I made one client-server chat application using vb.net. I want to know how can i change the form/icon color when a client sends a message and vice versa.
for eg: like in yahoo messenger or msn messenger,etc, How i user knows when he receives an message.
I have a client/server chat application which I made . My question is how do I make the application work not only Locally but On any other network. I tried putting my IP in the part of creation of the client socket .
Im using the code from [URL] as a starter, most of the code is the same. the chat system works fine but on the client a added a disconnect button "clientSocket.Close()" and as soon as i click that i get errors, on the client, this is the code...
Private Sub getMessage() For infiniteCounter = 1 To 2
[CODE]...
And this line...
serverStream.Read(inStream, 0, buffSize) gives me "Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall."
Now im talking the server, after the client clicks disconnect or closes by task manager, looses connection, etc the server crashes and gives me.
I have been searching for days and months on youtube,google and everywhere else about how to create a Multi user chat system, where everybody can talk to each other all at once. Some people say Winsock is the way to go and others say TCP/IP is the way to go. I have little to no experience in either one of them. So if somebody can give me a really great turtioal or show me the guide lines on how to create a server and a client I would highly appreacite it. I am using Visual Basic 2008 express.
I have been searching far and wide for knowledge regarding how to make a server program with a client program.Think like Msn ( Messenger ) You have the client and you send a message which is then send through the client to the server, and then to some other client (a friend might be ).I want to make a semilar program where ill make the server and the client myself, i just need a hint or two to get started.
I have been looking for a really detailed tut on how to use in a server to client chat room. I looked on google but they just post the script which helps alittle but I need a lot of detail to make a working chatroom.
I have google it but I couldn't find the answers. So basically I want to make a Client-Server chat. I just want to creating each server for the clients to entered the chat room with each different server, e.g: client 1 and client 2 entered chat server 1 (just a name of a room), client 3 and client 4 entered chat server 2 and so on. How I can do that?
i have wanted to create a TCP/IP Lan chat program in visual studio 2005. i have already created an interface for it but no codes yet. Attached are images of the client and the server.
I am working on a chat client and server, and so far it works well, but when I close the client, the server throws an exception because it continues to try to do processes on the disconnected client. I have tried adding clientSocket.Close() in various places throughout the client and server with no luck. Does someone know how to add the disconnect code to either the server or client with this code?Server:
I want to make a basic winsock chat server and client, and I just need to know the basics, like.How do you determine where to send the data?How do you determine where to receive data from?How to actually send and receive the data?I just don't want to read from a website that has a lot of extra information. I just want to start off with the basics so I can actually learn.
I've basically made a basic tcp server/client application. The thing is that I'm behind a router and so will be the other people that use my clients. I've had to use port-forwarding or the software "rinetd"to run quite a few applications online.
Let me explain: I'm on a lan network that connects to the internet. Whenever I want to host a server - for instance a basic ftp or http server. If I give my external IP to anyone, they won't be able to access my server. Even if I portforward, it doesnt work. I have to use rinetd here. For other applications, portforwarding works. I'm not sure how these things work at all.
Anyway, my issue now is that I have created this server/client application. I'm having serious doubts that if I run the server, I'll have to either a) portforward or use rinetd to get people to connect to my server. IF I need to portforward, that's fine. However, using rinetd would really suck... My 2nd concern is as follows: IF the person running the client is in a similar situation as me (i.e he's on a lan that has a router which connects to the net), will he have to portforward or use rinetd as well? If he portforwards that's fine. But I don't think I could get people to use rinetd.... Also, if there are more than 1 person on a lan trying to connect to my server, there is a big problem when they try to portforward: they will only be able to allocate one of their internal ip to that port, and the others won't be able to connect, right? How does this work? I mean, I use many softwares like msn/skype/(some games)/firefox that do not need portforwarding/rinetd. Yet they work. My housemates(other people on the lan) use the same softwares, and it works fine. There's no clash/probs watsoever How come these run fine?
Anyway, back to my issues. Given I have no knowledge about how the above work, I was wondering whether there was a way to host a vb .net server application on an external website (external to my house) so that I might *avoid* the above mentioned problems, and to what extent that would be a sound solution.
im trying to make a little application that will read an fps server chat log.the chat logs are plain text files that come in the format :
Billy says: yada yada yada Bob says: mooo
on certain key phrases (which will be user defined) it will reply (also user defined) now my problems. (there are many). most of which stem from not actually knowing any syntax for this language.firstly im suffering something of a huge brain fart with trying to read only the last line. i have it currently reading though the whole file and counting line numbers but then i just hit a wall . what do i do with the line number? i cant find a simple way to stop and come then have it check again after a couple of seconds for a new line? allegedly filestream can seek the end of the file however all my attempts to do anything with filestream have met with absolutle failure.
this is what i currently have for this, and it works to some degree
FileReader = New IO.StreamReader(OpenFileDialog1.FileName) Do While FileReader.Peek <> -1 txtln = FileReader.ReadLine()
[code]....
i have the remnants of both the options ive considered in there, and its almost doing what i need it to . i just have no idea what to put into the last section to make it wait for another line to be added to the text file, or use the linenumber to make it check back from there for more lines. i cant seem to find a wait/sleep/pause so i just dont know.
my other problem is one of file access. i am aware of some properties of filestream that allow for a shared read/write access for other programs . however as i stated before . i have had no success even getting this simple peice of code to work with filestream.
i have made a client and server chat system in VB 2008 with winsock,it's a one to one chat and works perfect fine, but do anyone know how to turn it into a multi-client chat system? Code in below: Here is the code for the server:
I developed a chat application with an attendant chat server. Everything is working fine. The issue now is the fact that whenever the chat server goes down (for instance, the server system shuts down as a result of power failure or some other problem), by the time the server system come back on, the chat server would have to be restarted manually.
I believe (and I know) it is more appropriate for the chat server application to restart itself when the computer comes back on (and of course regardless of who is logged in and of course, even before anyone logs in). I have a batch file that executes the chat server. My attempt was to create a windows service that start automatically and runs this batch file using a Network Service account on the server system. Although, I'm having a hard time with this (temporarily), I would love to ask if there are any alternatives to using a windows service.
So, in another related post, i got the chat to send to a java server, cool.Now, it's a matter of sending it back to VB.on the server side of things, (in java), I am using the following
JAVA public static void sendback(String what2send) throws IOException { ObjectOutputStream oos = new ObjectOutputStream(mySocket.getOutputStream());
I am creating small application (desktop search engine) which uses sql server as back end. Sql server is used to store huge data using indexing (for quick search). Is it necessary that client should have sql server on his machine to run the application? I don't want to install sql server on client's machine, because my application is just a small utility.Is there any other way so that I can store huge data using indexing?
I have wrote an Application for a organisation and they had let the app run in their lan using Samba, it worked perfect. Now they want to work over the internet.The Problem is that I have written this app with Sqlite, that means its currently working so:They have a exe and the sqlite dll and the sqlite database on their samba server and they connected a network drive on their windows pc to run it. So that means every pc is writing over samba to the sqlite database.
I tried it over the internet, but like i thought sqlite is a local database and its very slow, even if the ping is under 50ms. I could create a tcp server, that handles all and writes all to the sqlite database, but I have already written around 20.000 code lines for the project, so that would be not the best option for the lazy me. I have used only one sqlite class in my client for querieng, so I thought that it could work without much work, if i would replace the sqlite database adapter with the mysql database adapter, since sqlite has nearly the same syntax then mysql.
how to create a client/server... But I couldn't... I don't want anything fancy. Just want the client to send the server 4 numbers, depending on the user's choice; after that, the server would turn off the pc, restart it, etc. It all depends on the number received. Is there a rather "simple" way to do it? If it's not to much trouble you could use Atheist's example. (Btw I don't understand the code and, yes, I've checked on [URL])
Hey guys, I am trying to send data from client to server (encrypted) and the string sent from the client is not the same as recieved from the server. I've been killing my brain for hours to get this to work but I cant manage. Im converting everything to Base64 string.
Client:
Public Sub SendMessage(ByVal msg As String) Try SyncLock myclient.GetStream sw = New IO.StreamWriter(myclient.GetStream)
i am creating a client server application using vb.net with odbc as my data source to sql server 2005.send me a code that will enable the application running on a client machine to connect to a remote server.the application is to run on LAN and other client machines are on same domain.