2D RPG Game In VB Out Of Memory After Graphics.DrawImage

Jun 1, 2010

Well currently im programming a game in Visual Basic and I have it to the point where it draws a map on the form, it loads maps to different areas when you walk on the map, and I am doing so by using Graphics. DrawImage which redraws the map on the screen with the character in the new position. It was working quickly and smoothly until now.

I added some more sprites and now it starts to lag badly then it will throw a Out of Memory exception and it will display a big red x across the form. I watched the memory now as i move the character one spot on the forum and the memory increases 100mb's each time. It wasn't doing this before which is weird. I managed to fix the out of memory error using GC.GarbageCollect but I read that this is bad, also the character still lags across the forum. I really didn't want to release the source code until I was finished but seeing as I need help quickly because this is for a project I am working on for Thursday (End of semester Programming 2 Junior year of high school) I don't have many options.

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(Dim fltOpacity As Single = 1.0F 'opacity value)
(Dim BGrafx As BufferedGraphics)
* * * * * * * * * *

[code].....

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VB
'Finding center'
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[Code]...

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This is in a class, the class inherits Panel. VB.net

[Code]...

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Dim Gfx As Graphics
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[Code].....

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The following code reproduces the problem:

Public Class PictureBug
Dim pxlColor As Color
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I'm making a blackjack game for class. Your PlayingCard class totally rocks! I think I said that already Anyway, my board is set up very simply; the player and the dealer have hands with a limit of 5 cards, which I drew as picture-boxes. "sigh" I thought I had this all thought out; the LOGIC of the game was easy in C# console, but applying graphics just adds a whole other dimension to EVERYTHING!

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Public Class FRM_BlackJack
'Global Variables
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[code]....

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But I want to make a Boolean expression for when they are clicked so I can trigger the events to load the game mode selected.

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Edit: I've gotten to this:

Private Sub ButtonEasy_MouseClick(ByVal sender As Object, ByVal e As MouseEventArgs) _
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[Code].....

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C# version:
private void Control_Paint(object sender, PaintEventArgs e) {
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[Code] .....

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[Code]...

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[Code]...

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' Show game directions.[code]...

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