I have 22 30x30 shapes(players) moving around a simulated football field. This is the culmination of 2 years of basement hobby work and it looks pretty good except for some choppy movement. With 11 shapes moving around it really looks good, but doubling the load causes the flicker to be noticeable.I have double-buffered the control that does the drawin
I'm binding the value of a Slider to an integer property that represents the volume on a networked device. This network request takes a little time (usually <100 ms), and somehow causes the Slider to feel choppy.Here's my oversimplified code to clarify:
Private _playbackVolume As Integer Private _deviceForDemonstrationPurposes As New Device Public Property PlaybackVolume As Integer
[code]....
Binding to the PlaybackVolume property will cause the setter to fire while still dragging the thumb. Because of the network latency issue, the slider is locked for however many miliseconds it takes for the request to complete.
I tried to skin my application and failed. I can get it to work if I don�t have semi transparent pixels on the outside of my form. But I want to use a skin I found on Deviant art that was made for Miranda. It is really nice but and it has a shadow around it. To get it to work in vb.net (I�m using 2005 btw) I have to fill around the main picture and take out the initializing (I think that is what it is called). But then the form�s edges are choppy. How does Miranda allow the shadows but I can�t in vb.net?
I first tried to do it the easy way. I set up some transparent panels with transparent pictureboxes in them and put my corners and middle fills as the backgrounds. I made the form with no border and set the transparent key to transparent. That didn�t work, so I made the form magenta and the transparent key magenta. The outside of the for where the shadow is was drawn on the magenta and the magenta bled through. So I edited the png�s to be magenta all around the form (eliminating the shadows) and it worked, but the corners were choppy.
Then tried some code I found on the net that tried to make a new control as a transparent panel. It was overriding the paint events and drawing to an off screen bitmap. I really didn't understand it and it just showed up as a blank screen. There has to be a way to do this.
I've been searching for days. I can't find anything that I think is going to work. I've probably read the answer and skipped it because I don't get it. I'm new. I've researched multithreading, sub routines and webbrowser. The webbrowser thing doesn't seem professional to me.
All I want is the animation to be smooth when it's displayed and to have it integrated into the app so it's not called from the local drive.The animated gif is in PictureBox3. Please point me in the right direction. I really don't want to use a static image.
I am adding data points to a MSChart spline type graph, and the graph that is displayed after I am finished adding the data points is very choppy and not like a proper spline curved graph. It's more step-like than flowing. if I manually add data points to each series I can create a very smooth and flowing spline type graph. Here is the code that I am using to add the points:
For c As Integer = 0 To count - 1 Chart1.Series(0).Points.AddXY(c, Array1(c))
[code]....
Is there a step that I am missing or a parameter that needs to be set for the spline type graphs for this issue not to occur?
i am drawing a string to a graphics object in the eg below and then transfering it onto a e.graphics in the paint event of a panel... when doing this the font edges appear dodgey...
Here is some
Dim b As New Bitmap(100, 100) Dim g As Graphics = Graphics.FromImage(b) g.DrawString("Bla Bla Bla", New Font("Comic Sans MS", 18,FontStyle.Bold), New LinearGradientBrush(g.ClipBounds, Color.Red,
Using VB on a graphics screen I want to have the cursor move on a grid as opposed to every pixel. I believe I must hide the cursor and then draw it myself over the background, but I do not understand how to do this.
Im working with my project. I have a device called PIR (Passive Infrared Resistor), capable of detecting any kinds of movement. When the device reached the maximum limit of movementthe red light will turn on. The output of my device is -5v. I want my program to respond when my device detects movement
how to get VB to detect mouse movement, clicks and keyboard presses. I am creating a screensaver program that does not intergrate with the windows screensaver.
The reason I am doing this is because I am trying to invent a screensaver that people can use their custome pictures to see with password protection for their PC when the screensaver facility has been disabled on a domain.
When I plug in the USB joystick, I'll have to go to the control panel and select game controllers. I click on the properties and a pop-up is displayed. On the top left hand corner of it, there's this small square 'picture' with a plus sign at the middle indicating the joysticks' movement. As I moved up, the sign moves up as well and as I move down it does too. It depicts the movements of the joystick in use.
I was wondering how to code the exact same thing as I'm planning to place the square thingy in a 'question' image which will change after every submitted answer of the image using the joystick.
I have a picturebox (X=1200,Y=800) and there is an area in the picturebox starting at (X=32,Y=32 and is 256x256 in size). I want to keep the mouse pointer in that area for awhile.
Is there a command in vb that lets you do this? If not, can you restrict the mouse to one control?
I've made a program where a picture of a bee buzzes around the form in random movements (using random number generator code) and have put it in a while loop so that whilst the bee is visible on the form (hasn't flown off the sides) it moves randomly:
While (picBee.Top > 0 And picBee.Top < 725) And (picBee.Left > 0 And Timer1.Enabled = True) Application.DoEvents() For i = 1 To 3000000 Next picBee.Top = picBee.Top - 2 + 4 * Rnd() picBee.Left = picBee.Left - 2 + 4 * Rnd() End While
So far the bee does stop moving when it meets one of the four edges of the form but I need to code it so when the be reaches the edges and stops a message box appears declaring the game over.
I have a StatusStrip at the bottom of the Form. When i run the form I am able to drag it and move it towards the top. So the StatusStrip just disappears. I dont want the user to be able to MOVE the strip. How do I do that ??
I've got a very simple screen saver program that displays alot of stuff in pictureboxes and labels...dynamic display. I want to end the program on any keystroke or mouse movement. I've placed the statement "me.close()" in Public Sub Form1_KeyDown routine (Form1/Events). Nothing happens when I type though. I've seached the forums.....keypreview is true....
Ok, so I'm making a simple breakout game, using picture boxes as I didn't want to bother installing picture boxes.Every movement works perfectly fine; the pad moves correctly, the ball bounces right. Except when I move the pad while the ball is moving.If I move the pad while the ball is moving, the ball moves at the same speed as the pad, which is 10 times the speed of the ball.Well here's the movement code.
Code: Public Sub Movement(ByVal Movement As String) ' Handles movement If Not IsPlaying Then Exit Sub
if its possible to have mouse events like mouse movements, mouse clicks and so on in a specific window only. I'm not sure if you understand this so ill give you an example.
Okay lets say i want this program to only click within a window like Firefox or windows media player only. So that means if i minimize the window it will still click inside that window while its minimized, and i could continue doing other things while its clicking inside that window.
So, I am just trying to get the snake to move after it collides with the picture box. Right now, the snake is moved by using the arrow keys. However, once it collides with "the food", it won't move.
Imports System Imports System.Drawing Imports System.Drawing.Graphics
The code I have is meant to be used during possible rapid mouse movement by the user. It is supposed to get the current location (works), move to specified location (works), mouse down(works), mouse up (works), then return the mouse to the old position. I added the delay because it seemed that it was having trouble registering the click if done too quickly. The problem I am having is that if the user is moving their mouse during the time the code is activated, their movement can throw the location of the mouse down or mouse up events off even with the added check routine I added.
'Get current mouse position Dim MousePosX As Integer = Windows.Forms.Cursor.Position.X Dim MousePosY As Integer = Windows.Forms.Cursor.Position.Y Q = True 'Move mouse to Q Location and click [Code] .....
I am want to play a prank on my friend by reversing the movement of the mouse. Like if the user moves the mouse, on the monitor, it will go in the opposite direction. User - - -Monitor UP------Down Left-----Right Right-----Left Down-----Up
In an attempt to try and make a chess AI I started working on a chess project. The AI will basically be in a class that implements my AI interface. To provide flexibility this can be used for a human player or a computer AI. In any case the problem I'm having is calculating the valid moves that a single piece can have.I calculate on what blocks the piece would be able to move if the board was totally empty. (this is represented by a array of point)Then I get a list of piece locations of the same team and Except that from said list.(since pieces can move through other pieces of its team)Now here is the tricky bit obviously taking an enemy piece is a legal move I can't just subtract enemy piece positions. Lets say there are 2 black pawns and a white rook in the same column. The rook would be able to take the first black pawn but not the second one because the first pawn is in it's way. In reality there would never be such an easy example so I need a way to only include the enemy positions "In the line of sight" of the piece's moves i'm calculating.
i'm working on something like a slot machine reel spinning with images on it.I've constructed a long image, dynamically, and have that image now stored in memory.I'm able to simulate that image "spinning" nicely by moving it vertically within a panel, and having it repeat. This is taking place in a separate "timer" function.
This seems to move quite smoothly until (on some machines) I output a bit of audio. I'm using the format:
The SoundFile3 is simply a physical path to an audio file.When I call this function for the audio, and when it's not a powerhorse pc, it disrupts the spinning, and the spinning acts a little crazy/random.
Is there a more efficient approach for audio, like storing it in memory ahead of time?I'm tempted to go the multi-thrad approach to try to get the option of multiple sounds at the same time, but I don't know ifthat will help or hurt the situation. And I don't know how that's done.
how to create a Auto repeated Mouse movement.I wanna create a Form, with a button "start 01" and "start 02",so if I click on "start 01" button, and i open my other applications, and once I hit the F1 button (on my keyboard) the mouse will auto move from point A to B, and it will keep on repeat until I hit the F12 button, then it will stop auto moving.and if I click on the "start 02" button, and II open my other applications, and once I hit F1 button (on my keyboard) the mouse will now move from D to E, and it will keep on repeating it until I hit the F12 button, then it will stop auto moving.
I have an Xbox 360 wireless controller connected on my PC and need to detect the presses of the buttons and movement of the joysticks.... and have no idea how to do it.
I'm working on a game for school, and having a bit of trouble getting keys to control movement properly. When I press down the correspondant arrow key to move the picturebox, it moves the picturebox once, then stops, waits, and then starts moving again continuously (like when you hold down a key in a word processor and it stalls for a bit before repeating the character).the code I'm currently using to move the picturebox is (moving it left as an example)
Private Sub Form1_KeyPress1(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyPressEventArgs) Handles Me.KeyPress If e.KeyCode = Keys.Left Then Dim x, y, x2 As Integer
[code]....
how to remove the delay and head straight into the consistant movement?
how to do basic keyboard movement in VB 2010 express. i'm making a very small, simple game (as this is my usual method to self-teach a language) and i'm still getting a grasp of events. if someone could direct me to some place i could learn about this (and preferably not a "paste this code in your form") something simple as moving a picture box or what have you across a form would be great.