I'm trying to create an image for printing and I know what the dimensions of the image (Bitmap object) is supposed to be in Inches but the Bitmap uses pixels so how would I define it's size to the number of pixels per inch?I do know what the printer's DPI is too, I'm able to get the horizontal DPI and the vertical DPI (which is 99.99% of the time always the same)
how can i create a monochrome bitmap from a semi transparent bitmap in vb.net? the bmp is for a transparency mask image for an icon i'm trying to create with the CreateIconIndirect API function.
i'm using vb2008 .Net3.5, but i would prefer an answer that would also work in vb2005
I want to know how I could create a bitmap from scratch with no images to start with.(I would say need. but than you would think this was for some sort of school project and it's not.)Basically, what I have is an image which is perfectly square in shape and has a black border with a black x going through it, what is not black is white. What I'm looking to know is how to take that small image (50x50 pixels) and make an image based upon those by placing them in X Rows of X amount. I'll make a couple example to show what I mean.(X's represent the 50x50 image.
I'm using the following code to create a bitmap from a webbrowsercontrol that is located just off-screen (not visible to user, but control is "visible") Does the CopyFromScreen method work for something that is not ACTUALLY displayed on the screen?
I checked the values of p.X and p.Y at runtime and they are correct, but my "img" does not reflect the portion of the "Screen" i'm trying to capture.
Not sure what I'm doing wrong here, or if CopyFromScreen will still work if my control is outside of the bounds of the primaryscreen.
vb.net 'This is set at FormShown time 'Position the browser off-screen Dim wbPoint As New Point(Me.Location.X + Me.Width - 50, Me.Location.Y)
I've been reading a bunch of tutorials on Drawing in VB.Net, and still am reading them, but I have a question which I know I'll need to ask sooner or later:
How can I create a 4000x4000 size bitmap, and then draw a pixel at a certain coordinate on a bitmap? Like say I want to draw a BLUE pixel at coordinate X = 3000 Y = 3450. How could I do that?
how can i create an icon (with transparency) from a bitmap?
i've tried this code, which i converted from a create cursor function which worked ok with transparency. i'm guessing its the IconInfo hbmMask + hbmColor properties?
#Region " CreateIconIndirect" Private Structure IconInfo Public fIcon As Boolean
I am trying to convert from a text file to an image(bitmap) file. For example, test.txt: 01 23 34 56 78 90
[Code]....
The first step will be reading the data, so I created some VB codes:
Dim openFileDialog1 As New OpenFileDialog() openFileDialog1.Filter = "Text Files (*.txt)|*.txt" openFileDialog1.Title = "Select a text File" ' Show the Dialog.
' If the user clicked OK in the dialog and ' an image file was selected, open it.
If openFileDialog1.ShowDialog() = DialogResult.OK Then ' Open file. [Code]...
The second step will be converting the data to some data format which can be used in a bitmap image. This part is making me confused. Some codes I made is listed below:
I'm using Bitmap to show picture box like slideshow using Timer. For each timer interval, I've to go for new instance of Bitmap, there System memory increases to 1MB, How to resolve this, 'BG is picture box
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tic Dim img As Bitmap
img = New Bitmap(System.Drawing.Bitmap.FromFile(FileIO.FileSystem.GetFiles
I am trying to create bitmap with my text and transformation. I am sure that there is no error in my code. Because this code is worked previously. Here is my code.
I have a grass image located here in my directory. I want to just create a Bitmap, but I am getting an error. (Parameter is not valid.) Immediate Window: A first chance exception of type 'System.ArgumentException' occurred in System.Drawing.dll
I was wondering if it is possible to get a bitmap from a gfx... I am painting straight to a panel in the paint method I DO NOT want to have to paint to a bitmap then return that bitmap then paint this bitmap on the panel - as this is a lot slower I am doing this as i need to obtain a bitmap sometimes (if the user has requested it) 1/2 way through a draw eg the user says i want the picture after it has drawn the 3rd curve (just explaining why I want to do it this way)
I borrwed some code to capture a image with the onboard Web Cam of my Laptop. It works fine, but is is saving the image as a Bitmap, how can i convert the image to a JPG file? [code]
I have made an application with a client, server and listener. The server is a console app and the other two are Windows Forms Applications.
Basically i am using a Network Stream to send messages from the client which go through the network to the server which bounces them to the listener which then reads the message and tells the app what to do. (For example if i sent "shutdown", the listener would read it and then execute "shell(shutdown -s)".
The messages are sent like the following SendMessage("shutdown") but when i use a screen capturing API and send from the listener to the client like so SendMessage(background) i get the following error:
Quote:
Value of type 'System.Drawing.Bitmap' cannot be converted to 'String'.
I've been looking around on the internet for something to do this, but I have not found anything straightforward. Can anyone help? I just want to draw an image that pretty much "Highlights" an area in a bitmap. Anyone know how to do that?
I am attempting to create a class library that can either search a bitmap to determine whether or not it contains an exact match to a second bitmap or if it contains a partial match. Currently it only returns true if i search the image for itself or if the sensitivity is below around 15%, even when i search with an image that i know should return true. The images I am using are simply a screenshot saved in paint and a section of that first screenshot also saved in paint. Here is my current .dll coding for VB 2008 Express
I am trying to get a small bitmap from a larger image. something like
Dim bmp As New Bitmap(PictureBox2.Image)
However this just gets the entire picture not just a portion of it, I would like to do something like this where I can specify the starting and stoping points
Dim bmp As New Bitmap(PictureBox2.Image, StartX, StartY, EndX, EndY)
I would also like to take these smaller images and paste them into a single larger image. Is there any way to paste it in starting a a certain point. Such as
I have a small 10px by 10px image, and I want to use VB.NET to find out if that image is (an exact) part of a larger image.I thought a method of doing this would be to lock the bits of the larger image into memory and then loop through each pixel in the image and for each pixel, I could take the 10px by 10px section which is down and to the right of that pixel.. and then compare it to my smaller image.
This is the code I have so far:
'Lockbits of larger image to memory Dim bmp As New Bitmap(Image.FromFile(System.AppDomain.CurrentDomain.BaseDirectory() & "picture.bmp")) Dim pxF As PixelFormat = PixelFormat.Format24bppRgb
[code]....
when I'm looping through the 10 by 10 section and I find the R G B bytes for each pixel, how do I store this in my rawImage array so I can convert it to a back bitmap and compare it with my original small 10by10 image?
i am drawing a string to a graphics object in the eg below and then transfering it onto a e.graphics in the paint event of a panel... when doing this the font edges appear dodgey...
Here is some
Dim b As New Bitmap(100, 100) Dim g As Graphics = Graphics.FromImage(b) g.DrawString("Bla Bla Bla", New Font("Comic Sans MS", 18,FontStyle.Bold), New LinearGradientBrush(g.ClipBounds, Color.Red,