Use To Get Random Dice
Jan 12, 2012can someone tell me what do i use to get the random dice i don't know what code to use.
View 4 Repliescan someone tell me what do i use to get the random dice i don't know what code to use.
View 4 RepliesI am trying to create a Random Number Generator (dice roller) that will dump its results into an open chat window. I was lead towards using DDE but have never used it before. Is this the best method? if not, What is?
View 1 RepliesI'm working on the code I used to make the animated dice program in my sig. I've done a bit of modding on it so I can re-use parts and it still worked fine, until I tried to put everything in a class so that I could just create new instances of a certain die.
I was heading towards the idea of creating a new instance of the die by a number in a textbox on the main form. Right now I am just working on the basic d6 just to get it up and running.
QuoteAn error occurred creating the form. See Exception.InnerException for details. The error is: The form referred to itself during construction from a default instance, which led to infinite recursion. Within the Form's constructor refer to the form using 'Me.'
I am probably going about this the wrong way all together and could use some help because I can't see how the class is referring to itself at all.
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doesn't look much better in the original program, but it actually works in that so if it helps just click the link in my sig to go to the post with the original download.
Since I am going to want all the various dice to Rotate() and Move(), I am wanting these to be generic so that I can use them no matter which die is trying to access it which is why I have tried putting them separately in their own subs and just passing the picture ByVal. I'm not sure if, or how, to put these in classes of their own or not.
And I have looked at just about every dice roller and Yahtzee example I can find, but none of them actually try to rotate the dice like I have, and they pretty much just calculate by using simple random values...which is okay, but does squat when the values are actual objects instead of numbers (if that makes sense).
Nothing I can find tries to put this stuff in classes, which makes it even harder to determine what really should go in the class files themselves. I really just can't find an example that I have been able to get to work for my purpose, nor figure this out on my own.
im not too sure what is wrong with this code it seems to be right but the variable dice keeps coming out as
While diceshuf <= 6
select1 = Int(Rnd() * 6) 'random changing of dice picture before number is selected (purely astetic)
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I'm trying to create a game that involves rolling a dice. When I load the program and click the btnRoll button, the dice works fine and stops after a random number (between 10 and 20) of face changes. It then records the score in the a new line in a ListBox. Only problem is, when I press the roll button again, the face only changes once before recording the result.
I have tried creating a separate program that simply rolls the dice without recording the result, and it works fine. So I used roughly the same code in my game, but it still won't work. I have tried looking online for help for a few days now, so I figured this would be a good time to ask here.[code]...
I need to make a program in VB but I have absolutely no idea what to do or how to write the code for it.The program needs to roll 2 dice comprised of picture boxes (one large picture box with 7 small picture boxes inside it for each) add the two numbers together and then calculate the percentage of each total number per roll.
I'd just like to say please bear with me. I'm a total newbie to coding. I know a little bit of web development but I'm incredibly new to making programs. Teach me and I'll get better, I promise.
dice roll simulation with Rnd function
View 4 RepliesI am new to this forum. Please let me know if there is a similar thread i should look at first.I'm working on a dice game and i'm kinda stuck on how to accumulate scores. I have been able to successfully create the rolling of the dice through a function shown below;
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For a class project (online course, no instructor handy to get a quick reply from -_-) we are to write a short program using classes and OOP to roll a pair of 6-sided dice 1000 times and count the number of times the total of the two dice is 7. Easy enough, and I've read over a few examples that people have written, but they don't seem to use OOP. I'm not asking you guys to do my homework for me, but I am terribly lost when it comes to using OOP. So far I understand that I should be using a Random() class object to determine the roll itself, and then maybe load each roll into an array and use a loop to check if each element is 7 or not, and then increment a counter? How do I set the range of Random() so my dice rolls are representative of a 6 sided die? It's all a bit overwhelming and I'm not sure what I should do next.
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First let me say yes this is for homework and no, I DO NOT want an answer in code. A simple nudge in the correct direction will suffice.Basically I am attempting to roll the dice with the roll button and then display the number of times a number shows up with a bar graph.
View 2 RepliesI have a function that checks for wich dice have been rolled and scores them up in the correct boxes, now i want to be able to check the combined scores to see if they equal upto a full house. [code] and then listing every other possible combination, would there be a simpler way of doing it?
View 2 RepliesSo my question is, I'm wiriting a VERY basic dice rolling program for my computer programming class in high school. I'm using a randomize function to generate numbers but I only want it to do numbers 1 - 6....how do I do this?
Dim x As Integer
Randomize()
x = CInt(10 * Rnd())
Dim Y As Integer
Randomize()
Y = CInt(10 * Rnd())
That is my code for my x and y (each die) to generate code, but how do I make it do 1 - 6 ONLY? Develope a game that in which a player rolls two dice. Each die has 6 faces. Each face contains 1, 2,3,4,5,6 after the dice have come to rest the sum of the spots is calculated, if the sum is 7 or 12 on the first throw, the player wins. If the sum is 2,3, or 11 on the first throw, the player loses, and the house wins. If the sum is 4,5,6,8,9,10 on the first throw the sum becomes the player's point. To win, a player must roll the dice until the plater rolls the point value. The player loses by rolling a 7 before rolling the point. I also have another question, How would I set this up to keep up with points and stuff? and the part that says "The player loses by rolling a 7 before rolling the point." I have no clue what to do on that. I'm not asking for code hand outs. I'm just asking what functions and such I'd use to write the code.
I'm using VB2008 express. idea for a D&D application. So I wrote something and it works, but it's not coded like I want. Here's the program if you want to see it in operation: [URL]
Here's the problem I have. I want a message box to pop up if no dice are selected and the user clicks the roll button. So far the only way I have been able to accomplish this is to put the same code under each radio button:
Code:
RolledValueTextBox.Visible = True
Label1.Visible = True
Label2.Visible = True
YesRadioButton.Visible = True
NoRadioButton.Visible = True
I want to have this code only once. But If I put it outside of the If/Then bracket and no dice are selected, the msgbox pops up but also the buttons that I want to remain hidden until dice are chosen pop up. How do I get the msg box to pop up and stop...don't execute any more code.
Heres' the code so far. trying to keep it relatively simple:
Code:
Private Sub RollButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles RollButton.Click
'see which radio button is checked and display random number accordingly
If TwentySidedRadioButton.Checked Then
RolledValueTextBox.Text = GenerateRandom.Next(1, 20)
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I need to create a program that rolls a dice a user generated number of times and give the frequencies of the numbers that come up.I cannot for the life of me figure out how to get the frequencies?
View 5 RepliesI've read numerous posts and threads about random number generation, but I havent' run across this.If I generate a bunch of random numbers, the results are radically different if I create a new Random generator for each number than if I use on Random generator for all the numbers. The results are much more consistent and evenly distributed if I use the same Random generator.I would have thought the opposite,because creating a new Random generator each time should reduce the number of random repetitions, if a different time slice is used to create the random number.[code]......
View 9 RepliesThe class Random is out right defective. It always produces the same random numbers in the same sequence. Things I have tried so far is every kind of seed you can think of as well as Randomize. The result is that I always get the same random numbers in exactly the same sequence.
View 4 RepliesI am practicing using the drawing commands, and have gotten a grass background and black happy face that moves around the background.It's a 10x10 grid of 50 pixels.I want (at the moment, when i press enter) it to generate a random number of trees (15 ~ 25) at random locations on the background. The program doesn't freak out about anything, and the variables seem to be right (using stop commands) but it's not drawing anything. Here is the code for the "GenerateTrees" command I have for when I press enter.
Private Sub GenerateTrees()
NumberOfTrees = Int(Rnd() * 10) + 15
For i = 0 To NumberOfTrees - 1
bmap.MakeTransparent(Color.Fuchsia)
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I would like to use integers generated by Random.org in a small desktop widow app. Im using visual basic. All My search terms bring up unrelated (to My issue) information. Currently I am using the local random statement/command.
View 4 RepliesI am trying to make a texas hold em game and it is of the utmost importance that my code generate a random number. But using a random number function that I always end up with a lot of the same numbers over and over again. Any ideas on how to make it "TRULY" random? [code]
View 3 RepliesI've made an image viewer which opens a random image from a specified folder, but the random number is not that random at all... I've already used Randomize(), but without result.
View 3 RepliesOn programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer
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If I'm making an application using two dice images and the button I click changes those two images to random dice - what is the code for that? I have already made my dice images using paint, what is the code I use so that whenever I click the "Roll the Dice" button, it goes to two random dice images?
View 1 RepliesI've seen several questions come up about making a program to "toss dice", so I thought that I'd add a few resources that those interested might find helpful:
[url]...
I put them together and hope that others might find some use from them. I might could also do something in 3D but that'd take a while!
As an example of the images, here are two screenshots of a little program I did to show them
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I don't take programming lessons at school or anything, and I'm starting to (try to) teach myself about random things.Currently I'm making an app that has 3 functions:
-Random Integer (1 to 100)
-Random Answer (Yes or No, similar to a coin flip)
-Random Dice Roll (1 to 6)
How would I go about doing this?At the moment all I know about random numbers etc. is that I will need to do something along the lines of Dim dice As New Random or something like that, but, like I mentioned, I have no idea.I am well aware of the DIC rules that you won't write the code for me/do my "homework(?)" for me, and that's not what I'm asking.
i am suppose to create "a windows form game called Yahtzis which uses five dice and three throws to create a score" .
The problem is that i don't even know how to start it can anyone shed some light.
VS2010 (SP1) / .NET 4 on Windows XP. The question is simple, the answer; not so much. When generating a salt, should the LENGTH of the salt be random, fixed or a random number within a (min/max) range? I am using RNGCryptoServiceProvider to generate the salt, just unsure of the length of the salt.
View 12 RepliesI got a loop like this:
For KeywordsLoop = 1 To 150
TextFile1.WriteLine(RandomSuffix())
Next
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I'm sure I'm doing something wrong; but this has been driving me crazy for a while now.I've made a small Silverlight game (an old Galaxian clone). When the game starts ~90% of the time, a bunch of stars are randomly positioned in the game area. There are three types of stars - bigger stars more faster, smaller stars move slower.
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I want to have a random number between 1 to 6 but i got 0 - 5
View 5 RepliesI currently have code that creates and inserts ~175,000 names into a table.
What is the quickest way to collect a random first and last name? So far I have tried, Reading from two text files where every name is one line it takes ~2:30 minutes Reading from a table with [first][last] columns takes ~4 minutes