Draw On Bitmap Not Working?
Oct 20, 2009
I read that using Graphics.FromImage(bmp) will let you draw to a bitmap. I have this
vb.net
Imports System.Threading
Public Class Form1
Dim paintcolor_current As Color = Color.Black
[Code].....
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Apr 8, 2009
How to draw a bitmap in a picturebox based on coordinates of the bitmap inside the picturebox not the form
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Apr 11, 2010
I need to draw a border of a certain width around a new bitmap.
I want to use Graphics.DrawLines, because i may want to draw the Horizontal or Vertical borders only.
For Example:
Code:
'Add this to a button on a blank form
Dim Canvas As New Bitmap(100, 100)
Dim G As Graphics = Graphics.FromImage(Canvas)
[Code]....
Ive fiddled around with this, but i cant get the math right. What must i do to get the border of the correct width around my bitmap?
Also do i need the first "G.Dispose()"?
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Sep 20, 2009
Can I Draw text onto a bitmap? or can I convert a string to a bitmap?
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Oct 27, 2010
In VB6 I drew a bitmap pixel by pixel (the pixel would a small square - not a pixel on the screen) using the line command, the coords, the colour and using the 'box fill' parameter [code]...
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Dec 19, 2008
I have 2500 numbers in an array all representing a corrosponding tile, [code]...
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Jun 15, 2010
Ok well im making a game maker =) but there are some problems that need to be fixed =(. Ok well the first one is bitmap, It takes up to make space and it has a size limit. Is there something like bitmap that will let me draw images onto a picturebox or something like that with unlimeted space and it deos not to up much memory space? cause there are some game makers with huge maps and they used visual c++ but how i dont know
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May 31, 2009
I am building an app that builds a bunch of cardinal splines by storing their PointF structures in arrays. As the program runs, new points are added to the arrays, and the graphics are drawn to a bitmap. I can let it run for ages and the splines just keep growing like they should with no problems. The amount of points in each spline can grow into the thousands. To speed up execution as time progresses, I don't completely redraw the splines after each pass, I simply draw the last segment of the spline to the bitmap, having let the bitmap 'record' the earlier part of the splines.
But if I pan across the scene or zoom in/out of it, then I DO have to completely redraw the splines, since the size and resolution of the display is limited to its dimensions. Panning works, no problem. But if I zoom in and out of the bitmap with the mouse wheel, after about 14 wheel clicks, I get an "Out of Memory" error. BUT...I have it set up so that whenever the mouse wheel turns, the graphics and the bitmap are disposed so that new ones can be built for the new zoom setting. So why would the program run out of memory when as far as I can tell, I am disposing of all my unused, unmanaged resources on a regular basis?
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Jul 19, 2011
I was wondering how to draw characters/string on a bitmap.For example: I have created a new Bitmap with resolution of 200x200. Now using Graphics.DrawString(), I have to draw text. I can draw text. But my question is, I want to fill it the image with that string.Say, the text be "abc".So, the output would look like this for 200x200 bitmap (assumption):
[Code]...
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Oct 26, 2011
I'm using this codeline
Dim CardBitmap As Bitmap = New Bitmap(Filename.ToString)
inside an eventroutine of my mainform (for example button.click) with no problem.
However, when using it in a class it is raising a system.argument exception (not allowed parameter [translated from german]).
Filename is a Stringbuilder in both cases and is holding the same string which is pointing to a valid picture.
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Jul 3, 2011
I'm using Bitmap to show picture box like slideshow using Timer. For each timer interval, I've to go for new instance of Bitmap, there System memory increases to 1MB, How to resolve this, 'BG is picture box
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tic Dim img As Bitmap
img = New Bitmap(System.Drawing.Bitmap.FromFile(FileIO.FileSystem.GetFiles
[CODE]...
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Dec 15, 2010
I'm trying to use a ToolTip directly to a Bitmap Object (System.Drawing.Bitmap), aparently I can't do this because Bitmap isnt a Windows Control.
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Sep 17, 2011
how can i create a monochrome bitmap from a semi transparent bitmap in vb.net? the bmp is for a transparency mask image for an icon i'm trying to create with the CreateIconIndirect API function.
i'm using vb2008 .Net3.5, but i would prefer an answer that would also work in vb2005
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May 26, 2011
Here is a short program to demonstrate my question. I just want to extraxct a rectangle bitmap from a big bitmap.Code as follows:
Private
Sub Button3_Click(ByVal sender
As System.Object,[code]....
Execution stops when hitting the Dim cloneBitmap statement, which should have created a bitmap out of the rectangle cut out.The message is:
"MissingMemeberException was unhandled.
No default member was found for type 'bitmap"
I just don't get it. Seems that the method Clone(Rectangle, PixelFormat was not found.
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Feb 10, 2010
I have a grass image located here in my directory. I want to just create a Bitmap, but I am getting an error. (Parameter is not valid.) Immediate Window: A first chance exception of type 'System.ArgumentException' occurred in System.Drawing.dll
[URL]
private void Form1_Load(object sender, EventArgs e)
{
Bitmap bmp = new Bitmap("grass.jpg");
}
bertino
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Apr 26, 2010
I need to get the DataGridView to perform the way it should perform. I'm new to the .NET environment, but I learn fairly quickly. However, I find it difficult to decipher themassive black box of the DataGridView control enough to make it do anything other than what it already does--Draw very slowly.
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Oct 1, 2011
The code below reads an Icon from an .ico file, converts the Icon read to a Bitmap and saves the bitmap using:
Bitmap.Save(PathA)
Then does:
PanelShowWrittenIconA.BackgroundImage = New Bitmap(PathA)
[code].....
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Oct 14, 2011
I have a form that uses a button to draw a line and a second button to draw a rectangle. I have a third button to clear the form but can't find a code example to code the Clear button.
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Jul 2, 2009
I have to draw a bar graph in my vb.net program. I used AxMSChart to create a graph. Everything has gone fine but when i published this and run on Vista PC, all form was good except my form includes MSChart. It says class not registered.So i have to draw a graph except MSChart tool.
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Sep 3, 2009
I found on msdn samples and modified (add Thread.GetDomaind.UnhandledException)
<SecurityPermission(SecurityAction.Demand, Flags:=SecurityPermissionFlag.ControlAppDomain)> _
Public Sub Main()
' Add the event handler for handling UI thread exceptions to the event.[code].....
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Jun 18, 2009
It appears that my favorite thing in the world is tackling projects that are beyond my current knowledge and abilities. I have a little project that I am working on which is a simple image viewer stocked with (upon completion) your standard Load..., Next/Previous, Zoom In/Out, Actual Size, and Full Screen capabilities. However, I am running into a few snags:
(1) I've been able to get my "Load..." button to display a file dialog box, but I cannot seem to get a working filter (with which only image file types are allowed to be selected) in working order.
(2) I have a PictureBox object (entitled PictureBox1) that displays the image selected via the file dialog box, but it loads images in their full size (1:1/100% zoomed) state without scrollbars, etc. to allow me to navigate the loaded image. I would like to have it load the image, initially, to fit within the dimensions of PictureBox1 and from there be able to zoom in/out via my "Zoom In/Out" and "Actual Size" buttons and be able to scroll if the zoom level is beyond the dimensions of PictureBox1.
(3) It dawned on me that I haven't the faintest idea how to get my "Next/Previous" buttons to allow the user (me) to navigate, in succession, the images contained in the folder in which the currently loaded image is stored. [code]
If it is deemed that this thread is inappropriately requesting help, I ask that it be locked/deleted quickly as I recognize that this is a large community with many discussions going without need of unwelcome posts.
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Jun 27, 2009
I want to get a bitmap from a dll and load it to a picturebox. The bitmap I want is in Windowssystem32msgina.dll, the bitmap ID is 20150. (this bitmap contains shutdown, restart picture) Here's the code:
Private Declare Function LoadLibrary Lib "KERNEL32" Alias "LoadLibraryA" (ByVal strFilePath As String) As Long
Private Declare Function LoadBitmap Lib "USER32" Alias "LoadBitmapA" (ByVal hInstance As
[code].....
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Feb 2, 2011
What resources I need to look for, to generate one png image out of three? Since there are sprite generators out there, that do not do what I want, I wanted to try by myself. The user interface should not be the problem, but i have no experience of generating bitmaps, especially those with transparent backgrounds. I will do that in .net. Letīs say I have 6 png files. I want to put them into one image, where there will be two rows of images in it, so 3 in row, 2 in height, 3*2. Every image might have a little different sizes, so i would need to fill up the space with, um, nothing..
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Dec 26, 2009
explain how Graphics.RotateTransform is working?
[Code]...
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May 31, 2010
I've created a bitmap on which I use setpixel to color it in. Then I display it on a picturebox. I want to clear the bitmap form time to time, reset all its pixels. I see no bitmap.clear() method and there's nothing in the documentation that seems. Short of disposing of or setting the bitmap = nothing and creating a new one, how do I wipe a bitmap?
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Mar 29, 2012
The following code works with smaller images, but it throws an out of memory exception when the image is a png file, 8 bit depth, 13200x10234 pixels.
Using FS As New IO.FileStream(FileName, IO.FileMode.Open, IO.FileAccess.Read)
Dim B = New Bitmap(System.Drawing.Bitmap.FromStream(FS))
End Using
I'm working on a viewer that shows an image, asks the user for a window and saves the cropped image. Here is an overview of what I'm trying to achieve: The process starts with a 30+MB pdf file containing hundreds of large technical drawings. I open the file with the pdf reader, save as png 300dpi images, then I run my application that works on the saved images. I am interested on a few details of those drawings, and I have two goals:
1) Use my viewer with a subset of details instead of the pdf reader with the full set of whole images, and
2) Pick some cropped details and insert them into another application.
I start the application, look at the first image, click delete, and keep clicking delete until I find an drawing with a detail that I need. Then I draw a rectangle, save the cropped image, and repeat with 3-4 more details on the same image. Then delete the original image, go to the next, and restart the cycle. So I start with 100 large images in my folder and end with 20 small ones. At this point I can browse them very quickly and continue with the following steps (inserting them in another application).
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May 31, 2012
i want open image (png), re size and save it as png-8 with transparent i can re size and save it but this not as png-8 format !!i use this but receive this exeption
[code]...
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Aug 31, 2009
I was wondering if it is possible to get a bitmap from a gfx... I am painting straight to a panel in the paint method I DO NOT want to have to paint to a bitmap then return that bitmap then paint this bitmap on the panel - as this is a lot slower I am doing this as i need to obtain a bitmap sometimes (if the user has requested it) 1/2 way through a draw eg the user says i want the picture after it has drawn the 3rd curve (just explaining why I want to do it this way)
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Aug 28, 2009
Was just wondering if there is a way to quickly clear all pixels in a bitmap without creating a new one?
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Mar 29, 2011
I'm trying to resize a .NET bitmap without actually scaling the image. The idea here is to create a space above and below the image, fill it with a black rectangle, and place some text there (without covering up or destroying any part of the original image).
All the code and examples I've seen of this thus far just show how to scale the image, not expand the canvas. So far, everything I've tried on my own also scales/stretches the image.[code]....
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