I have a problem. I have created a control, Now whenever I am going to Drug that control on my form then a error popup will appear that says "Failed to create component 'XXXXXXXXX'." System.IO.FileLoadException: A strongly named assembly required. HRESULT: 0x80131044 Is there any facility available in .NET for design time debugging Means If I drug a control on form then I will allow me to debug the control.
i have a splitter control on tab 2, a grid and a scheduler control on tab 3..looks fine...i save it....close the form...reopen the form, and the controls are all resized and moved around on me....and not for the better.
wierd thing is that when i run the app, the controls are placed properly, but design time is totally f&*ked up.I know this one isn't me. is it the tab control? should i just do toggle buttons at the top and show/hide my own panels? this is just too freaky to deal with. is there an easy work around for this?
I created a custom control (inherited from a panel). Then I created some other custom control (textboxes)
I add the panel control to the form, then I add some custom textboxes inside the panel.
Now, if I remove the panel, the custom textboxes don't move. I think, because the custom panel control isn't the parent control of the custom textboxes.
How can I modify my custom textbox class, if I add the textbox to a form, to a panel, to a container, it should have that container as parent.
setting the default value for an integer attribute of a custom control seems to have stopped working. The following code adds the Maximum attribute to the design-time properties table, but the default value pops up as 0, not 99:
<System.ComponentModel.Browsable(True)> _ <System.ComponentModel.Category("Behavior")> _ <System.ComponentModel.Description("highest value possible")> _
I am using Visual Basic 2010 for a project.My project requires to place a TRANSPARENT button on top of an image (placed inside a picturebox). for that to work, i need to set the button's parent to the picturebox. Is there a way to do that in design time? I cannot find anything on the property tab. The reason i want to set it on design time is because my project will have a motherload of buttons and it will a pain to code the parent change....
This is a related to my last post, but not enough to make sense as a tag on question.I have a collection(of myClass) that is exposed as a public property in a user control.When I add an item to the collection in code I would make the call collection.add(new myClass) and of course the constructor for myClass is called.When I add items to the collection via the design time menu the constructor for myClass is not called.... of it it is called, I can't see any evidence of it.
I'm trying to make a simple User control that houses one collection of a class that I've made. After building the control All works as planned and then randomly when I try to go to the design time interface for the form I placed the control on I get an error page with the following:
To Prevent Possible data loss before loading the designer, the following errors must be resolved:(ignore and continue: which about half the time works and the control shows up and the other part of the time all of the controls on the page are missing)
The one error is the following:Object of type'System.Collections.Generic.List'1[StaticGraphPlot.clsStaticCurveData]' cannot be converted to type System.Collections.Generic.List'1[StaticGraphPlot.clsStaticCurveData]'.
I have created a user control that mimics what a label does. I realize I could have inherited the label control, but I am working on understanding the process. I wish to add items to the control. normally (in the code of my project) would do:
Form1.Label1.Controls.Add(mylabel) After creating mylabel in the code of course.
I have a UserControl class in a Windows Application project. One of the properties of it is a collection of another class that I have defined. I can't seem to find a good example of how to get the standard collection editor working for it at design time.I got it working using some example code I found to a degree, but the data in my collection doesn't get saved. When I exit the form and open it back up in design time the data isn't there any more.Here is my class:
Public Class Gauge Inherits Control Private WithEvents _Captions As New CaptionCollection
Can we make the Combo Box not drop down if we click on it even though it have item in the list, button not click-able even though it have the on_click event..textbox not allow to set focus but not in disable mode...everything like design time.. because I want to do drag and drop control like visual studio.. but I can drag now, just when I want to click the control to drag, the control still remain the default function...
How can i do this ... by the propper way i mean so that the grippers don't even display - like they do with an auto-sized label, or a non-multiline textbox.
I am creating a user control that contains a panel as well as 4 string and integer properties. I would like to display the text of the properties in the user control during design time.
In my never ending search for more knowledge, I have come across Partial Classes. I was wondering if some of the kind people who actually understand the uses could explain some of them to me. Now I know that when we create a form that we actually create a partial class which the generator rewrites when we add a control or change a property at design-time, and this allows us not to have to worry about setting up the controls ourselves.
I recently made some changes to my VB 2008 application, and now there are crosshatched lines throughout parts of my tab-control at design time. When executing the application everything looks fine, and there are no errors generated. Why has this happened?
I've written my code to implement a new property and to set the content to this default text and grey the text whenever the textbox is empty, and to hide it when the user starts typing. This all works fine at runtime.[code]My question is this : If I place an instance of the control on a form, and set the DefaultText via the properties grid, why doesn't my Property Set code run?I'd expect the control on the form to show my new DefaultText in the control, but instead it remains blank. When I run the form it does display correctly, but just not at design time. I place a breakpoint in the DefaultText set property code and it simply doesn't run.
I am creating a custom Label control (by simply Inheriting the standard Label control and re-painting the background and text) because I need a very specific background and border. In the constructor of the control, I set the AutoSize property to false so I can have a standard default size for the new label.
Public Sub New() /*Set the default size of the control to 75x24*/ Me.Height = 24
[code]....
In my application that uses this control, if I create the new custom label at run time (in code), the AutoSize property stays False, and it works properly.If I try to add the new custom label to my form at design time, it comes in with the AutoSize property set to True, and I have to manually set it to False in the properties window. It's not a huge problem, but I don't understand why the behavior is different.
I am creating a User Control where I have a property called Items. Items is of type LibraryPanelBarItem Collection (custom class) which contains a collection of LibraryPanelBarItem objects. I would like to be able to add these at design time by using the Collection editor that VS uses for adding things such as treenodes/listviewitems. Ideally I would also be able to declaratively add them to the html syntax. I can get the Items property to show up but I get no intellisense to add the items between the opening and closing tags. [Code]
Apparently, an unbound datagridview control cannot be filled at design time, so I have to create rows + fill cells through code. Currently, I use the following type of code to refer to cells:
I have a usercontrol which overrides the property Text. But this property is not shown at design time.If I rename it to caption or value it is shown in properties at design time but Text is not shown.
public Class SomeControl Inherits System.Windows.Forms.UserControl Public Overrides Property Text() As String
I've got a VB.Net form application that dynamically loads user controls based on which navigation link the user clicks on. I'd like to make it easier to use at Design time by putting a link of some sort to open the User Control at design time. The link would go onto the form in the space where the User Control will be going. This just saves a little time from having to browse through the files to open the correct file.
I'm making a control and I am trying to finalize my design time properties grid. I have several List(of Class) items as public properties and when I click on the design time menu (while testing the control) there is the word "Collection" and a button with an ellipsis (...) that brings up a neat pop up with the buttons Add/remove and all of the public properties of the collection's class on the right hand side. Basically for a non-collection instance of a class (with public properties) I'd like a similar button to show up. I know I could put all of the properties in the main control class and group them, but I like the pop up box feature. Anyway to duplicate this? (think font grid item etc.)
using VS2008, targetting framework 3.5I have a rather complex UserConrol which does some of its own rendering.I display this UserControl on a form.Opening that form in the Designer creates an instance of the UserControl in the Designer, which tells me a NullReferenceException is occurring in one of my rendering methods.I have attempted to correct this by making alterations to the UserControl's default constructor, but have not found success.
I have been writing a program in vb(in visual studio 2008) for 5 months now. Today i went to publish it and went through the publish wizard. It worked fine but now i can't debug my program in visual studio. I hit the debug button it starts and completes the build and the does not do anything. Is their some thing that i may have unknowingly changed when i published the program? Or a setting that i need to change now that i have published the program?
I have a UserControl that contains other controls that I would like to be able to rearrange or resize at design time. So I have a custom designer for the UserControl that inherits from System.Windows.Forms.Design.ParentControlDesigner, and I call EnableDesignMode on the child controls from within the designer. That way, at design time, I can drag and drop the child controls to move them, or resize them. But I can also drag and drop the child controls somewhere else on the form that is outside of the original UserControl. Is there a way I can limit the child controls from being moved or resized outside the UserControl?
I am working on a project in Visual Basic .NET 2010 on Windows 7 SP1 that previously ran fine in Windows XP SP3 but has recently started crashing immediately upon running the executable. I have made several additions/changes since the last time it was tested on XP, so it is difficult to pinpoint what might be the problem. (I commented out all of the start form's _Load event, which causes the form to load with no events triggered in the IDE, but the program still crashes in XP, so I suspect it's something other than my code, though I don't know what else could have changed to trigger it.)
I want to have a bunch of different screens, yet I don't want to have to use 20 different forms (I'm pretty sure that's bad practice anyways), and I don't want to lay down all the controls at once in the designer because then things get messy. I had an idea of running a sub on startup that would dynamically generate all the controls I need with all the right coordinates and settings, and then dump al the ones needed for a specific screen into a Panel. Then I return an ArrayList of panels, and pull out the correct panel to attach to the form when I need that screen. The only problem is that my form will not have any implicit knowledge of its controls, so I'm assuming I wouldn't be able to use the WithEvents / Handles. keywords to declare handlers in the form class (which is what I'd rather do).