Interface And Graphics - TranslateTransform Sub Give Double Images
Dec 21, 2009
I've got a picturebox on my form which is supposed to hold a compass. I've created the compass with DrawEllipse, then I used a translatetransform() to move the origin to the center of the picture box:
[Code]
The problem is that it creates two images, one is correctly displayed of a compass with red tick marks, but the same image is displayed over it and is offset at the new origin (midx,midy). I tried using the prepend and append overload for the translatetransform sub but it didn't make a difference. I thought everything after the translatetransform would be set at the new origin, but it seems I'm creating the image twice, what am i doing wrong?
how do i change the picture inside a picture box.I wanna make 5 dice that change when you press roll.. the number generator is easy i just wanna use graphics rather than a label to display the numbers.
I have multiple bitmaps(i) in arrays, and I want to know if I can save each of these bitmaps into on animated gif file. I thought about using image.saveadd() but i'm not sure if that will work.
I managed to combine two .png images into one, and then display the result in a pictureBox image.However, the pictureBox seems to scale up my image! Makes it bigger!The pictureBox size is 96x128. The two images I have combined are 96x128. The pictureBox's SizeMode is set to "Normal"I have noticed that even though the pictureBox's image seems to be zoomed, it is cut to keep the 96x128 rect. But I don't want it to be zoomed...
insert images in a combobox. I understood the code, but what I'm asking is how do I add multiple images per line of the combobox?? I mean the way, the smileys are displayed in dropdown grid in Yahoo! messenger or the sort when you click on the smiley button..
I'm using Microsoft Visual Basic 2008 Express Edition with .NET Framework 3.5
My app allows the user to set a new button on a tabpage, move it and resize it. They will do this over a background image so the buttons line up with images in the background.Without the background image, the buttons move smoothly and quickly. With the image turned on, the buttons want to move sloooowly and they drag. I made up this code just to show the basic function of what I am trying to accomplish.
Code: Public Class Form1 Public finalshape As Region
I am starting to develop a card game client for a CCG a friend of mine and I are creating.
I have 2 forms Client.vb and Hand.vb linked with a module.vb
In essence when the app starts up I see the client. I can then click the "Hand" button and the Hand Window is shown as well.
What my goal is is to have it so that when i hover over the card (picturebox) in my hand form that it displays a larger image of that card in the preview box (Another picture box) In Client.vb
I have everything working except when i actually mouse over the image in the hand form it creates an error:
Error:A first chance exception of type 'System.NullReferenceException' occurred in CCG 2.0.exe
The code in the mouse hover event:
Code: F1.PictureBox2.Image = F2.PictureBox1.Image
Im Almost certain im going about this the wrong way but I cant seem to figure out any other way...
PS.I have attached an image to demonstrate what Im trying to do...
I'm developing a VB.Net 2008 application which uses background images (in jpg format) in some forms and controls, but this makes the application to use a lot of ram. My question is how to make it to use the less possible.
Im working on a project that needs to print a report of one client.Everything went smooth untill i came across my multiline input text data.When i display it in the PrintPagePreview the text go's outside my page. Even when im printing it only the halve of my text is displayed. I googled and looked everywhere but i can't get a clear fix for it.
I used to program with Visual Basic 6, so I have alot of old programs that I'm updating, plus I'm learning the new VB2008 methods. I'm writing a program that replaces the old "BitBlit" function which is no longer supported by Visual Basic 2008. It involves three picture boxes, one holds the sprite bitmap, a second holds the mask (silhouette) of the sprite bitmap, and a third has a background image.
drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.
I'm working on a design project where I have to use a Graphical User Interface that contains a drag and drop form. It consists of having a window dropped on a wall. Both of them are images to scale. I would like to know what kind of code I would have to use to show the x and y coordinates of one of the points of my window when dragged so when I drop it, I'm dropping in it on the desired coordinate of the wall.
Ok, I want to create a class that will handle a special rectangle graphic.In my form, I want to have two of these special rectangles. So, basically, I need two instances of that class in my form, right?I manage to initialize two, alright. But, how exactly am I supposed tomanage drawing/graphics etc in a class, and the results to be displayed in my form?
i have many fields in the form ,one of them is combobox.now iam going to update the data so i double click the row on the data gridview and i got the exception 'conversion frointeger is not valid..
I was wondering if I could elicit some tips on how to procede with an interface design approach.That is. What is a good way to go about establishing a "work area" where one can have multiple "floating forms" in this area.Can you have a form which occupies the entire windows desk top and the other forms "float" in this space? the "floating" forms would need to interact with each other where pressing buttons etc on them would affect other forms on the "workspace") Or what would be a good way to start accomplishing that? Or is there a better way to get the same effect?
I'm trying to make a .dll that contains a lot of basic functionality that a program can use. Currently i am trying to use interfaces to make a lot of this functionallity independend of the program using it but i hit a snag. The Basic idea is that a programmer will create his own object using the interface discribed in my .DLL file. Then implements those functions as he likes. He can then instanciate a controller (found in the same DLL) and sends his custom object implementing the interface to that Controller. The controller can then be started and will take over all the work. I do not know what type of object is send to the controller and idealy i want to program it in such a fashion that i shouldn't care as long as the object send implements that interface.In code I am trying to achieve the following: (quite simplyfied)
.Dll: Code: Public Interface MyInterface '<----Decleration of the interfaceFunction GetData() As Integer Function SetData(Data As Integer) end interface
[code]....
this propperly. I know that the second i set the interface adaptor in the Controller VS comes nagging that it can not be converted to a "MyInterface" Class. Obviously i am doing something wrong. I can change the datatype that the controller expects to the "MyController" type but that would completely ruin the whole idea of flexibillity. I am hoping someone sees what i am trying to do and can point out where i made the thinking error.
Is this where i would post a picture of my interface and get feedback on changes for easier use? If not is there someplace on this forum or any other forum to do this?
So I decided to make my famous tile selector project, but instead of drawing in a form's graphics, do it inside a tabpage.Well, I managed to get it working, but it seems to... flicker.Normally, setting the form's DoubleBuffered property to True would help a lot there, but apparently, the tabpage has no such property.
When I invalidate the tabpage, I draw two images and fill one rectangle.Following past advice, those two images were created before, just once, and are stored in a variable so I don't create them every time I invalidate the tabpage.
I'm trying to give transuclency to images inside a form, and to forms (not with opacity)Example 1: There are two images with the same size and on the same place, and one of them has 50% transparency.
Example 2: A form has a transuclent background image with multiple transparency values - 30% on it's first half and 80% on it's second half
I load my picturebox with a jpeg. If I put my DrawObjects() sub into picturebox paint event.When ever a picturebox.refresh or picturebox.visible = true (vb.net seems to draw my DrawObjects() first, then load the jpeg Image over my drawing - erasing drawing) Is there a way to get the picturebox to redraw the jpg image first then draw on it, in picturebox paint event?
I have come across something confusing or potentially a bug in Visual Studio 2010 when defining an interface in my VB application: When defining an interface method with a default parameter of type Double, using the Double.NaN constant as the default value causes the code editor/intellisense/precompiler some issues.The following code underlines "INaNTest" and "INaNTest.DoSomething" claiming that 'DoSomething' cannot implement 'DoSomething' because there is no matching sub on interface 'INaNTest':
[code]...
where now "NaN" has been divorced from the "Double." prefix and underlined ('NaN' is not declared. It may be inaccessible due to its protection level.) The code editor has inserted invalid code again.Is there a correct solution to using Double.NaN as the default value for a method as defined on an interface, in VB.net, or is there a fundamental reason why this is impossible?
I have been researching for a while, and now am converting my project from using forms to do transparencies to just drawing the images. At first, I thought picturebox's could be used, but can't figure out how to do transparencies on those, so I settled for drawing images. Here is what I am using: [Code] Now, I know these are not controls, but is there any possible way to make these drawn images have a click-able event fire?
As we know, the Graphics class does not support for Indexed formats,like 8bpp, 4bpp, and 1bpp. Now I want to draw text on 8bppIndexed image displayed in my Picturebox. Also I want to PAN my image. If at all the "Graphics" Class supported 8bppIndexed Images, I would have done PAN Image using "LockBits" Method and drawn text on the Image using Solid Brush. But since that is not the case, how can I do these 2 operations without "Graphics" class.
I am using Visual Basic 2005 for an Operator Interface in an industrial setting. Where should I be looking to help make my Operator Interface even more eye pleasing and practical?