i need a simple way to get a random number from 2 numbers. This means that for example if my 2 numbers are 3 and 7, i don't need a random number between 3 and 7 that would be like 3,4,5,6,7 but only a random that is either 3 or 7. Meaning not all the numbers between x and y, but either x or y.
So how would I use .next (random numbers) to randomly select something from a list of numbers but it can't repeat the number?I could do:
dim num as integer dim r as new random num = r.next(1,5) if num = 1 then elseif num = 2 then etc.
That wouldn't work because it would repeat.If I donwload someone's game can I disect it in VS? :0 I tried going to open project, then I went to the folder and clicked open. It brought me inside of the folder so I tried to open the game but there is no form1 there. It says the games name then .exe in the explorer-like thing in the top right?Also, how would I have a value or something in a label and access it from a button.
Example:This is in a label.
Dim number as Integer number = 0
Then in the button do
Label.number = 0
How would I do something like that? I want to use that a lot as I did in a different language.
The class Random is out right defective. It always produces the same random numbers in the same sequence. Things I have tried so far is every kind of seed you can think of as well as Randomize. The result is that I always get the same random numbers in exactly the same sequence.
getting random number from list of numbers is getting me sick. i am trying to do it for like 20 days now but every time i do it ends up in a loop wich crashes the my.settings system. does anyone have an idea how to get a random number from a list. then delete that number so it cannot be called again. my system must mark some items with numbers but non ofthe numbers may be used more then 1 time the max items in my system is 90. so from 1 to 90 without getting 2 times the same number heres the code i tryd
I have an array of integers like these; dim x as integer()={10,9,4,7,6,8,3}.Now I want to pick a random number from it,how can I do this in visual basic?
I'm so confused. Please help me with this program. My teacher wants Receive a lower bound and an upper bound of a range.Also receive a number of random numbers to generate.Generate this many numbers in the specified range and keep track of how many are even, odd, negative, 0, and positive. Do not save the numbers, just the category counts.
Lower bound must be less than or equal to the upper bound (negative or positive or mix).Number to generate must be greater than or equal to 1.Use the GetInput Boolean function (written in class) to retrieve the numbers for data validation, however it must be changed from Double to Integer. Then use additional functionality to test whether they are in the specified ranges. For example, if you successfully GetInput for LB and GetInput for UB, then test LB <= UB. If successful, continue with GetInput for Number to Generate and check >= 1.
I am trying to write a random number function that can just be called from my main module to generate different random numbers. I have tried this several different ways and I am having odd results. Approximately 19 times out of 20 the numbers come back exactly the same, but approximately 1 in 20 they come back as two different numbers. Im using Visual Basic Studio 2008. Here is the code I have so far, or rather, the current version of my many tests I have been running to try and figure it out. Sometimes it takes many runs of the program before the two seperate numbers apear.I've been researching it and have come up with nothing so far.I know I could put them in the module section as two different randoms and it works, but I get extra points if i use a couple classes in my program.This is the main module.
Module Module1 Sub Main() Dim randomNumOne As New RandNum[code]...........
Right so my generator is working, but I now want to take the numbers that it generates and add them to a list of generated numbers. So you can monitor what numbers have been generated. then ideally a way to exclude these numbers from being generated again.
I've made an image viewer which opens a random image from a specified folder, but the random number is not that random at all... I've already used Randomize(), but without result.
I'm realy green when it comes to programming but I like to think I am learning quickly. However, I cant figure out how to generate a number of random numbers baised on the vailu of a numeric slider. So for example I am generating a number between 1-12 where each point of value for the slider would generate an indiigual number that can all be added to a final total. I would also like to be able to back the slider down to a previous number and have the same total I had last time I was at position x. This is what i have so far:
Im working on writing a program for doing standard deviation and as of right now im running into one slight issue with subtracting my mean from the original numbers. I will post most of my code so you can get an over view but i mostly just want help on this one little part for now. Im going to be making a website for school and put some programming stuff on it so i wanted to make just some random programs for it so this is school related but not really homework. It's line 26 and 27 that this is relating to. When i put a stop in my code and look at the result of arrayDifferences it gives me 0.0 when it should be -1. I know i can go this route and say arrayDifferences(1) = arrayDifferences(1) - arrayAvg but seeing as how i want this to be a random number of numbers input by the user i cant do that.
every time i press the Roll Dice button the turn1roll1, turn1roll2, or turn2roll1, turn2roll2(depending on turn variable) it shows system.random in ASCII Chart i used the label names so no confusion.[code]
I have code to save records to my mysql database.But first I want to read what is the last number of record and add 1000 on that? What is the proper way to query that first. I want to make the result at unique ID of my clients. Here is my chunks of codes.
Private Sub addClient_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim conn As MySqlConnection conn = New MySqlConnection With conn
I'm new to the forums and VB programming in general, so I only have a very basic understanding of VB commands, but I still have a good grasp on logic and the like. I'm doing this for a school assignment, and I am in a bit of a pickle.I am trying to generate an array of 6 random numbers from 1 to 30, making sure there are no duplicates.I think I'm pretty close to cracking it, but it still doesn't work.Here's what I have at the moment:[code]......
I'm trying to figure out how to make a number be randomly picked but only picked once when a button is clicked. I've got the simple random number code down already but I can't seem to figure out how to have it picked only once.This is basic random code that I'm using right now.
Randomize() Dim value As Integer = CInt(Int((14 * Rnd()) + 1))
It picks out a number from 1 to 14 and returns it as an integer in "value", and I'm using to set that to open a specific form but I don't want that specific form to open more than once in a session. So if the number three was already picked out then it could never be returned ever again.
I am trying to create a few random numbers, but cant seem to get it to fire off. Public Function GetRandom(ByVal Min As Integer, ByVal Max As Integer) As Integer Static Generator As System.Random = New System.Random() Return Generator.Next(Min, Max) End Function When I call the GetRandom(0,500) and display it out on the page, I don't get anything?
I was working in a Game in VB, and I was making a Loop that will start when the game begin and end when someone win.But then I found a problem:I have my main code in the loop and a Randomizer that starts when a button is clicked.So my problem is that I can't work whit the random number in my loop. How can I access the random number (it as to be choosen after a click of a button) in my loop?!
The program must generate 6 unique random numbers but when I click display numbers sometimes it gives me 6 unique numbers and sometimes I get duplicate numbers. I will add the code I have so far.
Public Class frmMain
Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click
I am wanting to allow a user to enter a number and depending on what number is entered, it will allow that many entries. For example, if 5 is entered, the user has to enter 5 numbers. Those 5 numbers will then be added together.I 6 is entered, 6 total numbers will be added.I was trying to do this with a for next loop but I wasn't getting anywhere.
I've read numerous posts and threads about random number generation, but I havent' run across this.If I generate a bunch of random numbers, the results are radically different if I create a new Random generator for each number than if I use on Random generator for all the numbers. The results are much more consistent and evenly distributed if I use the same Random generator.I would have thought the opposite,because creating a new Random generator each time should reduce the number of random repetitions, if a different time slice is used to create the random number.[code]......
I am trying to make a texas hold em game and it is of the utmost importance that my code generate a random number. But using a random number function that I always end up with a lot of the same numbers over and over again. Any ideas on how to make it "TRULY" random? [code]
I don't take programming lessons at school or anything, and I'm starting to (try to) teach myself about random things.Currently I'm making an app that has 3 functions:
-Random Integer (1 to 100) -Random Answer (Yes or No, similar to a coin flip) -Random Dice Roll (1 to 6)
How would I go about doing this?At the moment all I know about random numbers etc. is that I will need to do something along the lines of Dim dice As New Random or something like that, but, like I mentioned, I have no idea.I am well aware of the DIC rules that you won't write the code for me/do my "homework(?)" for me, and that's not what I'm asking.
Basically, I want to divide two numbers together and they should be 2 random numbers from 1-12 (I have done that part) but, the answer should be a whole number (i.e. Integer, so no decimal points etc) So, I did the following:
' Initialize the random-number generator. Randomize() ' Generate random value between 1 and 12. Dim value5 As Integer = CInt(Int((12 * Rnd()) + 1))
[code]....
but the problem here is that the program crashes after only a few clicks on the button. So I guess the question is: How can I make the program generate two numbers (from 1-12) that when divided become a whole number?(Is there any code that may tell the random generator that I want the numbers to be even?-so all even numbers from 1-12?)
am writing an system application for a company that must generate inquiry id and order id automatically. Whenever a customer makes a new inquiry or new order by clicking the add button, an automatic number should be displayed in the text box and when it's saved, it should be saved in the database access.
I need to create a program that rolls a dice a user generated number of times and give the frequencies of the numbers that come up.I cannot for the life of me figure out how to get the frequencies?
I am attempting to create a game in Visual Studio 2008 that allows a user 10 attempts to guess a random number between 1 and 50. I have a label box in which I would like to display the remaining guesses as they decrement. The code so far appears below.
My two (I am sure very basic) questions are:
1. How would I pass the random integer generated through the Generate Integer function to the AmIRight button's click function? I was trying to decrement the counter each time the "Am I Right " button is pressed.
2. I would also like to evaluate each "guess" when the "Am I right button is pressed. Is it possible to nest a Select Case statement in a For Next Loop?
vb.net Option Explicit OnOption Strict OnOption Infer Off Public Class frmMain Private Sub btnExit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnExit.Click Me.Close() End Sub Private Sub txtGuess_Enter(ByVal sender As Object, ByVal e As System.EventArgs) Handles