Interface And Graphics :: How To Obtain Rgb Values For Each Pixel And Converting Them To HSL Value
Nov 1, 2009
I am developing a software that would scan the image in a picturebox and obtain the rgb values of each pixel in the image and convert each rgb values to HSL values. I am using vb 2008 express edition. I am still a student. All I have done is to obtain the image in a file and paste it in the picturebox. Below is my code. I dont really know how to start with the process of obtaining the rgb values of each pixel and converting them to HSL values and averaging the HSL value.[code..]
I would like to create a pixel viwer (i.e. zoom into a picture to view the image's pixel information - Similar to windows paint or Photoshop). I have created an image zooming code, but it enlarges the image and sadly, doesn't show the blocks of pixels I was hoping for.I have thought of several ideas, but each worse than the next. As an example, re-create the image, increasing each pixel's area based on the zoom-level. But I can tell already that this process would be slow and judging by photoshop (or paint) there is a quicker method.
I am currently creating an app and i want to be able to get the colour of a pixel, but in a picturebox.Example: I click anywhere in the picturebox and it will give me the color of the pixel I clicked.
I made a graphics program in VB6... I then wanted to remake it in VB.NET (I believed it would be faster).
To convert it I wrote both the VB6 and VB.NET versions from scratch side by side. What I have found it that the VB6 code is MUCH faster than the VB.NET program... which I can't understand... (Please note that when not rerendering it in VB.NET it is much faster than VB6)
Here is the VB6 code
[CODE]:...............................
How do you do this in VB.NET?
EDIT: Also... why do I have to multiply Me.ClientSize.Width by 3 for it to be the right size... it doesn't seem to add up.
EDIT2: The smaller the radsize the more efficient VB.NET is compared to VB6... so perhaps it has something to do with the setpixel in VB.NET
Ive been working on creating a side scroller game, and the back color of my pictureboxes needs to go. when transparent, it shows through the program and onto whatever is active in your Windows os(usually Visual studios).
I am trying to rip pixel color off of the background image picturebox( the level), and replace parts of the character picture box that show transparency with the level art. there may be poor logic in my code?
Heres my code:
Dim newImage As Bitmap = New Bitmap(PictureBox1.Image) Dim backImage As Bitmap = New Bitmap(PictureBox2.Image) Dim ximg As Bitmap = New Bitmap(PictureBox3.Image)
[code]....
not the best idea, but all i get is one color for all the level pixels placed in the new image, which is odd. any poor logic you see in this code that could allow the newImage.setPixel not to be 1 color? when i breakpoint, it is recieving different colors from the backimage.getpixel, but only putting one shade on for setpixel somehow. im not going for an accurate color read from the background yet, just wondering why im getting 1 pixel color for the whole picturebox background when being changed.
how I could search a given bitmap, say "test.bmp" or a printscreen, for two pixels that are next to each other and that have specified color values? The colors are: &H486596 and &H213D66. I then want to return the pixel positions in the image at which they are first located adjacent to one another. I'm only after the first instance of the occurrence. I wish to use GetDIBits as I hear that it's quicker. So I want to find the first instance where the color value for pixel (x,y) = &H486596 and (x+1, y) = &H213D66.
I'm creating a Image viewer and was wondering if anyone could help me with resizing an image, and converting the image to grayscale? My knowledge of visual basics is very limited so any code snippets.I am wanting to resize the original image to a 3 x 3.
Apologies as this has probably been answered a million different times a million different ways already. I'm trying to control the mouse. I wish to move the mouse to a given pixel position (x, y) and cause a click. I don't want this to be limited within a form, as I want to control another application. I'm using VB 2005.
I'm drawing polygons,lines,etc. and I have to have the points of each precise - up to 12 decimals. Since a Point only takes integer values, I'm not sure how to handle scaling. I have a working user control, but rounding the decimals so I can put them into points is causing incorrect calculations (area, ect.).
I am working on a Windows application written in VB with Visual Studio 2005. I have a number of fields where the user needs to enter currency amounts. I am using a MaskedTextBox with the following currency mask. msktxtAssessedVal.Mask = "$ #######.99"
The problem that I am having is that when the users type in the value, the cursor always starts at the leftmost position and appears to force as many digits as the mask. The typical data values can vary anywhere between 9,999,999.99 and 20,000.00. If the users do NOT have a value that has 7 digits left of the decimal point, they need to move the cursor to the correct position before they start typing in the value. These users are used to quickly typing in their data, then tabbing to the next field so the current behavior is not acceptable. We previously used a ComponentOne MaskedTextbox, however, their controls now are no longer free and the boss will not pay!!!
Does anyone know if there is a way for the maskedtextbox or any text control to detect where the user types the decimal and format the data accordningly?
This program using Visual Studio 2010, WIndows Form App I want to create a program which need RGB value from an picture in PictureBox But it has an error, NullReferenceException was not unhandled
The code Private Sub PictureBox1_MouseDown(ByVal sender As System.Object, ByVal e As
Im working on a project that needs to print a report of one client.Everything went smooth untill i came across my multiline input text data.When i display it in the PrintPagePreview the text go's outside my page. Even when im printing it only the halve of my text is displayed. I googled and looked everywhere but i can't get a clear fix for it.
I used to program with Visual Basic 6, so I have alot of old programs that I'm updating, plus I'm learning the new VB2008 methods. I'm writing a program that replaces the old "BitBlit" function which is no longer supported by Visual Basic 2008. It involves three picture boxes, one holds the sprite bitmap, a second holds the mask (silhouette) of the sprite bitmap, and a third has a background image.
drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.
I'm working on a design project where I have to use a Graphical User Interface that contains a drag and drop form. It consists of having a window dropped on a wall. Both of them are images to scale. I would like to know what kind of code I would have to use to show the x and y coordinates of one of the points of my window when dragged so when I drop it, I'm dropping in it on the desired coordinate of the wall.
Ok, I want to create a class that will handle a special rectangle graphic.In my form, I want to have two of these special rectangles. So, basically, I need two instances of that class in my form, right?I manage to initialize two, alright. But, how exactly am I supposed tomanage drawing/graphics etc in a class, and the results to be displayed in my form?
I was wondering if I could elicit some tips on how to procede with an interface design approach.That is. What is a good way to go about establishing a "work area" where one can have multiple "floating forms" in this area.Can you have a form which occupies the entire windows desk top and the other forms "float" in this space? the "floating" forms would need to interact with each other where pressing buttons etc on them would affect other forms on the "workspace") Or what would be a good way to start accomplishing that? Or is there a better way to get the same effect?
I'm trying to make a .dll that contains a lot of basic functionality that a program can use. Currently i am trying to use interfaces to make a lot of this functionallity independend of the program using it but i hit a snag. The Basic idea is that a programmer will create his own object using the interface discribed in my .DLL file. Then implements those functions as he likes. He can then instanciate a controller (found in the same DLL) and sends his custom object implementing the interface to that Controller. The controller can then be started and will take over all the work. I do not know what type of object is send to the controller and idealy i want to program it in such a fashion that i shouldn't care as long as the object send implements that interface.In code I am trying to achieve the following: (quite simplyfied)
.Dll: Code: Public Interface MyInterface '<----Decleration of the interfaceFunction GetData() As Integer Function SetData(Data As Integer) end interface
[code]....
this propperly. I know that the second i set the interface adaptor in the Controller VS comes nagging that it can not be converted to a "MyInterface" Class. Obviously i am doing something wrong. I can change the datatype that the controller expects to the "MyController" type but that would completely ruin the whole idea of flexibillity. I am hoping someone sees what i am trying to do and can point out where i made the thinking error.
Is this where i would post a picture of my interface and get feedback on changes for easier use? If not is there someplace on this forum or any other forum to do this?
So I decided to make my famous tile selector project, but instead of drawing in a form's graphics, do it inside a tabpage.Well, I managed to get it working, but it seems to... flicker.Normally, setting the form's DoubleBuffered property to True would help a lot there, but apparently, the tabpage has no such property.
When I invalidate the tabpage, I draw two images and fill one rectangle.Following past advice, those two images were created before, just once, and are stored in a variable so I don't create them every time I invalidate the tabpage.
I am new to .Net Programming and would like to know if Reflection is suitable for traversing an Object to discover Collections within an instance of a class. I am working with the Microsoft.SqlServer.Management.Smo Namespace.
The plan is to connect to a database, determine what collections exists, then for each of those collections, if the Collection exposes objects which implement the IScriptable Interface, generate a script for the object.How do i do the following (This is pseudo-code as I am seeking assistance with using reflection or some other method to do the following)
[Code]...
I would like to enumerate all objects in db with one function if possible
1. Is there either a program or a way of using vb.net where I can load an image and get a reading of every hexadecimal value for every pixel location in the image? Quick example, sometimes, I'll load an image into Microsoft paint and I try to determine which colors are being used in certain locations of the image but all I can do is guess.
2. If it is possible (especially using vb.net), is there a way to build an image by manually coding hexadecimal values for every pixel location, then, saving the image? The thought here is that I can build my graphic and then try different color schemes until I'm happy with its presentation.