Interface And Graphics :: Create An Image That Is To Mimic A Single Clock Rotating Hand Within A Square Area?
Aug 20, 2011
I have to create an image that is to mimic a single clock rotating hand within a square area,and the user has to choose the width and speed of the rotation and the direction.i managed to create the square area with a hand inside,with this codes and variables,
(Dim Mygraphics As graphics = e.graphics
mygrqaphics.Draw Rectangle(pens.color x1,x2,y1,y2)
mygraphics draw line(pens.color,x1,x2,y1,y2),now i have to find codes and variables to rotate the hand or line within a square area.one point remaining constant the other moving.
Code: PictureBox1.CreateGraphics.FillRectangle(Brushes.Yellow, 0, 0, 5, 10) But rotated 30 degrees? Is this possible and i am not very good at math and all other
I am using the following code to place a rectangle around a form / form control, however what I want to do is make my screen grey and only the form / form control area be displayed in colour.
Code:
I have googled for ages trying to find something on this, but with no luck.
To illistrate this better they are using the same functionality in snagit 10, please see below link to a page that has a video link showing this (23 sec into video)[url]
I'd like to be able to graphically represent a position in a 3D graph and be able to rotate the grid to match a certain perspective. I've looked for tutorials online, but they all mention how to import or create common file types. I don't want or need to do this. I just need to know where to begin. I have the DirectX SDK, but I'm not sure where to start with it and need some direction.
In VB2005 GDI+, it's not too difficult to get zooming and panning working together, or rotating and panning. But I am finding it very difficult to get all three functions working in coordinatioin. The code below is the nearest I have reached so far. It's a working example on a standard Windows Form, but please supply your own image. The user can drag the image with the left mouse button, and toggle wheel zooming or rotating by tapping the space bar. Both zooming and rotating work. But the stationary centre of zooming or rotating (marked by a red cross in the example) remains relative to the image.
I want to create a table as displayed in the image in VB.net. How do i do it ?? I tried LISTVIEW with Gridlines, but it has both horizontal and vertical lines, but in the image there is only Vertical lines.
i'm working on Virtual K770i project - there is a picture of mobile, now i want to create clickable areas on "keypad" of mobile....I'm got idea about transparent label or something but transparency dont work on any object but Form1 - so how to make transparent clickable areas on picture box (see a picture)
faster way to flood fill an area of a bitmap? It basically acts just like the fill flood bucket in MS Paint. clsBitmapImage is a Bitmap variable.
Code:
Code: Public Sub FloodFill(ByVal AtPoint As Point, ByVal newColor As Color) Dim oldColor As Color = clsBitmapImage.GetPixel(AtPoint.X, AtPoint.Y) If oldColor.ToArgb <> newColor.ToArgb Then
If I have a control, in this case a button, can I restrict the area it considers valid for text?
In the attached image, the left and right arrows are custom drawn in the paint even, I also have a scroll timer that scrolls the text if the length exceeds the buttons width as measured by Graphics.MeasureString.
I want to restrict the text from red line to red line so when the text scrolls it does not interfere with the arrow indicators, can the text area be overridden to some custom region?
Is it possible to create a square using graphics that will not show in VB.NET? I want to use it for the IntersectsWith function to detect moving rectangles that are around objects.
I load my picturebox with a jpeg. If I put my DrawObjects() sub into picturebox paint event.When ever a picturebox.refresh or picturebox.visible = true (vb.net seems to draw my DrawObjects() first, then load the jpeg Image over my drawing - erasing drawing) Is there a way to get the picturebox to redraw the jpg image first then draw on it, in picturebox paint event?
I have an application that downloads a .jpg snapshot from an IP camera, writes it to the server hard drive, attaches it to an email and sends it out to my users. Pretty simple until one guy had to mount his camera upside down and that's how he received the image via email.
It gets a bit annoying after a while, so he asked me if I could rotate it 180 degrees before attaching it to the email. I have absolutely no idea - hence my post. The app is on a hosted ASP.Net v3.5 web server.
I'm creating a Image viewer and was wondering if anyone could help me with resizing an image, and converting the image to grayscale? My knowledge of visual basics is very limited so any code snippets.I am wanting to resize the original image to a 3 x 3.
I'm using below code 2 add image into a picturebox during the run time. i could add image but when i clicked the picture to make it become smaller, the picture quality is blur which not as the initial picture.
how do i change the picture inside a picture box.I wanna make 5 dice that change when you press roll.. the number generator is easy i just wanna use graphics rather than a label to display the numbers.
anyone know how to do this, but wit a browse for folder aspect..like i open up my browse for folder window, select the folder i want and it displays the .png file in picturebox..i'm trying to figure it out..here is what i have so far..i have it setup where i'm opening up a folder and loading certain files in my checkedboxlist..but i also want a .png file that is in the subfolders(the only .png file in the entire directory) to be displayed in the picturebox..but the folder is going to be changed depending on which folder is selected..so it can't be a set directory or path..basically has to change like the checkedboxlist.
I am trying to draw an image from a MS Access database by use of e.Graphics.DrawImage(New Bitmap()). In my database Row 0 Item 1 holds the path to the image I want to draw.
My current code looks like this:
Code: Private Sub pnlStart2_Paint(ByVal sender As Object, ByVal e As_ System.Windows.Forms.PaintEventArgs) Handles pnlStart2.Paint e.Graphics.DrawImage(New Bitmap(ds.Tables("Track1").Rows(0).Item(1)), 3, 3) End Sub
When I run my program I get the following message in my code: Illegal characters in path how I can draw the image from the database?
What am i doing wrong on this code? im trying to get my form into a jpeg picture, but everytime it only saves a black screen of what im doing
Code: Private Shared Function BitBlt(ByVal hdcDest As IntPtr, ByVal nXDest As Integer, _ ByVal nYDest As Integer, ByVal nWidth As Integer, ByVal nHeight As Integer, _ ByVal hdcSrc As IntPtr, ByVal nXSrc As Integer, ByVal nYSrc As Integer, ByVal _
I am trying to verify that an image has been loaded into the picturebox1. I am loading the image from the web and need to verify it has arrived before I can save it to disk. If I save it to soon I will save nothing and that will crash the app. I have tried to use 'if PictureBox1.image = nothing then' ... 'End If', but that isn't a valid check. I can obviously not check picturebox1.image if it is empty or has an image.
So the question is, how do I verify that the file has finished loading?
I am trying to incorporate in my vbdotnet application a form in which I would like to make a thumbnail from an image. So what I have is two picture boxes, one with the source image and the other with the destination image, I would like to crop the image from picture box 1 and display it on picture box 2, but the way I wan to crop it is not giving the coordinates of the selected area box but to simulate a selection area box in which the mouse can move the box and select the area of the picture to be cropped. This selection area box would give me the coordinates i need in order to proceed the cropping. The problem is I don't know how to create this selection area box. It is like doing the cropping on a graphic design software like Macromedia Fireworks, Adobe photoshop, even paint.
I vagely understand how to edit an image using Graphics. I can rescale an image using scaletransform but I want to be able to use a dynamic scale i.e., given an image with (x,y) coordinates, I want x_new = x_old + y*Factor so that when the image is stretched one end is stretched more than another.
I would like to create a pixel viwer (i.e. zoom into a picture to view the image's pixel information - Similar to windows paint or Photoshop). I have created an image zooming code, but it enlarges the image and sadly, doesn't show the blocks of pixels I was hoping for.I have thought of several ideas, but each worse than the next. As an example, re-create the image, increasing each pixel's area based on the zoom-level. But I can tell already that this process would be slow and judging by photoshop (or paint) there is a quicker method.