C# - Determine Which Mouse Was Clicked (multiple Mice Devices) In .NET
Mar 20, 2010
I want to detect when my touchpad is clicked! I normally use a usb mouse, so I don't use the touchpad for anything. Instead I'd like to make it possible to perform an action in .NET, when the touchpad is clicked. This way I can use it as a shortcut: One tap and something cool happens.
Is this possible, and if yes, any clue how? I'd prefer if it could be working in VB.NET or C#. My theory is that I'd have to make a mousehook, which then somehow determines which device the click is coming from. If the click is determined to be from the touchpad, then cancel the click and doWhatever().
Iam wanting touse sendinput in a dos or background type app (can be a regular app thats hidden) that emulates mouse clicks and sends mouse moves to another multimouse application. an project that im working on for my school i work at and i need to send the input to it. The overview of the project is i need to have this code be in a service that runs in the background that when a person does a gesture with my kinect code then it clicks the left mouse or sythesis it with sendinput (need mouse up and down sent for this to work). The end programs that receive input are: a program written in the multipoint sdk and mouse mischief. I though about using the default usb mouse driver as an emulated mouse driver to handle the part about creating a usb mouse device that works since most newer computers are using usb.
Example i have a tabcontrol contains 4 tabpages.Each tabpage have a datagridview. I want when i click any datagridview in those tabpages then a msgbox ll show name of datagridview which has just clicked.I want to determine it. But i dont want to use method loop though controls of tabcontrol and check what datagridview visible.Shortly i want to determine what datagridview i clicked ?
I have a program with 32 PictureBoxes (pb1 ... pb32). The user will select one of the picture boxes. All picture boxes will call the same subroutine, passing the variable of the name of the box clicked. Rather than writing a click event for all 32 boxes, and call the same subroutine from each event, is there a way that I can determine which picture box has been clicked?
What I need is an application that can have several audio files open up, which in turn can be routed to any of the audio output devices (e.g. external audio card channels). See the attached image for an illustration.
Is there a way to determine is any control at all on a form has gotten focus? I know you can individually determine if a single control has focus or has been clicked, etc. but is there an event that can tell you that some/any control has been clicked?
i.e. Private Sub myFrm_Magic(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.SomethingClicked Msgbox(Me.ActiveControl.Name) End Sub
I click to textbox which have a string.How can i determine what character i clickd to it ? Example : That string is " I am Ann".I click coordinate contains "m" character. How can i know i click that character.
I am trying to determine output displayed when a button is clicked in visual basic for the following code:Private Sub btnCompute_Click(...) Handles btnCompute.Click Dim a As Integer = 1, b as Integer = 3
Right now I have a treeview with 2 parent nodes and each Parent Node has multiple child nodes.I would like to display the text of the Child Node in a textbox. Which I have been unsuccessful.The code I'm displaying below shows both parent and child node. But I only want the child node.
I need to determine which students have a specific major based upon the button that is clicked , then code will pull all the CS student's name and put them in the results list box. The text box above the results list box should contain the specified major and the text box below the results list box should contain a message indicating the total number of students with specific major.
I Making A Tile Map but i ran into a problem.How can i determine what tile the mouse is on?Here is some code of my project:
Private Sub GameMap_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles GameMap.MouseMove mousex = e.X mousey = e.Y
I have a NotifyIcon (named TrayIcon). When I right-click it I get a menu. When I left-click it I want the form to be shown when it's minimized or hidden. But I can't find a way to get the latter done.
Private Sub TrayIcon_MouseClick(ByVal sender As Object, ByVal e As System.EventArgs) Handles TrayIcon.MouseClick If e.Equals(MouseButtons.Left) Then Me.Show() End If End Sub
When I debug, "e" shows "almost" same value ({X = 0 Y = 0 Button = Left{1048576}}) as"MouseButtons.Left" (Left{104875}) in the quick-watch window, still the Me.show is passed. I think this has to do with the X and Y, and "MouseButtos.Left" is of the type "System.Windows.Forms.MouseButtons" and "e" is of the type "System.EventArgs", but I have no idea how to get the right comparison.It's partially working though. When I leave out the if statement and only the Me.Show() is left, both right and left-click make the form pop-up. With the if statement, it never shows up.
Ok i got the mouse to click, now i need to get like a IF statement for the left and right mouse click, e.g IF Rightmouseclick then do whatever and i need a leftmouse click one aswell, i found this on another thread but it doesn't work??
I'm creating a type of drawing program. The user can draw a line, much like in word or paint, etc. But once the line is drawn (to a picturebox or bitmap in memory), I want the user to be able to click on the line and drag it around (translate it).
If I know the coordinates of the endpoints of the line, as well as the pen width it was drawn with, how can I tell if a certain coordinate (mouse location) is contained by the line?
My first thought was to take a mathematical approach, like get an equation for a line, and check to see if the coordinate belonged to it. But for a higher pen width, the line is thicker, and thus contains more points.
How can I tell what coordinates are part of the line? Is there some sort of intersect function in the gdi that takes a line?
I have a form, that acts like a drop-down, that I display non-modal. I attach a mouse hook to the form to determine when the mouse is clicked out of it, so that I know to close it - by setting Visible = False.
Because I want the HookProc to handle the last click, I can't dispose the Hook or my Dropdown until I'm sure that my event handler has returned to the HookProc.[code]...
I have a program that has two list boxes. I want to have the user right click either listbox and remove an item using the context menu option. I have tried to use GetChildAtPoint (control.mouseposition) but I cannot return a control the mouse is over. I then tried to use the _Click event of the context menu to get the sender, but the sender is the contextmenu control. Here is the code I am using:
Dim ctrl As Control = Me.GetChildAtPoint(Control.MousePosition) If ctrl Is Nothing Then Exit Sub
way to reset a timer if there is form activity so it will not expire until the mouse has been at rest for 2 minutes.
This timer runs for 120000 milliseconds usually, and sometimes it lapses (and logs you out) when you are in the middle of editing. Sometimes 2 minutes is not enough time to do all the edits. So I wish to reset the remaining interval as long as there is mouse activity. But I am not sure the best method to do this?
I have found the mousemove event but to me this seems like it's going to fire way too often and tax the resources if I preform operations here, maybe not? Is there a better way to get this functionality?
I want this functionality so that if someone starts editing on the UI and walks off/gets distracted it will lock the grids back so that some other user can't come dork things up.
I have a vb.net application, and I want to know how to find the coordinates of the pointer (mouse) when it is clicked on the form. Not much else to say, so I'll leave it like that.
I'm creating an application that will have 3 streams of audio. I can get 2 streams playing easy enough using DirectX AudioVideoPlayback and setting the balance for each Audio Instance. However, I need a 3rd Audio instance to play out of another output such as the Rear or Centre. An alternative would be to be able to select a different sound device in the machine to play the 3rd audio stream.
I'm creating an application that will have 3 streams of audio.I can get 2 streams playing easy enough using DirectX AudioVideoPlayback and setting the balance for each Audio Instance.However, I need a 3rd Audio instance to play out of another output such as the Rear or Centre.An alternative would be to be able to select a different sound device in the machine to play the 3rd audio stream.I've been searching the net for 2 days now trying to find a solution, but have so far been unsuccessful. I've tried a few alternative libs such as DirectShow.Net, DirectSound, BASS.Net, QuickTime and OpenTK.Some of them do what I need to do, but they are either too difficult to use and therefore impractical or they are missing some other essential features such as Events which are required to make the rest of the application work. Would anyone oppose to me posting this same thread on other forums?I will of course post a solution if one is found elsewhere without advertising external websites.
I would like to emulate multiple mouse inside of mouse mischief using vb.net 2010.My goal is this:1. get mouse devices to show pointers in mouse mischief and move them.2. get the pointers to left click in mouse mischief.I want the emulation for my kinect multipoint project which is located here:i have figured out how to create an emulated mouse device using dsf and send data (i hope) to the emulated mouse in it but confused as to if the input reports worked and checking to see if my emulated device