i'm currently using my computer as host and client.. i ran the program and the console application for the server started.. but how will i be able to run the form application for the client? can VS run 2 programs at the same time?
how to do socket programming in VB. I'm using VB.NET 2008 and i'm a novice but with a reasonable understanding of programming so I want to learn by examples and understanding it in a novice/intermediate point of view. Essentially, I want to create a simple TCP or UDP client that can connect to an IP and port and retrieve the stream for parsing of content.
I realize this is a broad question, but how do I recieve / send packets. I know what packets I need to send and what Im going to recieve, but I dont know how to send / recieve them.
I am facing problem in asynchronous socket communication.
1)I wanted to perform connect(from client to server) operation on enter button and send the data whatever client want to send and disconnect from server. And again client should get connect to server whenever client wanted to send data. this is the mechanism.
i.e how to reuse the socket.
2)Again Server should able to send the data to client.
i'm creating an Asynchronous socket programming in vb.net. i've utilised the code from Asynchronous client and server code frtom the following links:m a new user so could post only one link fully)When I try to connect the for more than one client the second client always waits until the first clientcompletes the call. i want the clients to accept calls at the same time
I've been making this project for our Major course in Networking Principles and Programming. Our project is an ATM System but with the use of Socket API. My partner and I chose VB.NET even if we're completely beginners.
We've researched about Socket programming in VB.NET, and we're glad that our Client-Server connection worked out. The problem is, our system contains many forms (Withdraw, Deposit, etc). We've researched the Google about Socket Programming in many Window Forms and unfortunately, we can't find any.
How can we be able to maintain the connection with many forms? Or do we have to create a new connection on every form? Is it better to create only ONE form for the client application perhaps?
I am using socket programming in vb.net to create a server client remoting application. The problem occurs when I use both the client and server in a win 7 box. It works fine for win xp or cross-platform communication (e.g. win xp to win 7). Below are the codes used at the client and server end:
am developing an application where a client send data to server (socket Programing) and the server recevices it and shows it to the user through a list view but the client can send the data any time they want and it should show on the list view automatically... So i have put a timer and in tick event i have written the code like this the below code is working fine in onload event but then only once the client can send the data to the server.
Imports System.Net, System.Net.Sockets Public Class ServerForm Private serverSocket As Socket Private clientSocket As Socket
[code]....
for the first time, when I click on Connect, it is going to connect to server as well and also it works if you click on the disconnect. for the second time if you click on the Connect button, it gets connected but the disconnect button is not working.
Following is the code that I'm using for reading data over a .NET socket. This piece of code is run by a single separate thread. It works OK the first time, on the second iteration it stops at "client.Receive(buffer)" and never recovers from it. Initially I was using recursion to read data but changed it to iteration thinking that recursion could be the source of problem. But apparently it is not.
Following is the code that i'm using for reading data over a .net socket. This piece of code is run by a single separate thread. It works OK first time, on sencond iteration it stops at "client.Receive(buffer)" and never recovers from it. Initially i was using recursion to read data but changed it to iteration thinking that recursion could be the source of problem. But apparenlty it is not.
I need to include in my application that can receive connections from a client( or two).I am thinking, that I would like to have the clients send a "TelegramID" so that I may now how to process the code.Following the "TelegramID" would be a structure that would need to be processed.So far, I can use a single client and send just plain text but need some direction for my end goals.
i am a newbie in socket programming and remoting.May i know where lies the difference between the socket programming and remoting? Where do i start off to learn the basics of the socket programming?I haad a goo with the google search but unfortunately the search outcome results are a bit tough for me to understand
I'm writing a GUI-based app in VB.net that talks to a LambdaMOO server via telnet, sends commands to display the object hierarchy, then parses the output and creates a visual representation of the object hierarchy.So my question is: is there some kind of "telnet client" class for .NET to simplify the sending and receiving of data, or do I have to write my own using the socket API?
I have been struggling to find a solution for this problem. What I need to do is build a server application that accepts tcp client requests from different clients running on same port say:1003. I experimented by using asynchronous mode call backs etc. but it disconnects once connection is established and does not respond for further requests from the same client.
I wrote a Socket Client which will send the Socket Server some data and get some response from Server. This process will be running once in every 2 seconds.
Now what I need to know is How we can identify the connection lost between Server and Client?
I need this to be implemented in the Client side. If there is no connection then Client should automatically close the connection. Once the connection with the server is available in the next attempt it should connect automatically.
Below is my code, but when i send the message thru client socket i receive Specified argument was out of the range of valid values. Parameter name: size
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim serverStream As NetworkStream = clientSocket.GetStream() Dim outStream As Byte() = _ System.Text.Encoding.ASCII.GetBytes("0800822000000000000004000000000000000920092126012345001")
before you say something like "just search the forum for socket programing examples" I did and came up with things that were to complicated for me e.g multi threaded etc even a chat server that holds users names in a hash table i couldnt quite grasp so im asking if anyone can give me a few pointers maybe link me to a website that i havnt stumbled apon in my google seaches that contain infomation just about basic tcp server that recieves text strings no fancy users or anything like that.
I have closed the client socket using client.close() but netstat command shows the same socket in time-wait state.Because of this I am unable to reuse the socket..
my goal is to control the incoming and outgoing packets to a game server, to alert when a game round finishes the main code is this:
Private Buffer(65535) As Byte Private RawSocket As Socket Public Event PacketReceived(ByVal PacketBuffer() As Byte)
[code]....
this code works perfectly with XP (you can read both incoming and outgoing packets to the game server)... with Vista the same code displays ONLY the incoming packets....
i got a program thats checks IP adresses and their host names by loking at the ip adress, but 1.- sometimes one ping responds but i get a socket this is the code hello = its the ip (it gets the ip from a list from a datagridview list)
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim hello As String Dim sum As Integer
My code works fine under xp pro but not under windows 7 ?System.Net.Sockets.SocketException = {"The system detected an invalid pointer address in attempting to use a pointer argument in a call"}
I am using Async socket class to handle HTTP data. The OnRecieve event handler looks like this: Private Sub sck_onDataArrival(ByVal sData() As Byte, ByVal BytesTotal As Integer) Handles sck.onDataArrival Try Dim ms As New IO.MemoryStream(sData) Dim returnImage As Image = Image.FromStream(ms) Picturebox1.Image = returnImage Catch ex As Exception Debug.Print(ex.ToString) End Try End Sub
I realize this will not work because the byte array still contains the header information from the response from the server. How to strip this data without converting the byte array to a string. I need to strip the header response information and just be left with the image data and from there convert that data into a stream so the stream can be loaded into an image and displayed in my picturebox.
i need a little advice/help here. There is a particular scenario that is coming up and I am clueless as to how to go about it."I will soon have a lease line through which I will get realtime stock market data. This data will be available every second and it will contain prices of stocks. Now assume I am able to get that data on my local computer. How can I transmit data so that users can get that data through my software.
For e.g. assume it's 11 AM. Now if you select a stock e.g. Google, then my program should fetch data for google till 11 AM and also show new data every second or so with minimum lag. Something like a terminal where you see stock prices getting updates every second. In my case I need to get past data and show current data which get updated at short intervals."
Now I have a linux vps webserver which hosts my site. (I get one or two static ip free) What to do so that data goes from my local computer to my server and then my program (developed in vb.net) is able to get it and show it to end user. This whole system should such that its fast (real-time) and delay is minimum.
im trying to detect if the connection is still active upon trying to send or receive anything. Now I have checks in place if it's connected then it will send or receive however... it's saying it's connected when it is not connected... and therefore my program tries to send and receive and errors.
I am determining if it is ok to send and receive by using the Socket.Poll(-1, SelectMode.SelectWrite)
if it's true then im connected and data can be passed..This seems to always be true until I send something and it fails..How can I catch the socket not being connected before it fails upon sending or receiving?
I have been working on recoding a VB6 client/server application of mine and have run into a bit of an issue with storing the players location on the tile map which means I will need to rework the way I am storing the user connections. In my VB6 application I would store the user's numeric index/socket number/whatever you'd like to call it as the Key, however, in VB 2008 I can't seem to find where, or if, the numeric index is stored. If this isn't possible then does anyone have an example of how they store user connections using some numeric index as the key of a hashtable?
i try to transfer packets from the PC to the Mobile phone~ my PC is act as a Server and Mobile as a Client. My Mobile is successfully connect to my PC, but when i try to pass a packets from Mobile, it went failed without any error. The Server didn't receive any packets from Mobile. i had test my code on PC to PC and it's work fine. Anyone have this kind of experience?