I have a PictureBox which I would like to check if it's the same as one already imported to resources . If it's the same it'd do a condition otherwise it's do something else .
If I try
If PictureBox1.Image = Jogos_Matem�ticos.My.Resources.Resources.Cross Then
'code here
Else
I want to check to see if a imported image is larger (in pixel dimensions) than the PictureBox control size.Here's my vb.net Private Sub open_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles open.Click
i want a random image from just a part of the resource folder to be shown in a picturebox . i have this code but it for the hole of the resource folder
Dim prng As New Random 'should be in namespace 'get list of all resources Dim rs As System.Resources.ResourceSet = [code]......
I have a specific image that I want my application to look for on a specific window. I've done something similar to this along time ago with VB6, but it was slow, and it was checking for specific points in the picture rather than the whole image itself (for speed reasons). I named this image "Image1.jpg" and I want to compare it to the window with the handle "001C08F2" and class "SunAwtCanvas"
i want to know, which way program runs faster1- add image to button through its property -> assign image from project resource file2- on form load event, assign images to buttons, from project resource file
I have a Picturebox and a two Buttons on my Form. On click of one of the buttons I want to change the image in the picture box at runtime.
This works fine when I give the location of the image (the full path ) on my computer - but then of course it will not work if I use the solution on a different computer .
So I have made a folder named "Pics" inside my application and added two images into it.
How do I get to this local folder in the following code?
Picturebox1.image = system.drawing.image.fromfile (??? ) instead of the usual, Picturebox1.image = system.drawing.image.fromfile ("C:UsersMyName My PicturesMyPicture.jpg" )
I'm trying to update pictures boxes with images of controls stored in an imagelist owned by a control. The images stored in the control.imagelist do not showup in the picturebox. I'm working on simplifying the code to post, but for now could use help.If I store the image in a member variable owned bythe control it woks fine.Something to do with persistance of images in control owned imagelist? [code]
i'm lost on this code.. i have a picturebox that swaps 2 images, depending on the action, file_red and file_green.. what i'm trying to to is, if a picturebox switches a image or not, to be able to detect that and have textbox8 add a line with the detection.
i have a image with four squares evenly spaced out. I want a picturebox's image to be one of the squares at a time so it's like a animation except it's only one image.
I have an application which first load an 1200*800 image into an 600*400 picturebox. When i crop the whole image in picturebox and save it, the size will be 600*400. How can i make it save in 1200*800?
I drew an image in a picturebox with the image height as picturebox height and image width as picturebox width. The image is placed somewhere on the center of the picturebox. My intention is to scale the image to fit to the picturebox.
How I can compare a gif image I have with a certain part of the screen. For example lets say I have the gif for the Close window button (top right hand of the window incase your confused). I would want the program to check the top right hand of the screen in the exact coordinates and see if the pixels match. if so return a variable true.
I have 2 arrays. One is an array of images other an array of numbers. The images are card faces, (Card(i)), the integers are the corresponding values of the cards (Value(i)). I want to associate the card face with a corresponding value. However, everytime I do what I think is correct, I get an error stating that I cant convert an image to an integer and visa versa.
I use WPF and my program has images in a DLL resource file. I have this well working way to read in images from disk:
Private Function GetImageFromFile(ByVal fileName As String) As BitmapImage Dim buffer As Byte() = IO.File.ReadAllBytes(fileName) Dim memoryStream As New IO.MemoryStream(buffer)
[Code]....
Now, how can I get images in this MemoryStream-way from a DLL resource?
The basic problem: If I use simply the "bitmap.UriSource = whatever uri" way and load many images in sequence like an animation it builds up the memory. I tried with the above memorystream way and it worked perfectly fine, but then I store my images in a dll and I don't know how to do this trick. If anybody knows how to read many images from a managed dll without building up the memory
I have a program I'm working on that, for one of the features, allows the user to drag an image from a picturebox, into the main form space, anywhere they want. [code]...
When trying to drag the image from the CurrentTilePicBox, the very moment I move the mouse while dragging the cursor becomes a circle with a cross and won't drag and drop into the new picturebox.
I'd like to verify if an image control has an image loaded . If it does , I want to unload that image (and load no image) , but if the image control has no image loaded , I want to load an image . Is it possible ?
If ImageMY.Image.Equals(Nothing) Then ImageMY.Image = System.Drawing.Image.FromFile("C:ImageBlaBlaBla.jpg") Else
A DLL file contains some images inside PNG resource type.
I can view the PNG images in softwares like Resource Hacker, Anolis Resourcer & Resource Tuner. Check this screenshot of Anolis Resourcer for more details:
how do I get the PNG image no. 5220 from the DLL file and put it inside a PictureBox? I don't think APIs like LoadImage or LoadBitmap will work.
I cannot seem to get my image resources to load into PictureBox1.I can see all the images I added as resources in the solution explorer.They are a series of PNG files with names associated with countries.I am at the beginning stages of randomly changing the image that is displayed in PictureBox1, but I cannot even get the first image to load.Here is my code so far. When I click on Button2 I can see that my array returns a random country, but no image loads.I even tried typing in several of the countries names as well as the country name followed by png (e.g. chine.png) and again no image loads.
Public Class Form1 Dim randomObject As New Random() Dim Flags() As String = {"australia", "brazil", "china", "italy", "russia", "south africa", "spain"}[code]......
I am trying to retrieve an image from an Embedded resource, and displaying it in its RAW DATA format (ie-> junk text data).Basically, I am running into a wall with everything I attempt.
Recently the study vb.net but I still have not figured out how do I remove an image or an executable from the resource. If I put an image and add to the resource and I would extract C: foto.jpg
I have completed my vb project and have created the set up files as well.. Now when I try to install my program on another machine then it gives me an error. I found out the problem and it seems to be two of the images are not loading even though i have saved them in my application folder.. But when i save them in the resource folder the program runs but does not displays the images stored in the resource folder.
dim tick as image tick = My.Resources.ResourceManager.GetObject("button-tick.png")
I have a web browser with thumbnails on the homepage of recently viewed sites. I can't figure out how to save the images without saving them to a files. I want to save them to either resource files or a setting file;but i can't find a setting type that supports images!
I have a small vb.net app that have a few images in an embedded resource.Is there a way I could extract one of those images to a folder from the same exe that contains the resource?, like clicking a button, selecting a folder to save it and extracting the image there
I have a small vb.net app that have a few images in an embedded resource. Is there a way I could extract one of those images to a folder from the same exe that contains the resource?, like clicking a button, selecting a folder to save it and extracting the image there.