I have a data source that creates a continuous stream of 24-bit samples. I can collect a set of samples and build a .WAV file, and play the file through my speakers. What I want to do is eliminate the middleman, and send the stream of samples directly to the sound card. The data source can run for hours or days. I want to hear it in real time, rather than collect it all and listen to it after the fact. The idea is that I can tune the process that creates the data better if I can hear what it's doing.
I have a textbox that is constantly updating (a log). Every time text is input the textbox is scrolled to the top. I need the textbox to always be scrolled down. Seems simple enough? Im scratching my head on this one. I tried the following code
Private Sub Timer22_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer22.Tick Log.SelectionStart = Log.TextLength Log.ScrollToCaret() End Sub
But the problem is the scroller jumps sporadically because it bounces to the top and then bounces down and it makes the program look sloppy.
I want to make a function to record the sound and then to play the record,like the telephone. I have ever download some articles,but they were all too complex,or they have too many unassociate code,so I can not understand the courses of the recording and playing.I want to get some code here?
I wan't to play a sound whether its the wav playing from within or a speech voice and to select a different output device other than the default. some programs allow me to output its sound on my other devices such as headsets while PC speaker plays something else.
i am trying to develop a program which will:to beging with, allow a user to use the left and right arrow keys to control the panning of a particular sound on loop. the actual panning dosent have to be programmed i could just instruct the program to play out the corresponding pre recorded panned sound?once achieved i hope to then develop the program to test a users ability to pan one sound to match a stationary sound at a given angle. i will need to record the time taken to achieve this, the number of key presses made and how accurate their answer was.i am using visual studio 2005 to build my program?
I have a question about of capture sound function, someone have a code example for visual basic 2010 in windows 7?, I tried using mcisendstring function but the sound quality, is poor.
I have background sound loop with the My.Computer.Audio and it works fine. I want to play another sound (like a beep) when desired without stopping the background sound. Several examples I have found don't seem to work. I am in VB.NET 2008 Professional.
im making a techno progam in visual basic 2008 and after 3 hour im think how to save the sound they make and catshing a sound recorder but what the code im try to find on internet but find 0 pleas give me the code im try to find
I'm creating an application that will have 3 streams of audio. I can get 2 streams playing easy enough using DirectX AudioVideoPlayback and setting the balance for each Audio Instance. However, I need a 3rd Audio instance to play out of another output such as the Rear or Centre. An alternative would be to be able to select a different sound device in the machine to play the 3rd audio stream.
I need to get the decibel level of sound being sent to the sound card (not the actual sound level the speakers are instructed to emit via volume level)There is next to no information i can find on the net to even access sound data. Could anyone point me in a direction for this? The OS will be vista/7.
I'm creating an application that will have 3 streams of audio.I can get 2 streams playing easy enough using DirectX AudioVideoPlayback and setting the balance for each Audio Instance.However, I need a 3rd Audio instance to play out of another output such as the Rear or Centre.An alternative would be to be able to select a different sound device in the machine to play the 3rd audio stream.I've been searching the net for 2 days now trying to find a solution, but have so far been unsuccessful. I've tried a few alternative libs such as DirectShow.Net, DirectSound, BASS.Net, QuickTime and OpenTK.Some of them do what I need to do, but they are either too difficult to use and therefore impractical or they are missing some other essential features such as Events which are required to make the rest of the application work. Would anyone oppose to me posting this same thread on other forums?I will of course post a solution if one is found elsewhere without advertising external websites.
I am trying to have a box in the corner of my form that has continuous words added on it. Basically I want it to look like this: (each line would be added on as it occured in the form.
You entered the Castle. You exited the castle. You enter town.
Using messagebox.text = messagebox.text + You enter town I can get it to look like this in the box:
You entered the Castle. You exited the castle. You enter town
Is there a way I can make it so that each time something is added to the box, it appears on a new line?
I've wrote a program that send and receives data via a serial port to a microcontroller. At present when I click (from a menu strip) a certain option I send data such as
Private Sub MsToolStripMenuItem_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MsToolStripMenuItem.Click SerialPort1.Write(1) End Sub
What I am wanting to do is instead of sending the data just once when I click this option, I want it to repeatedly send it until I select another option where the same occurs again and so on.Is there a function that acts like a while (1) loop that can do this?
Im developing a simple alarm clock application for smart device application. Can anyone help me on how to link a sound file to the app..that is to play the sound when the alarm is triggered?
Im looking to play a sound from a folder which is in my debug directory. I got this working for a PictureBox: PictureBox1.ImageLocation() = ("Resourcespicture.png"). But I cant find something to play a sound. This is what I had before: My.Computer.Audio.Play("C:Users......Soundseep-2.wav"). I dont really want to be writing the location of the files using special directories. Is there any way I can just set the location of the file to the directory in which the .exe is.
I have copied a sound file in VB resources and can see it in VB. I can even double click on the sound file in VB resources window and it plays. I also checked the VB resources folder using windows explored and its there. However, when I run the program I am getting an error at this line[code]...
I'm having a hard time looking for a tutorial over the net on how to store sound files to access database. I'm planning to make a playlist on my application where in the user will just select the filename on a listbox and will click the play button. is this possible? it is okay if you can give me links on how to do this?.
I am trying to use direct sound to play a wav file, so I may animate a picture box while the wav file is playing. I have made a device object and a secondary buffer object and when I run the program I get an error message(see attached image), but after I click continue, the wav file plays and it plays every time I click the play wav button. I am using a test project to work out the bugs before I implement the direct sound in my other project. Below is the the code I am using. Can someone tell me what I am doing wrong? The code needs a form named form1, and a button named xPlayButton.
I am trying to build a small program which will allow some one to click on the exit button and the sound will play and at the end of the sound the program will then close. The sound clip is about 3 seconds long Here is what I have:
Imports Microsoft.DirectX Imports Microsoft.DirectX.DirectSound Public Class Form1 Private Dsound As CSoundDevice
Is there a way to generate a pure tone (e.g. 440 Hz) for a specified period of time through the sound card without using having to find or make a separate .wav file for each tone.I tried using the "Beep" function, but while it produces the tone for a specified period, it sounds broken up into a (probably 500ms) time frame which repeats with an audible space between the repetitions.
I have an event I want to do continuously until a button interrupt is pressed. Here's the pseudo Click button 1: Check if button 2 is pressed If not, do stuff If so, stop doing stuff End routine
So what I currently have is this: Dim randominteger As Integer = 0 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles StartSampleButton.Click [Code] ..... Unfortunately, it's never breaking outside of the first loop. How to get around it?
Is it possible to turn a paragraph of text (grabbed from a textbox) into one continuous line? I could have the following information: 34 MyRoad da7 888 london the moon
And I want it to read : 34 MyRoad da7 888 london the moon Spaces added to cause line breaks, and sample data formatted as code.