Interface And Graphics :: GetDIBits : Return The Pixel Positions In The Image At Which They Are First Located Adjacent To One Another?
Sep 24, 2008
how I could search a given bitmap, say "test.bmp" or a printscreen, for two pixels that are next to each other and that have specified color values? The colors are: &H486596 and &H213D66. I then want to return the pixel positions in the image at which they are first located adjacent to one another. I'm only after the first instance of the occurrence. I wish to use GetDIBits as I hear that it's quicker. So I want to find the first instance where the color value for pixel (x,y) = &H486596 and (x+1, y) = &H213D66.
I would like to create a pixel viwer (i.e. zoom into a picture to view the image's pixel information - Similar to windows paint or Photoshop). I have created an image zooming code, but it enlarges the image and sadly, doesn't show the blocks of pixels I was hoping for.I have thought of several ideas, but each worse than the next. As an example, re-create the image, increasing each pixel's area based on the zoom-level. But I can tell already that this process would be slow and judging by photoshop (or paint) there is a quicker method.
Ive been working on creating a side scroller game, and the back color of my pictureboxes needs to go. when transparent, it shows through the program and onto whatever is active in your Windows os(usually Visual studios).
I am trying to rip pixel color off of the background image picturebox( the level), and replace parts of the character picture box that show transparency with the level art. there may be poor logic in my code?
Heres my code:
Dim newImage As Bitmap = New Bitmap(PictureBox1.Image) Dim backImage As Bitmap = New Bitmap(PictureBox2.Image) Dim ximg As Bitmap = New Bitmap(PictureBox3.Image)
[code]....
not the best idea, but all i get is one color for all the level pixels placed in the new image, which is odd. any poor logic you see in this code that could allow the newImage.setPixel not to be 1 color? when i breakpoint, it is recieving different colors from the backimage.getpixel, but only putting one shade on for setpixel somehow. im not going for an accurate color read from the background yet, just wondering why im getting 1 pixel color for the whole picturebox background when being changed.
I need to write a code to find identical adjacent pixels in a bitmap image. It should work as the 'magical wand' in Photoshop. My images are always black and white (white background with car parts drawed in black). Given the x,y coordinate for a single black pixel in the whole image, the code should find (and paint with another color, say red) all other black pixels that are linked to that one, and so on, until all linked black points will be painted in red.
I need to write a code to find identical adjacent pixels in a bitmap image. It should work as the 'magical wand' in Photoshop.My images are always black and white (white background with car parts drawed in black). Given the x,y coordinate for a single black pixel in the whole image, the code should find (and paint with another color, say red) all other black pixels that are linked to that one, and so on, until all linked black points will be painted in red.This way, suppose that I have an image with 4 car parts drawed, then if I give the x,y coordinate of a black pixel, just THAT part to whose the black pixel belongs to should be painted in red. All other parts will remain black. Does it make sense?At the end, there are two pictures (before and after) to help understanding what I need to do to the images.I tried a simple 8-pixel adjacent approach for every pixel (starting on initial coordinate) but it turns out into a very stupid and endless looping algorhitm.
Does anyone have any code snippet on how to get the pixel color of an hwnd using GetDIBits and print the result as a RGB value? I used copyfromscreen method and getpixel but it cannot processes it in 1ms timer interval.
I am currently creating an app and i want to be able to get the colour of a pixel, but in a picturebox.Example: I click anywhere in the picturebox and it will give me the color of the pixel I clicked.
I am developing a software that would scan the image in a picturebox and obtain the rgb values of each pixel in the image and convert each rgb values to HSL values. I am using vb 2008 express edition. I am still a student. All I have done is to obtain the image in a file and paste it in the picturebox. Below is my code. I dont really know how to start with the process of obtaining the rgb values of each pixel and converting them to HSL values and averaging the HSL value.[code..]
I made a graphics program in VB6... I then wanted to remake it in VB.NET (I believed it would be faster).
To convert it I wrote both the VB6 and VB.NET versions from scratch side by side. What I have found it that the VB6 code is MUCH faster than the VB.NET program... which I can't understand... (Please note that when not rerendering it in VB.NET it is much faster than VB6)
Here is the VB6 code
[CODE]:...............................
How do you do this in VB.NET?
EDIT: Also... why do I have to multiply Me.ClientSize.Width by 3 for it to be the right size... it doesn't seem to add up.
EDIT2: The smaller the radsize the more efficient VB.NET is compared to VB6... so perhaps it has something to do with the setpixel in VB.NET
Apologies as this has probably been answered a million different times a million different ways already. I'm trying to control the mouse. I wish to move the mouse to a given pixel position (x, y) and cause a click. I don't want this to be limited within a form, as I want to control another application. I'm using VB 2005.
I load my picturebox with a jpeg. If I put my DrawObjects() sub into picturebox paint event.When ever a picturebox.refresh or picturebox.visible = true (vb.net seems to draw my DrawObjects() first, then load the jpeg Image over my drawing - erasing drawing) Is there a way to get the picturebox to redraw the jpg image first then draw on it, in picturebox paint event?
I have an application that downloads a .jpg snapshot from an IP camera, writes it to the server hard drive, attaches it to an email and sends it out to my users. Pretty simple until one guy had to mount his camera upside down and that's how he received the image via email.
It gets a bit annoying after a while, so he asked me if I could rotate it 180 degrees before attaching it to the email. I have absolutely no idea - hence my post. The app is on a hosted ASP.Net v3.5 web server.
I'm creating a Image viewer and was wondering if anyone could help me with resizing an image, and converting the image to grayscale? My knowledge of visual basics is very limited so any code snippets.I am wanting to resize the original image to a 3 x 3.
I'm using below code 2 add image into a picturebox during the run time. i could add image but when i clicked the picture to make it become smaller, the picture quality is blur which not as the initial picture.
how do i change the picture inside a picture box.I wanna make 5 dice that change when you press roll.. the number generator is easy i just wanna use graphics rather than a label to display the numbers.
anyone know how to do this, but wit a browse for folder aspect..like i open up my browse for folder window, select the folder i want and it displays the .png file in picturebox..i'm trying to figure it out..here is what i have so far..i have it setup where i'm opening up a folder and loading certain files in my checkedboxlist..but i also want a .png file that is in the subfolders(the only .png file in the entire directory) to be displayed in the picturebox..but the folder is going to be changed depending on which folder is selected..so it can't be a set directory or path..basically has to change like the checkedboxlist.
I am trying to draw an image from a MS Access database by use of e.Graphics.DrawImage(New Bitmap()). In my database Row 0 Item 1 holds the path to the image I want to draw.
My current code looks like this:
Code: Private Sub pnlStart2_Paint(ByVal sender As Object, ByVal e As_ System.Windows.Forms.PaintEventArgs) Handles pnlStart2.Paint e.Graphics.DrawImage(New Bitmap(ds.Tables("Track1").Rows(0).Item(1)), 3, 3) End Sub
When I run my program I get the following message in my code: Illegal characters in path how I can draw the image from the database?
What am i doing wrong on this code? im trying to get my form into a jpeg picture, but everytime it only saves a black screen of what im doing
Code: Private Shared Function BitBlt(ByVal hdcDest As IntPtr, ByVal nXDest As Integer, _ ByVal nYDest As Integer, ByVal nWidth As Integer, ByVal nHeight As Integer, _ ByVal hdcSrc As IntPtr, ByVal nXSrc As Integer, ByVal nYSrc As Integer, ByVal _
I am trying to verify that an image has been loaded into the picturebox1. I am loading the image from the web and need to verify it has arrived before I can save it to disk. If I save it to soon I will save nothing and that will crash the app. I have tried to use 'if PictureBox1.image = nothing then' ... 'End If', but that isn't a valid check. I can obviously not check picturebox1.image if it is empty or has an image.
So the question is, how do I verify that the file has finished loading?
I am trying to incorporate in my vbdotnet application a form in which I would like to make a thumbnail from an image. So what I have is two picture boxes, one with the source image and the other with the destination image, I would like to crop the image from picture box 1 and display it on picture box 2, but the way I wan to crop it is not giving the coordinates of the selected area box but to simulate a selection area box in which the mouse can move the box and select the area of the picture to be cropped. This selection area box would give me the coordinates i need in order to proceed the cropping. The problem is I don't know how to create this selection area box. It is like doing the cropping on a graphic design software like Macromedia Fireworks, Adobe photoshop, even paint.
I vagely understand how to edit an image using Graphics. I can rescale an image using scaletransform but I want to be able to use a dynamic scale i.e., given an image with (x,y) coordinates, I want x_new = x_old + y*Factor so that when the image is stretched one end is stretched more than another.
I start some new project and i finding some way to save image from webbrowser to file. I can find url and get file. But i need cached file from webbrowser, bacause its generated :/ . I make lot of googling but no result..