I am making an application that randomly generates numbers. I then have to find out if those numbers are even or odd. Then place them in the corresponding array ( EvenNumbers() or OddNumbers() ). Then display the random numbers array then the even and odd numbers array. I am up to the point where I have the generated numbers and can tell if they are even or odd, but can't get them into an array. I am trying to do it like this....
What's the fastest way to randomly generate numbers, either randomly or simulating random? I don't really need a true random number generator, it would be acceptable to simulate random. I tried other random simulation methods but none were faster than this. Here's the fastest way I have now:
I'm trying to make a Bulls and Cows type game, I was able to do it fairly easily with javaScript, but VB is killing me. I can get the array 5 slots long with random numbers, unfortunately they're all repeats. when I try getting no repeats I run into infinite loops, exponentially increasing array lengths, and just plain old arrays with 5 numbers randomly generated, but with repeats.
I'm trying to do this with loops, in JS I did it using regular expressions
Here's an example of my code.
Public Class Form1 Dim intRand(0) As Integer Dim RandomClass As New Random
i want to generate random numbers which will be put in an array and displated in a grid. the user has to provide a lower and upper bound. method overloading also has to be used in order to generate the numbers
So how would I use .next (random numbers) to randomly select something from a list of numbers but it can't repeat the number?I could do:
dim num as integer dim r as new random num = r.next(1,5) if num = 1 then elseif num = 2 then etc.
That wouldn't work because it would repeat.If I donwload someone's game can I disect it in VS? :0 I tried going to open project, then I went to the folder and clicked open. It brought me inside of the folder so I tried to open the game but there is no form1 there. It says the games name then .exe in the explorer-like thing in the top right?Also, how would I have a value or something in a label and access it from a button.
Example:This is in a label.
Dim number as Integer number = 0
Then in the button do
Label.number = 0
How would I do something like that? I want to use that a lot as I did in a different language.
I have just about completed a .NET project to write a program to randomly select numbers for a Bingo caller. Over the last month or so Ive learned a lot about .NET but heres something that I consider to be odd and maybe one of you guys can offer an opinion.
One of the features of calling Bingo in a small local club is that callers often use little sayings to accompany certain numbers, I expect youve all heard of (say) All the sixes, clickety click for 66 or 5 and 9 the Brighton line for 59 etc. My little program gives an option to incorporate these with a prompt for the caller that can be edited outside of the program. One of these conventional sayings is used when a number is reversed 12 followed by 21 or 45 followed by 54 for example, when the caller might call (say) 1 and 2, one dozen, number 12 And the other way round 2 and 1, twenty one.
So, I programmed in a bit of code to detect this and to over-ride whatever might otherwise have been the quote with And the other way round and set about testing it. Ive been through literally dozens of full 90 calls watching for the occurrence of a reversed number, spent a few hours doing it, and not once has it occurred which is to say the least, unusual.
So, Im wondering about the Rand Function, could it be that it isnt possible for a reversed number to be selected? Just so you know, I randomly pre-select the order of all 90 numbers, I fill each of the 90 elements of an array with a random number first checking that the number selected hasnt already been stored, if it has, I just get the next random number (and check that too of course), but I cant see how that could prevent reversed numbers being selected, especially in light of the fact that frequently it's not the 'next' number that's used.
I have to make a card game called SNAP. The point of the game is that two players will flip their card and if they match then one of them have to call out snap. The first one to call out snap gets the card.
I'm having trouble on getting the cards to generate randomly but match every now and then.
how to do this certain section of it. I want it to take a group of first names and randomly pair one with a last name randomly selected from a separate group. something like this:
Group 1-BobJoeBrianJillJorge Group 2-SandersRientzLopezGumpStaudmann then output something like "Brian Staudmann" or "Jorge Gump"
Except I want a significantly larger selection of first and last names in each group. Would it be best to save them in an array? A String? Parse from textfiles?
am writing an system application for a company that must generate inquiry id and order id automatically. Whenever a customer makes a new inquiry or new order by clicking the add button, an automatic number should be displayed in the text box and when it's saved, it should be saved in the database access.
In my program's Form_Load I randomly generate a time value. Once I generate the time value, I put it in a DateTime variable. I need it to work like a clock. I know I can do this with a timer with an interval of 60000, or using TimeGetTime and updating a variable.Is it possible to do this with a thread?
The program must generate 6 unique random numbers but when I click display numbers sometimes it gives me 6 unique numbers and sometimes I get duplicate numbers. I will add the code I have so far.
Public Class frmMain
Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click
Below is a form which produces a graph, the idea is to produce 6 random numbers from a range (0,6) place the numbers in an array then use these numbers to produce columns on the graph, however at the moment it is using the numbers more than once, how can I get it to just use the values once only in the array.
Private Sub btnGraph_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnGraph.Click txtAns.Text = "" g.Clear(Me.BackColor) g.DrawLine(Pens.Black, 50, 70, 50, 420) [Code] .....
How long it would take to generate all of the numbers between 1 and X randomly. X=1,000,000 took 6 seconds, and for 10,000,000 took over a minute. Does that sound reasonable?
Experiment stopwatch start count = 0 do while count < x select a random number between 1 and X inclusive have i selected this number before? no-add 1 to count yes - loop stopwatch stop display elapsed time
I made the Do Loop UI un-friendly and ran this from the IDE using CTRL-F5. My PC is 1.8Ghz and has 2GB of memory. I am using VB 2008, .Net 3.5 SP1. Looking for work - Zip 65101 [URL]
In a project I'm working on, I've assigned each user a unique ID with the following code. [code] However, I want to replace the number at the end (RecordCount) with a randomly generated sequence of 4 numbers (no 2 can be the same).
2. Promotion system randomly choose a name (with numbers and letters - at least 5) Then the program will show me a link to a file after uploading (for example: [URL] in TextBox2.text)
I have a form with one richtextbox and one button. The idea is that: Form Load: data read from text file into arrayButton Click: random number generated, then used to select the string whose index number matches the random number generated
My StreamReader is working correctly and I can create random numbers with no problem, but I'm stuck on how I can use this random number to extract the corresponding string. I keep get the error saying QuoteObject reference not set to an instance of an object.
My code is below: Imports System.IO Public Class Form1 Dim questions(69) As String Dim i As Integer [Code] .....
I am writing a who wants to be a millionaire console application in VB and need to write the 50/50 bit. I have tried searching for a solution but i couldn't find anything that would solve my problem. The questions and answers are stored in an array and i need to be able to call a random answer from the array.
I'm doing a project at the moment for school,I need to randomly pick a number from an array,which I can do but I can only use that number three times,I dont want an answer
'm attempting a program and need to generate 10 random numbers between 1 and 52. However all the numbers must be different. I'm trying this in a For Loop. I'm not terribly amazing at this so all I have so far is:
Dim B, I, J, max, min, card() As Interger max = 52 min = 1 Randomise()
[Code].....
What am I doing wrong and what is the ultimately simple solution I know the internet can provide for me?
This code is in VB6.0I have 28 numbers in sequence (eg 1-28), they are randomly generated and displayed in a label. I dont want a duplicate number displayed in the label. Pls how do I do this. Below is how I generate numbers at random. Now I want to make sure there is no duplicate number displayed in the label.[code]
I have a data base using access which has one column as jobno and which is empty. I want that when my form load (vb.net 2005) it generate a number which then appears in a textbox.
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim sql As String
I want to rite an application that will print first n prime numbers. For example if user enters 7 you should display: 2 3 5 7 11 13 17 Assume that the user will enter only integer values from 1 to 100.
this is what I have so far
Dim intNum As Integer Dim intX As Integer Dim strOut As String
So I'm developing a minesweeper game and i've assigned the mines, but I've got to generate the numbers around them. I've already developed the code, but it doesnt seem to be working.It's important to refer that I'm using a DataGridView.Here's how my code looks like now:
Declaring my variables:
Public line As Integer Public column As Integer Public numbandeiras As Integer
I have this school assignment to generate random numbers.Can someone please check if this is the right.Also i am not able to Generate this many numbers in the specified range and keep track of how many of each are generated in an array of counters.[code]....