DirectX AudioVideoPlayback And Selecting A Device And/or Panning?
Jul 20, 2011
Currently using VS2010, DirectX 9, Winforms, .Net 3.5, VB.I'm creating an application that will play MP3 files through the left and right channels of a sound card. It will also need to play another MP3 file through the centre/rear channel when triggered.I'm currently using DirectX Audio class to play the MP3 files which works fine, but I can't see a way of selecting the device or channel that each sound stream is sent to.I've looked at a few libs such as OpenTK and BASS.Net. BASS.Net seems promising, but I need to try to avoid the license fee if possible.
I'm trying to play a music file. When I went to add reference and clicked on Microsoft.DirectX.AudioVideoPlayback.dll, it won't load. How do I resolve this problem?
Is this the preferred method for playing audio files?
I'm developing an application, where I want to show a video and afterwards resume working. However, It seems that the event handler isn't working proberly. The video starts to play, the way I have it expected, however after finishing no message box shows.
Private WithEvents AudioDatei As Audio Private WithEvents VideoDatei As Video Private Sub play_video()
I'm using audiovideoplayback to play songs. I can only play some songs in my computer, and might maby be only 50% of them all (they are all .mp3, the working and the non-working ones), the one who I can't play I get a message saying "Error in application" this is my play code;
I tried "PictureBox1.Cursor = Cursors.Hand" but that isn't what I'm wanting... I want the hand that "grabs" when you click. You can find it in picture editors and such. The "Cursors.Hand" just points.I'm sorry if I misspelled something or my grammar is wrong, I've never done well in those subjects.
My image is inside the panel, I set up a if-statement for the boundary which it can only be moved. When I tried to run it, it looks crappy when the mouse has panned it outside the boundary. Here is my code for panning:
If (mouse.Button = Windows.Forms.MouseButtons.Left) Then Dim mousePosNow As Point = mouse.Location Dim deltaX As Integer = mousePosNow.X - mouseDowns.X
In VB2005 GDI+, it's not too difficult to get zooming and panning working together, or rotating and panning. But I am finding it very difficult to get all three functions working in coordinatioin. The code below is the nearest I have reached so far. It's a working example on a standard Windows Form, but please supply your own image. The user can drag the image with the left mouse button, and toggle wheel zooming or rotating by tapping the space bar. Both zooming and rotating work. But the stationary centre of zooming or rotating (marked by a red cross in the example) remains relative to the image.
i am trying to develop a program which will:to beging with, allow a user to use the left and right arrow keys to control the panning of a particular sound on loop. the actual panning dosent have to be programmed i could just instruct the program to play out the corresponding pre recorded panned sound?once achieved i hope to then develop the program to test a users ability to pan one sound to match a stationary sound at a given angle. i will need to record the time taken to achieve this, the number of key presses made and how accurate their answer was.i am using visual studio 2005 to build my program?
A Problem in accessing a device from VB Windows cannot load the device driver for this hardware because there is a duplicate device already running in the system. (Code 42) This error is because i am using 2 devices of the same company which has the mass usb storage on it and when i install one of the device the other hides. So one is detected the Other is not. It also give a error called designed dragnonacally something...
AudioVideoPlayback works really .FromFile with jpg or mpg files. But I am trying to show a viewo stream from a video camera over the network. The camera feed is something like ... IP-ADDRESS/mjpg/video.cgi. AudioVideoPlayback .FromUrl seems to access the camera ( the camera then prompts for log on credentials) but it will not display the feed. My question is can AudioVideoPlayback display cgi files? My all is written in Visual Basic 2008, running on Win 7/64 and x86 based platforms as well.
i am using windows vista and i have installed visual basic 6 and Microsoft directx SDK 2008 in my computer.I want to use directx in VB6 but i am not able to add it from the reference.There is no reference to directx available there.
i am beginning to be better and better to VB express edition 2008, and really really like this language, my goal is to program 3D games.And since i didn't came anywhere in C++ or C#, i believe it's possible to make great 3D in Visual Basic. how to set DirectX SDK up with Visual Basic? and show me some tutorials or books?
I have a quick question that needs answering. How can I use DirectX in my VB 2008 application? Most sites I've seen says to write Imports Microsoft.DirectX but it's apparently not there. I have downloaded the DirectX SDK (MArch 2009) but there are only C++ files in there. Can anyone provide insight as to how I could solve this?
I am using Microsoft's Visual Studio 2005 (VB.Net) to make a basic directx program, which shows the coordinate visually. The idea is to draw the x-y and x-z grid using the line class of the direct3D. The line class has a function to draw line in 3d
Public Sub DrawTransform(ByVal vertexList() As Microsoft.DirectX.Vector3, ByVal transform As Microsoft.DirectX.Matrix, ByVal color As System.Drawing.Color)
I'm working on a tool that requires overlays ala X-Fire. I'm hoping to do it in C# or VB.NET rather than resorting to C++, but the only solutions i've found for .NET cause a large performance hit (~20FPS in games). Take a look here: [URL]
I'm using Visual Studio 2008 on Windows 7 64-bit and latest DirectX SDK (August 2009). When I run program, window looks like this . The code is from site . Windows Vista 64-bit has the same problem. My graphic cart is Gigabyte GeForce 9400 GT
If I try to copy/paste simple tutorials such as [URL], Visual Studio freezes indefinitely and I have to force-close it. If I try to use code like the stuff found here [URL] or even just load up Reed Kimble's XArcade Vengance from this forum, I get this error message:
An error occurred creating the form. See Exception.InnerException for details. The error is: Could not load file or assembly 'Microsoft.DirectX.Direct3D.dll' or one of its dependencies. is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)
I want to add DirectX capabilities to my project and I don't feel like messing around to learn WPF at the moment. How can I include DirectX into my project running VS2010 .NET 4.0. I know MS no longer supports managed code for DirectX but is there an API module or something I can get.
I've spent a long time bashing my head against my desk and an even longer time trying to get directX to work with vb.net. I've downloaded the June 2010 SDK and installed. I cannot import the directx reference, and it does not even show up in the add references popup. even when manually going into the c:program filesMicrosoft DirectX SDK (June 2010) and search every folder for the correct file it does not exist. What the hell. I'm running Visual Studio 2010 Pro. this is the most frustrating thing.
Maybe this is not true ... But how to connect an unmanaged DirectX to VB.NET? For anyone dll I use <DllImport()>, but Unmaged DirectX have interface.... Than I tried use "<ComImport(), Guid(...)...>", but I do not know how to use COM interfaces Maybe I did not really understand COM technolgy... I tried find documentation "how to use com interfaces", but found nothing.
I have found an example about how to create 2D Graphics in Visual Basic using DirectX here. I have created a new Windows Application, I have copied the code, but I get errors. The code seems to be OK, but the application refuses to start. I have the nVIDIA 7300LE Graphics Card and I'm using Windows Vista x64 with DirectX 10 and Microsoft .NET Framework 3.5 SP1. I have also downloaded the DirectX Redistributable Package (March 2009) in order to make my application work...
I'm using using System.Graphics for my latest project (A simple 2D application). Problem is, it gets a horrible FPS and I'm only drawing 8x8 tiles (usually 10-12 is enough to bring it down to 12FPS).
A friend of mine suggested that I use DirectX. He also suggested XNA but I opposed because I don't want my clients to have to install the XNA distributional. DirectX is common enough (to my knowledge) and I can just include the dll's if I need to.
So, my search began. I've been looking only for DirectX 2D tutorials for VB.net. I've had no solid success thus far. In truth, all I need to do is be able to draw bitmap x at position pos.
I've been using System.Graphics and a hacked up bitmap as my buffer thus far so I'll go for any improvement that I can get.
I'm using VB.net so I'll be ok if you give my one for C#, I'm pretty good at being able to read it (and I have a nice converter too). I would just prefer VB.net to save time.
I decided to add some 3D rendering to my project and found an interesting little quirk. DirectX doesn't like to work under the AnyCPU Platform; it won't run. Instead you have to assign it to a new platform x86 under the Configuration Manager; which makes debugging difficult because if your doing User Controls they won't load.
So, I coded a graphics engine for myself. I can make meshes, save them, load them, rotate them, position them, scale them, and light them. Unfortunately, when I scale objects to a size other than it's original size, my lighting intensity changes (seemingly proportionally) with the scale of the object! Ambient light still works correctly though. Any suggestions?
I have made a rendering application and it NEEDS dx9c to run... so i want to add dx9c install into my setup project, so when the application installs after the setup has installed the main application it will then install dx9c, I have a folder in my data folder called dx9c with full runtimes inside and the dxsetup.exe, I have tried making a custom action and pointed the action at the dx9c/dxsetup.exe from the data folder into commit folder but this errors on when launching the dxsetup.exe "invalid command line" and uninstalls the whole application.
i have just installed Visual Studio 10 and DirectX SDK (June 2010), however i can't seem to add directX as a reference. I have also tried Direct X SDK (march 2009).
I wanted to install visual Basic or C++ (but Basic really seems easyer to use) with DirectX or OpenGL but I can't get it to work!I've tried Visual Basic Express 2008 and 2010 and i'm getting the same type of errors...
-> Directx
When I try this program [URL]with VB I either get
with 2008 : just a red cross on a blank screen
with 2010 : an unlimited waiting time, and when i click i get an error message that tells me to continue waiting, im forced to CTRL -ALT - DEL to shut down VB.
-> OpenGL:So i've tried a lot of times! they tell me that it's already installed on windows so i don't need any installation but then VB gives me alot of errors, telling me that some part of code isnt recognized!!
i've tried tutorials with Csgl or Tao, but none seem to work...I already got some knowlege of OpenGL but not DirectX, so could anyone please tell me which one does work on my computer and is best for creating a graphics window inside an API that i create, for instance a mob maker?