VS 2010 PictureBox To Determine Items In Game?

Jan 21, 2012

[PictureBox] [PictureBox] [PictureBox] [PictureBox] [PictureBox].

All of them have no images. Now. I want to make an item editor for the game I'm playing. To edit the items, You have to place an ini file in the game's directory with the template below:

Quote:

[ItemSet1]
SetName=Set1
RecItem1=1028

[Code]...

And untill 6 - what after the = is the item ID. Each item has a unique ID for it (I have a list containg each item name and their ID).

Now what I want to do is: I have a listview on the left with each character in the game Image and Text. I also have a listview on the bottom with all the imgaes of each item and each text for the item.

I want to make it so when the user double clicks an item from the listview, It will automatically add it to the first picturebox (If it's empty). He can choose any item to add to one of the 6 picturebox's, When it fills one after one. When all the picturebox's are full, nothing will happen.

Now what I want is: How can I determine which "item" the user chose and according to that assign the item's picture to the picturebox, and then make a new ini file to set picturebox1's image's ID to RecItem1, picturebox2's image's ID to RecItem2 - and so on.

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I'm trying to create a small game in VB2010. The gameplay is as follows:

civilians would walk/stand in a room/street and suddenly an evil character would pop from the ground/wall. This evil character would suddenly vanishes too. So, the player has to shoot it to kill the character. The evil character, civilians, etc. would be random. Also, there would be sound effects too. That is the popping up of the evil character, it's voice, the civilians voice, etc. I'm trying to make it as simple as possible but without degrading the quality of the game play. I think, I could somewhat create the graphics for the characters, scenes, etc. and can get the sound effects recorded.

So, the difficult part is,[ ] how could I make it a smoother for playing the game ?
[ ] what would be the best way to do animations ?
[ ] Creating a GIF and placing it in the picturebox and moving it ?
[x]how to play the music in background and at the same time play sound effects on certain instance ?

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Concentration Game VB With PictureBox Showing Pictures

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The project: As one of the projects for my Advanced Visual Basic course, I'm implementing a Concentration game very much like this project:(url)

The issue: I've got most of the logic working but I'm getting really weird behavior when I flip the cards. The first one flips fine. The second one is *supposed* to flip and hold for a second (I use a Thread.Threading.sleep(1000)) then flip back to covered if they're not a match.

For some reason, if they don't match it never flips the second card over so that you can see the picture underneath. It evaluates correctly but if the pics don't match, you never get to see the 2nd card.

Secondary issue (not as critical): At lines 67-79 there are some bits of code that are commented out. I'm trying to use a For Each loop to go through all my picture box controls and assign them to the array of structures and then assign the cover image without having to do it one at a time. It would save me about 250 lines of code and help me to still respect myself in the morning.

In addition to including my code, I will upload a copy of the entire project folder in case anyone wants to compile it and see the behavior for themselves.[code...]

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I've tried so many ways to get rid of picture boxes for my space invaders game, yet it's not working. The bullet hits the alien, the alien goes invisible (which it should) but it doesn't go to a new location or get disposed. And the bullet then intersects with it again but because it's invisible the user just see the bullet reset out of no where and the score gets added which it shouldn't.

Code:
If Bullet1.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet2.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet3.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet4.Bounds.IntersectsWith(AlienArray(0).Bounds) And AlienHitArray(0) = False Then

[code]....

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[Code]...

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Here is the Code I have This is the Sub that I have to create the Pictureboxes...

Code:
Private Sub CreatePictureBox(ByVal name As String, ByVal x As Integer, ByVal y As Integer, ByVal height As Integer, ByVal width As Integer, ByVal picture As String)
Dim PB As New PictureBox

[Code]......

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This is what i have now. Attached project (with "graphics") without .exe files and all code is also below. Also an image of what it looks like below.

CODE:

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Private Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click
Dim tool As String

[Code]....

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[Code]...

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Code:
Private Sub Place()
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[CODE]..........................

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Anyways would be nice if it was as simple as:

OS = humhum
and the if else
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vb.net
Public Class Person
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Public Property Name As String

[code]....

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