DrawImage And DrawString Missing

Jul 8, 2009

At the top of my code I have:

imports system.drawing.graphics

but when I try to use it, no DrawImage or DrawString methods are available. I can get DrawImageAbort rather ironically.[code]...

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.net - Making A DrawImage A Button?

Nov 14, 2011

I have these three images that I have drawn to my form.

GraphicsBuffer.DrawImage(ButtonEasy, New Rectangle(25, 330, 100, 50), 0, 0, 100, 50, GraphicsUnit.Pixel, ImageAttributes)
GraphicsBuffer.DrawImage(ButtonMedium, New Rectangle(150, 330, 100, 50), 0, 0, 100, 50, GraphicsUnit.Pixel, ImageAttributes)
GraphicsBuffer.DrawImage(ButtonHard, New Rectangle(275, 330, 100, 50), 0, 0, 100, 50, GraphicsUnit.Pixel, ImageAttributes)

But I want to make a Boolean expression for when they are clicked so I can trigger the events to load the game mode selected.

Do I do this through resource code or is there a simply way to do this. My idea seems like it would be bad and not syntaxically correct.

Edit: I've gotten to this:

Private Sub ButtonEasy_MouseClick(ByVal sender As Object, ByVal e As MouseEventArgs) _
Handles ButtonEasy.MouseClick

[Code].....

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Overwrite DrawImage In Picturebox (.NET)?

May 15, 2011

I've a program that draw an image in a picturebox with DrawImage. This image, a ball (.png transparent), every second is overwritten by another ball of different color. After 3-5 second the edge of the ball becomes bad, because of overwriting.

I tried to clean the background with a FillRectangle before any overwrite, but i need to preserve the windows form background. How can i do that?

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2D RPG Game In VB Out Of Memory After Graphics.DrawImage

Jun 1, 2010

Well currently im programming a game in Visual Basic and I have it to the point where it draws a map on the form, it loads maps to different areas when you walk on the map, and I am doing so by using Graphics. DrawImage which redraws the map on the screen with the character in the new position. It was working quickly and smoothly until now.

I added some more sprites and now it starts to lag badly then it will throw a Out of Memory exception and it will display a big red x across the form. I watched the memory now as i move the character one spot on the forum and the memory increases 100mb's each time. It wasn't doing this before which is weird. I managed to fix the out of memory error using GC.GarbageCollect but I read that this is bad, also the character still lags across the forum. I really didn't want to release the source code until I was finished but seeing as I need help quickly because this is for a project I am working on for Thursday (End of semester Programming 2 Junior year of high school) I don't have many options.

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C# - How To Increase Performance Over GDI DrawImage (Unscaled)

Apr 6, 2010

In my user control's paint handler I iterate over a collection of predefined Bitmap objects and draw them to the client area thusly:

C# version:
private void Control_Paint(object sender, PaintEventArgs e) {
Graphics g = e.Graphics;
foreach (BitmapObj bmpObj in _bitmapObjCollection) {
g.DrawImageUnscaled(bmpObj.Bitmap, bmpObj.Location);
[Code] .....

The code works fine but starts to bog down when a dozen or so objects are added to the collection. My question is: Is there a way to speed this up? Would it be possible to use the Win32 bitblt function to replace DrawImageUnscaled? And if so how?

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Graphics.DrawImage Loses Resolution?

Dec 21, 2010

Graphics.DrawImage loses resolution

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VS 2005 DrawImage Scales Incorrectly

Jul 18, 2010

Basically, what I am trying to do is scale part of an image. In VB6 the Scaling version of the BITBLT api worked fine, however in .NET's Drawimage version of it works okay, until a different destination size is specified.url...The red is from the next tile on the source image. and the bottom is missing one row of pixels.I have also screened this, and counted that the left side isn't properly doubled and the very first column of pixels is in 1x1 squares instead of 2x2 like the rest of the image.I don't get why it's obtaining outside the range I set, so here is my code incase it helps, note that you'll need to define a blocks array:[code]

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Copy The Whole Source Picture Into Destination One Using DrawImage?

Oct 9, 2009

using DrawImage I can copy the whole source picture into destination one using its left&top corner and width&height sizes...butI would like to copy A REGION of source picture into destination one using my "starting corner" and my sizes.

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DrawImage And Defining Color To Copy Instead Of Mask?

Feb 7, 2012

I am using VB 2008 & drawimage function to copy image A to Image B. My problem is image A has many different colored patches on it and I only want to copy the ones that have a certain RGB value. I was going to set the masking color to the RGB value but remembered that defines the color to ignore - Im interested in the opposite.

I know I could loop through all the pixels and check its color, but its way slow and Im hoping theres something better?

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DrawImage Issues In A Dynamically Added Picturebox?

Feb 5, 2009

This is my first post to these forums so forgive me for any etiquette I may be disregarding.I am creating a custom control that has a TabControl on it. The user will then double click or right click the TabControl to display a ContextMenuStrip asking if they would like to add a new image (or tab) to the project. After they select the image file, I create a new tab, add that to the TabControl, and then I want to create a PictureBox that I draw on in a particular way depending on space available and several other factors.

Where I am having the issue is in drawing the image to the PictureBox, it is only displaying the BackColor and none of the DrawImage work. It is important to note that because of what I am doing it will not suffice to set the PicBox.Image = ImageFile or PicBox.BackgroundImage = ImageFile. I need to select tiles from the image file and then draw them into the PictureBox in a particular way, which changes if the control resizes. Also, I am using a PictureBox because the final image within it can potentially be larger than the containing tab page, and therefore I want the TabPage to generate an AutoScroll bar. If there is another way to do this, please let me know.

Below is a very simple example of what I have currently. What I suspect to be happening is that the PictureBox's Paint event is firing after I do my DrawImage work and basically overriding what I did, but I hope I am wrong.OpenAddTilesetForm() simply displays a form for the user to select which image to use, and the properties pertaining to it.

[Code]...

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Drawimage On An Empty Picturebox Keeping Transparency?

Nov 15, 2010

In the following code is the way to make a picture transparent (picture i1 is emty and opacity can get values from 0.00 to 1.00[code]...

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G.DrawImage And Distortion - Distort BmpR With DestinationPoints0?

Nov 30, 2011

[Code]...

I don't know how to distort bmpR with destinationPoints0. Which graphic method do I use to transform it? Muchas gracias, Onion Ring (fried) Onion is a recent refuge from Mac OS X and hates Mac App Store. System: Windows 7 x64

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Graphics.DrawImage Call Runs Slow?

Jun 5, 2010

I'm trying to improve the speed of my call to:Graphics.DrawImage (Image, Rectangle, Int32, Int32, Int32, Int32, GraphicsUnit, ImageAttributes)I want to display two images, where the old one fades smoothly into the new one, driven by a Timer tick of 10 or 20 ticks a second. The following code runs fine on JPEG files of around half a megabyte or less, but takes much too long (up to half a second) fora 2MB JPEG. Using the Stopwatch control, I isolated the problem to the two .DrawImage calls. Do I need to do this in DirectX or is there a way to improve the efficiency of the routine? I thought of trying to resize the two images beforehand to fit the rectangle, but that's not a simple call (I don't think), and it might just mean moving the delay elsewhere.

(Dim fltOpacity As Single = 1.0F 'opacity value)
(Dim BGrafx As BufferedGraphics)
* * * * * * * * * *

[code].....

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Graphics.DrawImage Mirror (Flip) Image?

Feb 20, 2009

How do I flip the image upside down (below the first image) Like as if a house were at the waters edge and you can see the house, and the reflection in the water?

code for drawing the image (which is a battery)

VB
'Finding center'
Dim batX As Integer = 160 - (imgDct(cbo_Battery.Text).Width / 2)
Dim batY As Integer = 200 - (imgDct(cbo_Battery.Text).Height / 2)
'Draw Battery

[Code]...

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See If Image Drawn To Form Through Graphic.drawimage Has Been Clicked?

Nov 11, 2011

' Show game directions.[code]...

I think this is actually really easy to do that it isn't documented on here or msdn.

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VS 2010 E.Graphics.DrawImage Is Fading Stretched Image

Dec 13, 2010

This is in a class, the class inherits Panel. VB.net

[Code]...

The goal is to have this image stretched to 300x50 Whenever I do it, it works, but it fades the image from left to right, so that at Left = 0, the image is solid, but at Left = 300, the image is transparent.

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Avoiding Flicker When Drawing Multiple Bitmaps With Graphics.DrawImage

Mar 15, 2011

I need to draw a bitmap background with one or more moving bitmaps in the foreground; something like a chessboard where pieces move across it. I use a timer-tick event to redraw the background and then draw the relocated foreground image like the code below. But I get flicker, even though I set the form to use double-buffering. The culprit seems to be redrawing the background to refresh where the foreground images used to be; no flicker if I replace the background DrawImage with a simple Graphics.Clear. I think what I want to do is draw the background, and the foreground bitmap(s), in memory and then render it all. I used to do this with double-buffering, BitBlt, and .Refresh in VB6 but I haven't found the equivalent in VB2010. This must be a pretty common graphics requirement; what's the trick to it?

Dim Gfx As Graphics
Me.SetStyle(ControlStyles.AllPaintingInWmPaint Or ControlStyles.UserPaint Or ControlStyles.OptimizedDoubleBuffer, True)
Dim rectBrd As Rectangle 'use as clipping region for drawing

[Code].....

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.net - DrawString Wider On One PC?

May 11, 2012

I'm using graphic.DrawString to well... draw a string.I specify the Font Family, Font Size, Font Style, Graphics Unit.Everything works well for 50 computers but for just one, the font is "bolder".The characters are the same height but for some reason the "pixel" are double the width.Can this be fixed with code?Can this be fixed using a windows setting?

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DrawString Within Bounds Of Rectangle?

May 2, 2011

I have this code where I'm wanting to draw text inside a defined rectangle and if it's too wide I want it to be slit onto multiple lines and if it's too tall, I was it to only paint what it can which right now it's not cutting it off it continues on below the bottom border.Here's my

Dim NotesRect As New RectangleF(mMargins.Left + LeftIndent, m_PagePositionSingle, mMargins.Right, mMargins.Bottom)
e.Graphics.DrawString(NotesString, m_ItemFont, Brushes.Black, NotesRect, New

[code].....

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DrawString-format X In Center?

Dec 11, 2011

e.Graphics.DrawString(drawString, drawFont, drawBrush, _x, y)

Can I make only X in the center ?

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Text Quality Using DrawString?

Jul 7, 2010

In the code below if I remove the FillRectangle line the text quality is not good. Why?

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Use Graphics.drawstring In Different Colors?

Apr 12, 2012

I want to draw a string like WWW with 3 different colors. If i use e.Graphics.DrawString("WWW", RichTextBox1.Font, Brushes.Green, 150, 150) it will print in a color but i want to print in 3 different colors.

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Using DrawString In ComboBox OnDrawItem?

May 30, 2009

I'm confused on this because this works fine in VS 2008 on winXP sp2/sp3 but in VS 2008 on Vista sp1/sp2 I'm getting an Invalid Parameter exception on this line:

e.Graphics.DrawString(aColor.Name, Me.Font, br, e.Bounds.Height + 5I, ((e.Bounds.Height - Me.Font.Height) 2I) + e.Bounds.Top)
Here' the whole sub:

[code].....

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Using DrawString To Only Print Numbers?

Jul 11, 2009

I have noticed that when I use drawstring to only print numbers, it just prints nothing. However if I put a letter in the string, it prints. So, "12345" will not work, however
"a12345" will work.

Example:
Dim g As Graphics = e.Graphics
g.DrawString("12345", myFont, getBrush(Color), X, Y)

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[2005 ] DrawString On An Angle?

Jan 22, 2009

Is there a transformation function that can be applied to the Graphics.DrawString to output text on an angle?

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PictureBox Has An Image Alignment Or Offset Error When Using E.graphics.drawimage In The Picture Boxs' Paint Event?

Apr 17, 2010

I have tried to realign the image by down and right one pixel, but still only part of the first row and column are visible when zoomed.I can't find exactly what I'm looking for online.

My computer is an HP-Pavillion dv9600 Notebook PC.

OS: Windows Vista SP2 32-bit

The following code reproduces the problem:

Public Class PictureBug
Dim pxlColor As Color
Dim img As Bitmap = New System.Drawing.Bitmap(My.Resources.TestBug[code]......

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Changing Orientation Of Text Using DrawString?

Mar 21, 2010

I am using drawstring with the DrawMode set to OwnerDrawFixed on a tab control. The Tabs have a alignment set to left, but the text is displayed in a horizontal orientation. I would like to change the orientation to vertical. I am expecting this to be simple, but can not seem to find the correct input parameters for drawstring.

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Interface And Graphics :: DrawString On An Angle?

Jan 22, 2009

Is there a transformation function that can be applied to the Graphics.DrawString to output text on an angle?

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Possible Bug With Graphics.DrawString And TextRenderingHint In .Net Winforms?

Oct 1, 2010

Here's the OnPaint method of a control that simply inherits from control and provides a property to get/set the textrenderinghint:

Private _mode as TextRenderingHint = SystemDefault.
Public Property Mode as TextRenderingHint
Get & Set _mode

[code]......

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Setting Backcolor With Graphics.DrawString?

Apr 11, 2012

I am using the following code to write a string to an image in a picturebox and then save it. How can I set the backcolor of where the string is written so I can view it easier?

Private Sub AddText()
Dim TmpSize As System.Drawing.Size
Dim Image As Image = PictureBox1.Image[code].....

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