Can you not copy files from your resources? [code] I don't get any errors but I do get an exception saying it couldn't find the file. I want to do this other than supplying the directory that it is located on on my computer because I'm not sure it it will work on other peoples computers if i have the path of the file set as "C:UsersMike.Mike-PCDocumentsVisual Studio 2010ProjectsJava IDEJava IDEResourcesCompiler.bat".
I have a file (only 280kb) added to My.Resources I want to copy this from My.Resources to, lets say, Application.StartupPath When i try:
System.IO.File.Copy(My.Resources.File, Application.StartupPath & "file.ext")but then i get this error:Value of type '1-dimensional array of Byte' cannot be converted to 'String'How can i do this?
Is it possible to copy files from my resources to the hard drive? In other words, I have a few files located in My.Resources & I would like to copy them as needed to the users HD.
I have a backup class it copys every thing but the unmovable files witch in return when i test the dive that i just backed up all files to will not boot up missing win system32 config files??how would i add permission to my code??? or how do i over ride cant copy file because a nother process is useing it?
I want to copy my Startup.wav file from the programs resources, but i don't know how to do it.I have tried: system.IO.File.Copy(My.resources.Startup, "C:windowsmediaStartup.wav", true) But it doesn't work. I've spent some time searching the web, but found no usefull awnsers to my problem. Maybe i'm not searching for the right things..
I have some dialogs in one resource file that I want to copy into another project. I opened the .rc file in the IDE and I can right-click on the dialog I want and I can choose the copy command. But when I right-click in the resource view, whether on the .RC entry or the "Dialog" entry below it, the paste command is disabled. Nor does drag&drop work.
Lets assume that I code a DLL in .Net and I've added some items to the project (For example a picture, or an XML file that contains some kind of configuration for the DLL), and I set the "Copy to output directory" to be "Copy Always".
Now, what I wanted is that if I give my compiled DLL with the bunch of files that were added as items to it, then if someone ads a reference to the DLL in his project then on compile it will copy all files and not just the DLL.
Is it even possible (Some kind of configuration on Visual Studio maybe)?
Is it possible to copy a file from the application's resources to a directory? If so, I want the file "system.dat", that i added to the resources to be copied to lets say: My.Computer.FileSystem.CurrentDirectory + "system.dat" when i press button1. How do I do that?
My.Computer.FileSystem.CopyFile( My.Resources.system, My.Computer.FileSystem.CurrentDirectory + "system.dat") But it gave an error "Value of type '1-dimensional array of Byte' cannot be converted to 'String'."
I'm trying to copy/move (whichever works in the end) a picture from my resources in my program, to the startup path.
However, when i try it, it tells me that the file could not be found.
System.IO.File.Copy(My.Resources.Image, PATH, False)That will turn up with an error telling me that the value of type Bitmap cannot be converted to string. So i figured i would try to put a .ToString behind it, and then i'll get the File Not Found error.
I am making a VB.NET application linked to a database. when you press the button 'generate' it is writes (fairly simple) webpages to a folder in your destkop. what I tried was adding a build-in uploader to my website, but my host didn't supported that. ok, not that big of a deal, and completely out of context but now let's get to the core of my problem;
I wanted to have an image in the resources (none made yet) and have it copied out the resources and placed along with the webpages (to use it as background image). I have tried a lot (clearly not everything or it would work) but I just don't manage to solve this. the problem is I need to be able to do this, since I want to have my .accdb in the resources to, so that it copies out when used an writes (an updated version) back to the resources and deletes the external file. but I never seem to manage to do this. I tried to read,write and other things it with IO and everything, just getting the message that it cannot be read. but I never seem to find how to copy/move it outside the program. the code I am using now looks like this:
Imports System.Reflection Imports System.IO 'this is for the writing of the .HTML files Imports System Public Class webGenerator
I have a font in my programm resources that I wanna copy on form load to windows fonts I tried (my.computer.filesystem.filecopy) but i get this error (cant convert binary to string)
I have VB project and I tried to use PUBLISH feature.It seems to create nicely some kind of setup program, but the setup program does not ask where to copy files (it does not seem to copy filesto target machine "PROGRAM FILES".)Is this setup program somehow different from usual installers?
NOTE: I want that app files are installed to Hard disk( from USB stick source)Is the signing recommended or necessary? My App is pretty simple, its just using access DB + printer api, should I still sign?
lets say i have a program that consists of a form and 2 buttons.Now i want to make a theme.I want the background to change and the button background icons to change
(Button1 makes the theme Green and Button2 makes the theme Red)
Suppose i have : C:ThemeGreenButton1green.Picturefile[code]....
ATTENTION: What i want is that the images can also be shown on another pc user that doesn't own them.(Of course this is not the case.I just want to Understand how i can add some files to resources)
I want to add 20 small exe files in Resources. The total size is only 1.5 mb. I've added a couple of exe files and I see them in the "Resources" in Solution Explorer.
I've tried to start with: Process.Start(My.Resources.PROJECT1.EXE)
But I got an error: 'EXE' is not a member of 'System.Array'. (This is about the VB, Visual Studio 2010).
I have an executable that i added to the project and I would like to be able to execute it with file arguments/parameters... is there a way i know how to execute a file but there seemed to be a problem when i was trying to get the .exe to execute while it is a resource.[URL]
I have multiple .mp3 files that I have added to the resources of my project, and the thing is, that the mediaplayer won't play .mp3 files from the resources, so I need to extract them to the filesystem in order to play them, but I can't find any way to do this. All the things I've tried have given me the error saying that I don't have access to the folders I try to extract to. And yes, I'm on the Admin account of the computer.
I want to add few files into my application (through "My Project" -> Resources) And then i want to make button that exports them into folder with SaveFileDialog... In Simple Steps -> I Open The Program That I Made In Other PC -> I Press "Export Files" -> It Opens Me Save Dialog -> I Save The Files -> They Appear From The Application...
I'm trying to make a V.O.S, (don't ask) and I have 2 questions:
1: how would I run programs in my resources files? (For example, if i included "Random.exe" could i do Process.start("Random.exe")? or what would i do?) Also, how would i add resources and settings files at runtime? is this possible?
I am adding all of my files as resources into my project (so they will work on another computer) however, I have some videos that I added as a resource for playing with AxVLC and I can't seem to figure out how to get them to work. I'm getting an error :Error 1 Value of type '1-dimensional array of Byte' cannot be converted to 'AxAXVLC.AxVLCPlugin'.
i'm like kinda making my own installer, creating directory's & registry stuff works fine. But now I need a method of copying files in my projects resources to the hard drive. [code]
I'm making a map creator that chooses images randomly from various sets. What I'm trying to do is set up subfolders in Resources and put the different images in each folder - e.g., a folder for streets, a folder for monuments, etc. Then I just make an array of images out of the files in the folder, and pick one.
For some reason, I can't find a simple way of getting at the subfolders. I've tried using IO.Path.GetFullPath(My.Resources.ResourceManager.BaseName) and appending the folder name to the end of it, but no luck.
Is there some other way of getting the path? Is it even possible to use subfolders of Resources? Is there a better way of doing what I'm trying to accomplish? I'd really like to avoid creating the image arrays by hand.
In short my program plays a random embedded audio file when a timer runs out, is there a way to refer to the my.resources files as an array and use them that way rather than needing to know the exact file name of the resource?