i want to get a random number from an integer array, then delete that number in that array.for example, i have an array like this {1,2,3,4,5,6,7,8,9}now i want to get a RANDOM number in that array ( the number must be in the array), 8 for example. And then delete it from the array.
I know there has to be a simple way to do this but I'm not sure how the syntax would go. I need to generate a random number from 1 to 99. How do I do this? I have my attempt that failed below:
I wanted to generate random integer and put into array(9). My code is as follow:-
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Randomize() Dim rand As New Random
[code]....
I wanted the results to be ans = 3412657846 But instead I get ten ans results. So that means the rand.Next generate ten integer to array(0) and so on.I just want one random integer in array(0) and so on....
I want to create an array V0(9) using random number generation. For example I generated V0(9) = {1,2,3,4,5,6,7,8,9,1} I want to use 12345 + 67891. How can I separate to use two parts of the array.
My
Public Class Form1 Dim i As Integer Dim V0(9) As Double
I cant seem to see what is wrong with this arrary size. It works if i set the random number to 10
pretty sure it's to do with this line For i = 0 To intResult but i cant for the life of me figure it out.
Dim intResult As Integer '// Initializes the random-number generator, otherwise each time you run your '// program, the sequence of numbers will be the same
I've read numerous posts and threads about random number generation, but I havent' run across this.If I generate a bunch of random numbers, the results are radically different if I create a new Random generator for each number than if I use on Random generator for all the numbers. The results are much more consistent and evenly distributed if I use the same Random generator.I would have thought the opposite,because creating a new Random generator each time should reduce the number of random repetitions, if a different time slice is used to create the random number.[code]......
I'm converting a user generated list box to an array and then generating a user defined number of random strings and placing it in a textbox.The code I have works fine as it will generate the number of random strings the user wants, except sometimes a line is blank at the top of the list but is counted as a string.
I am trying to make a texas hold em game and it is of the utmost importance that my code generate a random number. But using a random number function that I always end up with a lot of the same numbers over and over again. Any ideas on how to make it "TRULY" random? [code]
I've made an image viewer which opens a random image from a specified folder, but the random number is not that random at all... I've already used Randomize(), but without result.
ive got some simple problem i cant understand how to solve.
str(1) is an array and integer(or double, tried both) a(1) is an array and integer (or double, tried both) a(1) = a(1) + 1 Label1.Text = str(1) + a
the big part is where i get: operator '+' is not defined for types 'integer' and '1-dimensional array of integer'.why do i get that message and what does it mean? how do i make the code do what i want?
I'm trying to create a linked list of an array of integers. Why is the following implicit conversion required?
When I run the code that contains that conversion, I get the following error.
As a real-time data acquisition user control data (a packet of an array of bytes) arrives every second, is converted into an integer array and inserted into a linked list.
The most recently arrived data is painted as coordinates on a grid at the right of a PictureBox using Graphics.DrawLine (pen,X1,Y1,X2,Y2).
The oldest data (arriving 120 seconds ago) will be drawn at the leftmost portion of the Picturebox.
Why a linked list rather than a list? To display 120 views of time sequence data, the draw routine the most recently inserted node to a node that points to Nothing. How do I limit the length of the linked list to 120 nodes and always ensure that the last node points to Nothing?
Do While Not item Is Nothing item = item.NextItem Loop
this is for a BINGO game final project that I already turned in but this just bugged me that I could not get the sorting figured out. I am trying to get this to sort the random numbers in to columns under the correct letters but I keep getting the error Operator '>=' is not defined for types '1-dimensional array of Integer' and 'Integer' under the line:
I am attempting to create a game in Visual Studio 2008 that allows a user 10 attempts to guess a random number between 1 and 50. I have a label box in which I would like to display the remaining guesses as they decrement. The code so far appears below.
My two (I am sure very basic) questions are:
1. How would I pass the random integer generated through the Generate Integer function to the AmIRight button's click function? I was trying to decrement the counter each time the "Am I Right " button is pressed.
2. I would also like to evaluate each "guess" when the "Am I right button is pressed. Is it possible to nest a Select Case statement in a For Next Loop?
vb.net Option Explicit OnOption Strict OnOption Infer Off Public Class frmMain Private Sub btnExit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnExit.Click Me.Close() End Sub Private Sub txtGuess_Enter(ByVal sender As Object, ByVal e As System.EventArgs) Handles
i wanted to create a random number generator that iterates through a series of number between an upper and lower bound. say between 1 and 100. Basically I want the number generator to pick the numbers randomly and then display them until all 100 numbers are picked without any duplicates. so thats easy I can code that. But what I don't know is how to show those numbers in the order they are generated on a windows form. So i have basically a variable that I will let be changed 100 times (or however many times I want, I don't want their to be a size constraint just using 100 as an example) and each time the number is generated I want it displayed on screen (in a list or something not sure what. Hopefully some type of scrollable list) and each successive number also to be displayed in same format beneath it so that I can see the list in its entirety. What type of form control do i use for that? I could do messagebox.show for each iteration but then user is required to hit ok after each iteration and that would obviously be a bad idea if user selected a large number to work through. Anyways, code isn't exactly necessary just point me in the right direction, i.e.what control (if any) to use.how to format the change in data?
I am trying to create a lotto simulation, but don't know how to continue.I am using numericupdowns to allow users to select 6 lotto numbers. and labels to display what they have chosen, but i'm not sure how to prevent duplicates without creating a large number of If statementsMy question is, is there an easier way to prevent duplicates without writing a bunch of if statements?here is my code:
Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim Lotto1, Lotto2, Lotto3, Lotto4, Lotto5, Lotto6 As Single Lotto1 = Val(NumericUpDown1.Text) lblLotto1.Text = Lotto1 Lotto2 = Val(NumericUpDown2.Text) lblLotto2.Text = Lotto2 Lotto3 = Val(NumericUpDown3.Text)
[code]....
I don't understand how to save the user selected numbers, let the computer generate 6 random numbers, and match the two sets of numbers together to see how many matches there are. As far as I understand the numbers should be stored in 2 separate arrays and then matched together to find any matches.
I have this program generating a firstname and lastname from a file. When I run this program I enter information in three textboxes. The first two are the salary low and high(salary1.text, salary2.text) and the last one is the number of "copies"(copies.text) that I want.. When I put a number such as 10 in the text box it outputs some of the same names. The firstname file has around 100 records and the lastname file has about 1000 records Why is it generating the same name The problem is even worse if I do something like 1000 copies.. it outputs the same thing 8 times and then does something different another 8 times
Public Class Form1 Dim sex As String Function randomfirstname() Dim infile As IO.StreamReader
i want to set a default number and you type in a textbox a random number it should tell you whether it's high or low ,and when you typed in the right nmber it a lable should says something like you win .And also how can you change PART of a lable by typing in a text in a DIFFERENT FORM
VS2010 (SP1) / .NET 4 on Windows XP. The question is simple, the answer; not so much. When generating a salt, should the LENGTH of the salt be random, fixed or a random number within a (min/max) range? I am using RNGCryptoServiceProvider to generate the salt, just unsure of the length of the salt.
I heard that you have to add some code to a random number generator
results(1) = Int((5 - 1 + 1) * Rnd() + 1)
so that if it is used again and again it keeps generating new numbers as apposed to what this piece of code does by itself which is creates the same number every time.what is the code?
I've used a numericupdown to select a number and then save it to a .dat file When i try to display the integer in a listbox, it appears as a random sequence of numbers.
for example, if i input 200 into the numbericupdown, when displayed in the listbox, it is shown as 538976366
Is it an error with the properties with either the numericupdown or the listbox? or do you need to see my code?
let me know if you need any more information or code
In the player vs computer tic tac toe game I've been working on there are 2 boolean arrays (one for the computer and one for the player) that track which cells have been taken. When all other moves have been exhausted I would like the computer to play a random cell. To do this I am trying to gather the indexes of all False values from the 2 arrays and add them to another dynamic integer array. The computer will then choose randomly from the new array. The two Boolean arrays are plyrTaken and cmptrTaken. The dynamic array is occupied.
Here I declared the arrays: Public Class Form1 Private occupied() As Integer Private plyrTaken(8) As Boolean Private plyrPairs(14) As Boolean
Here I got the dynamic array ready for use: Private Sub Form1_Load(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Load ReDim occupied(0)
And here is the code I have attempted: For index As Integer = 0 To 8 If plyrTaken(index) = False And cmptrTaken(index) = False Then ReDim Preserve occupied(UBound(occupied) + 1) [Code] .....
In the last block of code I was just trying to print the contents of the array to a list box so I could see if it was working. Obviously, it's not. When one position is occupied the list box shows the occupied cell index with a Zero. This really shouldn't be there as I want only taken cell indexes to be sent to array and list box. When a second position is occupied 7 zeros are added to the list box. Kinda shows promise as 9 total cells - 2 is 7 but there should be index numbers other than zero to represent the cells that have been occupied.
Also, the indexes shouldn't keep adding on to the dynamic array I need a way to clear the array and resize it back to 0. I tried adding Redim occupied(0) to the top of the code but that didn't seem to work.