VS 2010 - How To Use Mathematical Signs As Label Text Randomly
Oct 29, 2011
How to use the signs "+", "-", "*", "/" as label text randomly. I am trying to create a math game for my kids. There I need a random sign to display every time they get new question to solve. I am able to display values [random numbers] but could not able to use this signs randomly as a single label text.
i have a loop in here what suppose to add a rondomly choosen number and show it on the label .text increase every time by the the same number when appear. It does not do it correctlythat is the
Private Sub licz() Dim pbs() As PictureBox = {PictureBox1, PictureBox2, PictureBox3, PictureBox4, PictureBox5} Dim las() As Label = {Label1, Label2, Label3, Label4, Label5, Label6, Label7, Label8,
heres the problem lets assume i have a label1 which its text is "(y+1)"i defined an integer, lets assume its x i made some operations up and lets say there can be diffrent results and i want to replace y with that math ops result and then define x as it writes in label1..
I'm trying to extract the text between: <label for=field_1> and </label> I have captured the HTML into a string using the webbrowser control, and am using the following function to try and get the text within the tag:Public Function midReturn(ByVal first As String, ByVal last As String, ByVal total As String) As String
[Code]...
However, this code will not work, if I use <label for=field_1> as the first string and </label> as the second.
Basically, I'm not sure if I'm thinking along the correct lines when trying to break this down. The program is supposed to display the question "How much is _ x _?" with _ being a randomly generated number between 0-9 which I have in a label. The student inputs the answer and clicks the "Answer" button. If he gets it right, the label below outputs "Very Good!" and automatically puts a new question in the above label. If the student gets it incorrect, the output is "No, Please try again." and the student keeps trying until the question is answered correctly.
My method of thinking on this is that the random.object generator is input first so the question with the numbers are output in the first label. Then, under the Sub answer.button, enter the statements that will either check and refer to the above statements to get a new question or have the student try again until it's answered correctly. One of the other criteria for this is that I have to use a function for the calculation. Would the function statement, because it has to return a value, go before the answer.button code or after?
I have 4 set of words store in array and wan randomly selects and scramble its letters in a label. i just know how to do the coding part of randomly display the words in the label but it no scramble i have no idea to do the scramble part, any expert can give the solution or example?
I want to display the text of a label as a underscore character until specified otherwise. Kind of like how you can show text in a textbox as any character using passwordchar
I'm trying to make a custom text box, using a picture box and a label. Here's what I want a code for: If the user clicks the label, I want it to act as a usual text box does. I want the label to become editable, to have a blinking cursor, and all that kind of stuff.
I need to display in a label the anchor text of a link, this link is in a website for example: <a href="url">Link text</a> I need display in the label the "Link Text" . I only know the url for example :[URL] , so if the link is :
I'm currently mucking about with the tables and its functions.
Anyway does anybody know text value for test in this picture?
Something like this:
Private Sub CellToLabel_CellContentClick(ByVal sender As System.Object, ByVal e As System.Windows.Forms.DataGridViewCellEventArgs) Handles DataGridView2.CellClick lblTest.Text = ''What would I put here so that the text value for the label is equal to that of the cell? End Sub
I'm trying to implement Bandwidth Total calculation into my little desktop monitoring program using 2 *.txt files. Everything else is working great except for the writing/reading part of it. I had put this together originally without the intention of bandwidth monitoring, but I've decided it would be a good thing to have.I want to have 2 monitoring types: Windows Session Bandwidth Total & All-Time Bandwidth Total (since the program was 1st run on the machine). The counter is on a Timer (2nd of 2), and I want it to write and add the label values each second into the file, then when Form3 is opened, to read the text file and show the results.
I'm looking to put a few labels on a form but the text that they will display will not be static. Instead they should be dynamic as the values used will be either the value of a specific Environment variable or from a value stored in an array. These values will change depending on which user runs the application. How do I achieve this?
I want to randomly input a text line from a .txt to different labels in my program. So far I have this:
Dim FILE_NAME As String = "question.txt" If System.IO.File.Exists(FILE_NAME) = True Then Dim objReader As New System.IO.StreamReader(FILE_NAME) Dim question(5) As String Dim line As String = "" [Code] .....
This works perfectly, but as you can see there is no randomization, it just runs through each line. I want one out of every three lines to be chosen. My text file, on each line, has question tab answer tab answer tab answer tab answer tab correct answer. So for the first inputted question i want it to chose one of the first three lines, second question chose a line between line 4,5 and 6. etc.
i wanna read lines from a text file randomly until all the lines are read & wanna set a time interval in each two words apart. think a piece of code to do that in vb.net?
I am new in visual basic and I came up with a problem. I have text file with names in it and I want in a textbox everytime the user hits a button randomly choose a name from it.
I am just wondering how I can make a listbox count the number of selected items and display it in a text label. My listbox selection mode is on MultiExtended.
I have a form that I am loading text (strings) from a database into a label.text (so the text from the database shows up into the label) I have done this code in a class that keeps all my database stuff seperate.
Public Function getQuestions() As List(Of String) Dim question As New List(Of String) objConnection.Open() objReader = objcommand.ExecuteReader
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Within the form that the label is in I have done this code
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Label1.Text(db.getQuestions().ToArray) End Sub
I am basically making a quiz, so that when the form loads, question 1 is on there is 4 possible answers. You then press next button and it goes to the next question.
Looking for a bit of help with some code im working on. I want to randomly input a text line from a .txt to different labels in my program. So far i have this:
Dim FILE_NAME As String = "question.txt"If System.IO.File.Exists(FILE_NAME) = True Then Dim objReader As New System.IO.StreamReader(FILE_NAME)
[Code]...
This works perfectly, but as you can see there is no randomization, it just runs through each line. I want one out of every three lines to be chosen. My text file, on each line, has question tab answer tab answer tab answer tab answer tab correct answer. So for the first inputted question i want it to chose one of the first three lines, second question chose a line between line 4,5 and 6. etc.
I need a series of sentences appear on my screen one after the other. I want to have the possibility of: 1) adding new sentences (as many as I want); 2) make them appear randomly; 3) control the time until the next sentence appears (or may be go to the next one by press of a button) (for EACH sentence(for short sentences shorter for long longer)); 4) terminate the operation any time.
I imagine it like this: I start the program/application/file -> first sentence appears e.g. "I like ice cream" (randomly out of those that are in the body of the program or in the outside text file) -> it stays on the screen for 2 seconds (controllable) -> next sentence appears e.g. "Lisbon is the capital of Portugal" -> 2 seconds (controllable) -> "Apple is a fruit" and so on in a loop randomly choosing the sentences until I terminate the run of the program.
So my question is: What is the script? And what exactly do I have to do to realize that? My VB level is: installed it yesterday, learnt how to create a button and make "WELCOME TO VISUAL BASIC 2010" message appear on my screen, search all over the internet trying to solve my problem but found only how to generate random numbers.
How to make the picturebox appear randomly? And, when i click on them when it's is appeared, the score will +1? this is Whack-a-Mole, sorry that i don't know what this game's name. Can you tell me how to make the picturebox appear randomly and disappear after a short moment(0.5 sec something). And the game total time i would like to have about 1 minute.
so my goal is to get a picturebox to move in random directions and smoothly (like a character moving straight in a game) without using thread.sleep and me.refresh (and also without animation atm). Would anyone be able to guide me on how to accomplish this?The reason I want to do this is because when I need to use like 3 threads to move 3 different things around smoothly my computer slows down too much.here's my code now without all the other subs used to place the random code in it's own thread. There's a lot of other code too so I can't really post the entire thing:
Private Sub random_movements(ByVal e As Integer, ByVal speed As Integer, ByVal ctrl As Control) Dim location_x As Integer = ctrl.Location.X
Is there an effecient way to give one label the ForeColor, BackColor and Text of another one of 3 possible labels? I need to do this frequently for a dozen labels in a windows form.
I am using a label to display a song for an mp3 player. I wanted to scroll the text inside the label for anything that is longer than the label width. I figured out the width of the label and if the width of the text inside the label is longer. But I have no idea how to turn this into subtracting parts/pixels of the text currently displayed and how to append the subtracted parts to the end of the new text.
Sub f1timer2tick() Dim g As Graphics = f1l2.CreateGraphics Dim s As SizeF If f1l2.Text.Length > 19 Then
Basically I am trying to get my timer to stop when it reaches a randomly generated number.
I have dimmed num2 as integer (num2 is timer) I have dimmed num3 as integer (num 3 is random number) I have done num3 = randNum.Next (0, 8)
My timer is working perfectly and counts from 0 -8. My randomly generated number works too, so how do i get the timer to stop when it reaches the random num?
I have tried; if num2 = num3 then timer1.enabled = false But that didn't work