Variable Is "Nothing" (Snake Game) - Preserve All Previous Coordinates
Jun 4, 2011
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The problem is I need to preserve all previous coordinates so I ReDim Preserve but I need to do it to the Class. And I try this and the NodeCoords variable is set as "nothing" when i am debugging realtime.
I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.
I read the boundary thread and I think im still lost on how to do this but my goal is to set boundaries so the snake doesnt just keep going off the screen, also how to set a boundary up so the snake cannot hit itself (like in the original snake game)
[URL].. to helping me in this game >>> plzi want some changes in that game >>* set the game as full screen .. not only form ..* change automatic moving to maneul...after throw a nurd, and change the players command colour for from defult"gray" to red and blue ...ect.* add textbox or lable or masgbox to add Questions "i've it"... as hiddenwhen nurd stop set as shown and the Questions change every time with nurd
Iam doing a project for school (snake game) Ok here is the code:
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Snake.image is the head of snake and snake2.image to snake27.image are the rest(body...) So i want create a code that (if snake intersect snake2 to snake27 parts) then timer1.stop I have tryed with:
I'm trying to make the classic Snake game in VB.NET, but if I hold a key (any key) during the game, after a few seconds the game freezes until I release the key. I've tried lots to fix this, but nothing works, maybe because I don't understand the problem.I'm assuming that when I hold down a key, the Form1_KeyDown function gets called, and when, after a few seconds, the key goes into "I'm being held down" mode, that function is constantly called, so the timers don't get a chance to update. But like I said, I'm probably wrong.
I've been struggling with this for a while. I think this is all the necessary code, please let me know if it isn't.
I am currently in the process of making a snake game using VB.NET... I was just wanting to gather ideas on how to do the body of the snake..Currently I have a class called SnakeBody which contains the following code:
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I guess what I am asking is if Dim body As PictureBox a logical thing to put in my class. As in, I am not sure if that is the correct thing to do? To create the actual body of the snake I will have an array of these SnakeBody objects. If `'Dim body As PictureBox is valid How do I reproduce the same picturebox everytime my snake eats something?
I'm trying to make the classic Snake game in VB.NET, but if I hold a key (any key) during the game, after a few seconds the game freezes until I release the key. I've tried lots to fix this, but nothing works, maybe because I don't understand the problem.'m assuming that when I hold down a key, the Form1_KeyDown function gets called, and when, after a few seconds, the key goes into "I'm being held down" mode, that function is constantly called, so the timers don't get a chance to update.
im making a game for my assignment of snake. Vb10 Im coding 90% by teaching myself. Was just wondering if anyone has any idea how to help me. Im stuck with the array for making new pictureboxes and moving them to extend the snake here i some of the code.
Private SnakeHead.Left = SnakeHead.Left + xDifference SnakeHead.Top = SnakeHead.Top + yDifference If SnakeBody(1).Left <> SnakeHead.Left And SnakeBody(1).Top <> SnakeHead.Top Then
we were asked to create a game.Me and my friend decided to go ahead and make the game 'Snake' (I think you all know this one)Since we never had any teaching on how to do it we looked already made games and used the same code (we found this one on a Youtube tutorial so I think it was alright to copy it).We picked it because it seemed pretty easy and we can tell what each thing does in the code.I also like fooling around so I changed all he values and stuff so I understood better what was going on.The game goes great but sometimes when the snakehead touches the food it doesn't 'eat' it and I don't know why :This is the part of the code that takes care of eating the food.(PictureBox2 is the snakehead, PictureBox15 is the food)
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I just don't know why does happens. The PictureBox2 touches PictureBox15 but nothing of what I typed above happens.
when the form loads, there is a table and i use code to set the row count to a variable from a previous page. this works fine. the problem i am having is that i cant get the row height sizes to be evenly spaced, there is 1 huge row then heaps of tiny ones.
I was wondering if there is anyway I can get mouse coordinates when I click on a mouse button inside a listbox? I know how to do it in the form but when I click inside a listbox nothing happens.
i am trying to retain the value of a variable from a previous page. i believe this is the C# way to do this, but i would like the vb.net way can someone please help:
the code below is for creating controls at runtiem, but i have realised even tho i remove the controls and then add controls, they are keeping their settings and more so the Data, eg the checked list boxes are keeping their data so if i do some work with 1 of the 3 pannels then when i change the pannel im working on it still has its lists, how would i go about using a 'frest template' as in a clear all previous settings just so their isn't any possable errors.
I am trying to build a coordinates system but am having trouble with how to.. What I have sofar is a textbox that allows the user to enter a length. This length is user defined but never smaller then 610 in length since this is the minimum unit size we use to build timber frames. The overall length of a timber frame is infinite (well not really, but it is for what I want) the timber frame has beams every 610mm set apart from each other (this is a legal requirement) so I want my vb.net to set coordinates for each beam at intervals of 610 then write that coordinates system to a text based *.SCR file
I want to translate MouseArgEvent.Location (x,y) coordinates into my custom graph coordinates. Mouse Y coordinates increase from top to bottom while my grid's y value increase from bottom to top. Given my following code, I would need to create 21,500 separate conditional expression for 100(y) x 215(x) possible coordinate locations for my grid.
Sub OnMouseMove(ByVal e As System.Windows.Forms.MouseEventArgs) If e.X > 48 AndAlso e.X < 50 AndAlso e.Y > 397 AndAlso e.Y < 399 Then MessageBox.Show("about 0,0")
Develop a Company Logo application that allows users to draw shapes. The application should provide the user with RadioButtons to allow the selection of the next shape to be drawn. TextBoxes should be provided to allow the user to enter coordinates (X and Y coordinates) of the shape, the width and the height of the shapes. Users should also be able to change the shape�s colour.my question is how to allow the user to enter coordinates (X and Y coordinates) of the shape, the width and the height of the shapes and change the shape�s color from combo box. pro help
below is my code:
Public Class Form1 Dim mycolor As Color Dim mypen As Pen Dim mygraphics As Graphics
Is it possible to assign a variable for the radius of circle? I tried it and it doesn't seem to work. Does anyone know a workaround to this. I'm trying to create concentric circles using a changing radius variable in a loop, just so you know the context.
my function is to adjust a timer interval according to a integer variable.
Original code (works fine):
Code: Dim UpdateSnakeSpeed Select Case UpdateSnakeSpeed Case currentscore > 199
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This is the code I'm using right now. (works fine and is more logically correct than the above case statement. I have chosen to go with if .. end if statements over case, as I do not have a full understanding of what the variable SnakeUpdatespeed is doing in the Select case statement. If someone explains then I'll consider it. Also I know case statments are only meant to be used for 1 option selections, however I'm amazed that it still works in case. Atm it's going to be if end if. Now I'm trying to get the for next loop going with this (if it's logically possible). that's what i'm aiming overall out of this thread. To make a convenient loop.
I am currently working on a snake game. I am trying to make a red block appear every time you eat food a red block appears. If you hit the red block, you die. For some reason, food works, but the red blocks never appear
I am setting up a snake game, I just like to know a few things. Do I require a GRID? and the grid needs to be the same size as the square obviously but how do you go about moving the snake to the square. I mean why do I even require a grid? Why cant I move the snake by its own size. Just need some clarification of the steps I should take to make my snake game. I would like to do this from scratch.