts and it still worked fine, until I tried to put everything in a class so that I could just create new instances of a certain die.

I was heading towards the idea of creating a new instance of the die by a number in a textbox on the main form. Right now I am just working on the basic d6 just to get it up and running.

QuoteAn error occurred creating the form. See Exception.InnerException for details. The error is: The form referred to itself during construction from a default instance, which led to infinite recursion. Within the Form's constructor refer to the form using 'Me.'

I am probably going about this the wrong way all together and could use some help because I can't see how the class is referring to itself at all.

[code...]

doesn't look much better in the original program, but it actually works in that so if it helps just click the link in my sig to go to the post with the original download.

Since I am going to want all the various dice to Rotate() and Move(), I am wanting these to be generic so that I can use them no matter which die is trying to access it which is why I have tried putting them separately in their own subs and just passing the picture ByVal. I'm not sure if, or how, to put these in classes of their own or not.

And I have looked at just about every dice roller and Yahtzee example I can find, but none of them actually try to rotate the dice like I have, and they pretty much just calculate by using simple random values...which is okay, but does squat when the values are actual objects instead of numbers (if that makes sense).

Nothing I can find tries to put this stuff in classes, which makes it even harder to determine what really should go in the class files themselves. I really just can't find an example that I have been able to get to work for my purpose, nor figure this out on my own.

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