How To Put Array Into Game
Nov 25, 2009How to put an array into a game to make you sprite shoot more than one bullet without the first bullet stopping to let the other one go????
View 3 RepliesHow to put an array into a game to make you sprite shoot more than one bullet without the first bullet stopping to let the other one go????
View 3 Repliesi need to loop through 9 Buttons in a Tic Tac Toe program to reset my O&X's, rather than setting each button.text individually, how can i loop through these?
View 4 Repliesim making a game for my assignment of snake. Vb10 Im coding 90% by teaching myself. Was just wondering if anyone has any idea how to help me. Im stuck with the array for making new pictureboxes and moving them to extend the snake here i some of the code.
Private
SnakeHead.Left = SnakeHead.Left + xDifference
SnakeHead.Top = SnakeHead.Top + yDifference
If SnakeBody(1).Left <> SnakeHead.Left And
SnakeBody(1).Top <> SnakeHead.Top Then
[Code]...
I am required to make a game of concentration, whereby cards are shown for x amount of seconds and then truned over. The user then needs to remember where the cards were and pick two at a time in order to win points - whilst being timed.
Any pointers on where to start, or how to make a 2D control array of pictureboxes that can display the cards into a grid of (10x10) pictureboxes randomly?
I have a multi-dimensional array storeHand(20,6) which stores 6 ints. The int at point 0 in each array represents a rank. So the array ends up looking like this:
(7, 0, 0, 3, 5, 7)
(6, 2, 3, 0, 6, 5)
(5, 0, 0, 0, 13, 4)
(8, 0, 0, 0, 0, 3)
(2, 0, 0, 0, 0, 1)
I want to re-order the array so that the higher the integer value at position 0 is, the higher it's position will be in the sortedHand(20,6) array. So as above, I'd want sortedHand(20, 6) to look like this at the end:
[Code]...
How do I put all my labels in my form in an array???
I have labels on my board game squares and I need them to be in an array.
I have finally been stumped this semester in my Visual basic course. Mainly because I have to write a program that is started from something that I have not created. I have to create a program that will take in info from the user, then spit out the poker hand that they are holding. For instance, the user will type in 1 for ace, 2 for 2, 3 for 3......10 for 10, 11 for Jack, and then in the next column type in C for Clubs, S for Spades.. and so on. Here is the code I have been given:
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I have created this code to reset my picture boxes to default locations upon form load.
my sub:
Code:
Sub reset_Alien_locations()
Dim Xlocation As Integer = 26
For segmentIndex As Integer = 0 To AlienArray.Length - 114
[Code]...
I have this sub load up upon form_load event. Yet it doesn't do a thing! I want each picture box to appear on the same row, hence the y axis is set to 49. but I want my X-axis to be added by 30, so that there is a gap of 30 pixels between each picture box, hence the x point is: Xlocation = Xlocation + 30
The code below is the entire class that has the error in it... the errored code is highlighted in red. The error is,'ReDim' cannot change the number of dimensions of an array.
Code:
Public Class clsMap
Dim SR As System.IO.StreamReader
Public Width As Integer
Public Height As Integer
[code]....
Im working on a roguelike console RPG. For those of you that dont know, just google search it.What I need help with is that I have an string array called ArrMap(0 to 19) that holds the 20 rows of each map for display. I also have an array of the same size called VisibleMap that needs to hold which portions of the map are visible and which arent so that when the player switches screens [IE goes from map, to inventory] they can go back to the map and it will look the same. I was thinking of using an array, but if you can think of another way to do it, that's fine.Here are the subs that deal with the map reading and display, so you know how I have things set up at the moment.
Code:
Public Sub ReadMap(ByVal location As String)
Dim ioFile As New StreamReader(location)
Dim ioLine As String
Dim intX As Integer
[code].....
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
View 4 RepliesI want to make a program that enables a game to have more than one instance running, where it would otherwise be unable to be done. How should I go about this? A sandbox? Hack?
View 3 RepliesIm new to VB. how do I get to add the score.my code is
[Code]...
I am working on a poker game and I have the game setup the way I want it in terms of graphics and I have the code programed to deal the cards out exactly how I want them. Granted, the code is very simplistic, but functional for a new programmer like myself. I'm sure there are other more efficient ways to code my game, but I like mine so far because I can at least understand the majority of it. With that being said, here are a few problems and questions that I have.
1. How come when all 12 cards are dealt out I have some cards repeating in the game? For example, I get queen of diamonds in more than one picture box when I only want the card to be dealt once and then removed until the next game.
2. I was hoping to have a button 3 to clear all the boxes, basically resetting the game to the next game. When I hit button 3 it only clears the contents of picturebox 10 and 12.Other notes: I have the deal down the way I want it. It deals the first 10 picture boxes and a second button deals the 11 and 12 picture boxes.
3. I know this is my next step so I want to post it with the code I currently have. I want to start taking my project one step further by evalutating each of the three rows of cards (3 rows of 3 cards each - I'm not worried about the dealers hand (picture box 10, 11, 12 yet). So I want to evaluate a row of pictureboxes against a "pay scale" and display the win in a text box or label next to the 3 card hand. For example, Q of diamonds, Q of Clubs, Q of spades would win 15, etc. ( have a weird feeling I may have to change the names of the cards (I have them named card1, card2, etc. right now) to something that identifies them in order to evaluate the hands.
Here is the code that I currently have. I'm using visual basic.
Public Class Form1
Dim Rndm As New Random
Dim myPB(11) As PictureBox
Dim HiddenCards As New List(Of String)
[code]....
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer
[CODE]...
I'm trying to make a 2D platform game and I'm pretty inexperienced at programming. I've coded the player to move left and right and jump, but I can't figure out how to prevent multiple jumps while the player is in the air. Anyone know how to do this?
View 8 RepliesCheck Score: The winner is the one with the highest score less than or equal to 21If both scores(player total and computer total) are over 21, or if both are equal but under 21, the game is declared a draw.
There is something wrong with this line:
If intPlayerCardTotal < intScore And intComputerTotal < intScore Then
MsgBox "Draw"
[code]......
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
View 10 RepliesSo here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
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I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.
Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.
I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.
View 10 RepliesI'm doing a project for school. I'm trying to make a game similar to the Impossible game. I need a square (picturebox) to jump but I want gravity to effect it.
View 1 Repliesim struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!
can someone tell me where ive gone astray?
code:
I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
[Code]...
Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.
View 2 RepliesI am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?
View 3 Repliesbasically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.
View 4 Replies