Graphics Drawing UserControl - Resize Images During Runtime
May 17, 2010
I have a Form1 where i can add usercontrols during runtime. I draw their appereance in the OnPaint event using the GDI+ engine. The greate part is that i want to be able to resize these images during runtime wich goes pretty well now cause i draw points in percentage of the control. Unfortunetly it is very difficult to draw nice images/drawings ect with the GDI+ engine. Is there any other way in doing this?
I have been researching for a while, and now am converting my project from using forms to do transparencies to just drawing the images. At first, I thought picturebox's could be used, but can't figure out how to do transparencies on those, so I settled for drawing images. Here is what I am using: [Code] Now, I know these are not controls, but is there any possible way to make these drawn images have a click-able event fire?
I had a project which will have a function to resize the images in the picturebox..i've seen some code snippet in resizing the images. The code works fine but it automatically resizes the image when i run the program..what i need is that the user will be the one who will resize the pictures..does anyone knows how to do this? i'm using vb 2008.
drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.
i'm an old VB6 programmer that has just starting dabbling in VB.NET 2010 and my first project is a Usercontrol Button project and i'm running into some trouble with refreshing the usercontrol on events.
For example when you mousedown on the usercontrol i want it to act as if the button is being pressed in, to do this i make the caption move 2 pixels down and to the left. And then reverse this when the usercontrol mouseup is triggered.I think my code is correct but i'm not 100% sure what i'm doing with me.refresh and the usercontrol_paint events.
I have an app that displays images (using picturebox component). what I am trying to do now is to try to allow the user to resize the image how he wants it (scale). for this i think I need to create an instanece (bmp) clone of the selected image in the picturebox and draw it ontop of the original picture; then specifi new set of size points.I was trying to use the code below:
Graphics.FromImage(PictureBox1.Image).BeginContainer('i do not know what to do here')
I need to specifi the new size of the graphics container but I do not seem to have any clue on how to do it.
I have a System.Drawing.Graphics g, which draw something in a PictureBox. Now I want to export this pGraphics to a new System.DrawingImage pImage (or Bitmap). But how?
Dim pImage As Bitmap Dim g As Graphics g = Graphics.FromImage(b)
I have two graphics I'm trying to superimpose into one, then display in a DataGridViewImage cell...The Value property of a DataGridViewImage is an Image type.
Dim Image1 As System.Drawing.Image = imgl_Imagelist1.Images(0) Dim Image2 As New Bitmap(imgl_ImageList2.Images(0)) Dim DualGraphic As Graphics = Graphics.FromImage(Image1)
I have been trying to draw spirals in vb.net. Here's a link to the formula [URL]. here's what I was trying to do. The code below is just drawing points which I was later going to edit to connect from point to point as soon as i got the spiral function working. Function Draw() Dim iImageCenterPointH As Integer = pbOut.Height / 2 Dim iImageCenterPointW As Integer = pbOut.Width / 2 Dim iCircleSpace As Integer = 10 [Code] ..... I am not 100% the output is matching the formula here's what I am getting atm ...
I know this is probably not going to be simple, I tried searching around, but couldn't find anything. I am using some code to 'draw' text in a custom format to a panel with a custom bitmapped region (custom shape).Here is the code that writes the text inside a specified area:
g = LeftControlPanelV2.Panel1.CreateGraphics Using fnt As New Font(New FontFamily("Arial"), 9, FontStyle.Regular, GraphicsUnit.Point) Dim sf As StringFormat = StringFormat.GenericDefault sf.Trimming = StringTrimming.EllipsisWord
[code]....
Obviously the text is not really located on the panel, but looks like it as it's drawn on top of the panel. So, when the panel or form that the panel is attached to moves, I lose the text. I though I could just call back to writing the text when the panel/form arrives at the correct place, while clunky, it works to a degree. I was hoping there was a better way of doing this, so that the text doesn't disappear when moving controls and I don't have to make repeated calls to the same drawing text over and over and over...
Edit: Should probably add that there will be 5 different panels each with their own custom drawn text, and all 5 need to move at the same time...
I have been looking through the code bank and i cant find anything that is helping me with my problem what i have is a print button that when clicked it goes to my print preview page, then i can print the file. i have got all the other controls on my page to display correctly using this example
e.Graphics.DrawString(sType, New Font("Arial", 10, FontStyle.Underline), Brushes.Black, 110, 650)
but how can i get my ListView header and content to preview on the page as well. my listView has 5 columns and i am using the PrintDocument control.
I have been having problems getting a vb.net app to have the same responsiveness to drawing and manipulating graphics as I had with vb6 and the API. In my journeys here at this forum and elsewhere, I understand that GDI+ is pretty much a gonner, and that other avenues should be explored. For instance, I have been doing my initial research into WPF and it seems that maybe it would be a more natural shift from GDI+ than moving to DirectX or OpenGL.
I'm creating a custom form that is composed of a inner stroke, outer stroke, and rounded rectangular background. When the form is initially drawn its drawn fine without errors but once i re size it, the old form is still drawn and the new form is drawn below it but once i minimize the form and restore it, it goes back to normal (only the new form is being drawn).
I have an imagelist control in a usercontrol I made. I would like to create a property for this usercontrol, to select multiple images (in an 'openfiledialog'), and adding them to the imagelist inside the usercontrol. So, what's the type of this property? Public Property thelistofimages as [?] It should be an array of images I guess. And then in the 'set' of the property it would add all the images to the imagelist.
I'd like to make a simple VB utility to resize images using vb.net. I am having trouble figuring out what vb class to use to actually manipulate the images. The Image class and the Bitmap class don't work.
I am trying to draw a bus route as a simple sequence of lines. Nothing fancy. But instead of lines, I'm getting wedges. Initially I was fine with this, because the wedges sortof look like arrows and always face towards the second point. But now I want to improve the look, and the wedges are becoming a big problem.
My suspicion is some sort of floating-point issue due to the graphics transform (lat/lons are fed in and the transform turns them into x/y on the bitmap [assuming lat/lon is euclidean is accurate enough for my purposes], so the scaling is several orders of magnitude).
Screenshot:
It actually kind of looks like the line was split into two triangles but only one of them was drawn.
Relevant Code (note: drawing is done asynchronously, which is why I'm creating a bitmap):
'-- Creating the transform --' Dim bitmap = New Bitmap(Math.Max(1, PictureBox1.Width), Math.Max(1, PictureBox1.Height)) Dim g = Graphics.FromImage(bitmap)
[Code].....
Using DrawLines instead of DrawLine solves the issue (but why?) Increasing the pen thickness makes the issue go away (but the lines are too thick) Zooming out (increasing lat/lon view window) makes the issue go away, eventually (but I want to zoom in!)
I have 1 image in picturebox. Now I draw some rectangles. I'm trying clear the image (only rectangles and left the image) without success.
Private Sub btnImageSelection_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnImageSelection.Click Dim intImages As Integer = 0 Dim intImagesLine As Integer = 0 Dim intImagesColune As Integer = 0 picImage.Image = PictureBox1.Image [Code] .....
The cycles for is for show the rectangules and works fine. but i.Clear(Color.Blue) The image is clear but the rectangles are showed and then unshowed.
I need to make a basic drawing program in VB that can do three things:
"Draw" with a brush of some sort Clear the screen Perform a flood-fill (paintbucket action)
I decided to do the first two tasks first, and got them to work, but the third task completely eludes me. Every way I try seems to pile on exceptions, and every flood-fill algorithm I find seems to require a bitmap, rather than a Graphics() object. Is there any way to accomplish a flood-fill using a Graphics object, or must I restart the project using a bitmap?
How can I increase the pixel size of a Graphics like in an image-editor?Goldfish64 - Please remember to mark any replies as answers if they help and unmark them if they provide no help.
I am drawing a bunch of shapes on a form and I want to relegate some of these to a subroutine other than Form1_Paint().The form has the DoubleBuffered property set to TRUE.All the shapes that are drawn by an external sub get overwritten:Code:
I have several picture boxes on a form (frmMain).My question is, how do I paint a point on a particular picture box at the location specified by the coordinates of the current mouse position? The snippet below shows defining some canvases and pens. But I'm not sure how to capture the mouse position when the mouse is over a particular picture box and how to paint the actual point at that location.[code]
IGraphics and drawing and invalidating thing.I have improved, that I can tell. I won't explain everything, so here's the essential:Technically, my application will let you draw a rectangle on the form. You click, drag, and boom, a red rectangle is there. This rectangle will disappear when you start drawing another.I got that working.But my problem is performance. You see, obviously I have to update, invalidate and paint my rectangle every time the mouse moves while it is in "drawing mode". I do that every time the mouse's position changes.And that is quite a big deal. Every time the mouse's position changes? That's a lot of invalidations and redraws for a decently-sized rectangle!I thought of skipping some mouse movement, like only update every 5 coordinates moved or something. But that would render my goal quite inaccurate.I already invalidate only the regions necessary, that I can tell.
I'm trying to make a custom combobox from scratch that multiple instances will share the listbox that holds the data on. I'm trying to draw the button face manually using GraphicsPaths and pens and brushes, but I'm having a few issues with it:
1. How do you draw that down arrow glyph in a way that doesn't look like a two-year-old sneezed on it? I'm having problems with the shape looking like the traditional one.
2. How do you position the listbox that contains the data in such a way that isn't bound by the containing form's render window?
3. I've tried to make the background look different when it has focus, but the OnPaint seems to think it always has focus and always makes the background the "focused control" background.
Im using VB 2005 express edition. Im trying to draw rubber band lines and rectangles using controls like buttons in one form. My problem is, i did the rubberband lines and rectangles on diff forms.Here's the snippet code for rubberband rectangle:
Code: Private Sub MyDrawReversibleRectangle(ByVal p1 As Point, ByVal p2 As Point, ByVal dashed As Boolean)
I am coding a reversi game for my computer programming class and I need help with something. I have a list of all the systems.drawing.graphics brushes in a Combobox and I want the user to be able to pick their color. So I have the list of colors I just need to make it so I can set the color the user picks to the brush that is for his team I guess you would say.
How to implement resize begin and end on controls the way a Form does. I had the idea that this can be accomplished using windows messages API (WM_ENTERSIZEMOVE and WM_EXITSIZEMOVE) but most of the samples I've seen so far are for windows. The reason for this is because I have a control that needs to re-render an image. The controll is inside a split container. The split container has only the Resize event. Is there any way this can be done?