I'm working on creating a very simple dice game for class (not for gambling purposes). The users has already entered their total amount of money, and are are able to wager for every round. We were supplied with 6 different picture files to represent the 6 sides of the dice. It will be located in the C:\Temp folder, and after the user clicks a play button, the form (frmDice) will appear, which has two pictureboxes(pbDice1 & pbDice2) located on it.
I have placed several PictureBox Images of different colored dots(which represent lights) on an image of a Christmas Tree. I can make the lights randomly flash using a randomGenerator and a Select case statement. However, the code is very long. There are 67 lights on this tree and the code is 71 pages long. There has to be an easier way to do this. So far I have tried the following with two images of lights just to see if it would work and it does not work:
How do I load game images without a picturebox? (like in a game)I need them to be movible with the arrow keys. I am using a windows form, in VB 2008 express.
I have a picture viewer with listbox,listview,picturebox. I used code snipets and modified them for about 3 weeks now. It works pretty good too i think. But when i add images as thumbnails to my imagelist from openfiledialog i can only add about 75 images any more and i will get a out of memory error. Or if I add say like 50 twice the second 50 added will have the right names but not the right image. My question is. Is there a way to load some images pause then load some more by code for about 250 images so that the loading could clean some memory? And or code where i could add aditional images to the imagelist? And i just cant stop trying to get this Picture viewer to work right.
How do I use a ObjectListView to show all the images in a image-list ? In the home-site of ObjectListView they have shown how to do this in C# (I am not that good with c# and delegates). But I can't get it to work in VB.net.
As you see the code given below is not very useful. Is it possible to shorten the code. Mousewheel back and forward give the same result (next image). Keydown cannot be configured.
Private Sub Images_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load count += 1 If count + 1 > ImageList1.Images.Count Then [Code] .....
I have about 100 PNG images stored in a Resource. Sometimes I need to have the same images in an ImageList, but I do not want to store the images twice in my application, so I add the images from the Resource to the ImageList during runtime when I need them.
Is there an easier way to do this than having 100 lines of code, like the small example below?
i'm in the need to add two images to an imagelist of a button. The problem is that when i try to use the code here below : Public ImageList1 As ImageList
I'm in the process of replacing ActiveX ToolBar / ImageListwith the Toolbar / ImageList provided with the VB .Net 2003. The Bitmaps that were used originally to populate the imagelist are nowhere to be found.Is there a way to extract the bitmaps that are in the old imagelist back out to a .bmp file that can be used or to the new ImageList?Is there a way to extract bitmaps that have been placed in a PictureBox?
The code given below works fine. The only problem is mouse wheel/keyup cannot be used after the TOP image is displayed, it fills the keyboard buffer. Then I have to wait awhile to use wheel/keydown. Also the images after wheel/keydown goes beyond last image. It should stop at the last image like it stops at the first image. Code courtesy of Geek On Demand.
how can i do it so the same image doesnt get repeated more then once. so when two of the same images are already picked, it goes on to select a different image until there are pairs of everything. This is my code
Quote: Dim intPic As Integer Dim rand As New Random intPic = rand.Next(0, ImageList1.Images.Count)[code].....
I am using Visual Basic 2008.I am trying to code a simple "show and hide" game where pictures are generated behind a buttonThese pictures need to be generated randomly from my resources. i have got as far as declaring the random number, but am having problems with using a image as avairible which can then be used in a picture box. i have tried "image" but i am having no luck!
I have 22 images and I am trying to add them into an array and then assign them randomly to a button so when the button is pressed it will change to the assigned image. Also is it possible to randomize the array.
How to make the picturebox appear randomly? And, when i click on them when it's is appeared, the score will +1? this is Whack-a-Mole, sorry that i don't know what this game's name. Can you tell me how to make the picturebox appear randomly and disappear after a short moment(0.5 sec something). And the game total time i would like to have about 1 minute.
My app has scrolling images in the background and a picturebox on top. The image in the picturebox has transparent parts. How can It so that the transparent parts show whatever is belo the picture box, not the form background? I have tried taking screenshots and positioning them as background but this just freezes the app.
Dim ScreenSize As Size = New Size(154, 83) Dim screenGrab As New Bitmap(154, 83) Dim blank As New Bitmap(100, 300)
I need this for my program. There is "add images" button where you can load multiple images and those images should be show on listview after loading.I have been trying to make this but could not get it work.
I'm trying to update pictures boxes with images of controls stored in an imagelist owned by a control. The images stored in the control.imagelist do not showup in the picturebox. I'm working on simplifying the code to post, but for now could use help.If I store the image in a member variable owned bythe control it woks fine.Something to do with persistance of images in control owned imagelist? [code]
In VB6 I could embed a panel or picturebox containing controls or images within an outer panel or picturebox. If I moved the outer control then the embedded panel would move with the outer panel and stay in the same relative position, which is what I require. This doesn't seem to happen in VB.NET, the internal panel stays fixed in its location, even if I have pasted this panel within the outer container. Is there are trick to this or do I have to code to get the internal panel to move with the outer one? How does an internal container remain embedded within an outer one?
I want to be able to click a picturebox with an image and then load 3 other pictureboxes with images and then be able to click one of those 3 images and have it show in a bigger picturebox. How would I go about doing this? If its to confusing I will attach an example project I put together.
The title is simple and to the point: I have two images, same dimensions that I want one to fade in over the other. How do I do this without locking up the GUI?
was just wondering what i have to do to create a save button that actually works. i have a form with a picturebox. i want to create a save button called btnsave and when an image is in the picture box the user can click the save button and it will save it to a location of my choice example c drive. and the other question is how do i get the saved files to name its self in numerical order. for example: image1, image2, image3, image4 and so forth.