I have been looking for a really detailed tut on how to use in a server to client chat room. I looked on google but they just post the script which helps alittle but I need a lot of detail to make a working chatroom.
Im using the code from [URL] as a starter, most of the code is the same. the chat system works fine but on the client a added a disconnect button "clientSocket.Close()" and as soon as i click that i get errors, on the client, this is the code...
Private Sub getMessage() For infiniteCounter = 1 To 2
[CODE]...
And this line...
serverStream.Read(inStream, 0, buffSize) gives me "Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall."
Now im talking the server, after the client clicks disconnect or closes by task manager, looses connection, etc the server crashes and gives me.
I have been searching for days and months on youtube,google and everywhere else about how to create a Multi user chat system, where everybody can talk to each other all at once. Some people say Winsock is the way to go and others say TCP/IP is the way to go. I have little to no experience in either one of them. So if somebody can give me a really great turtioal or show me the guide lines on how to create a server and a client I would highly appreacite it. I am using Visual Basic 2008 express.
I made one client-server chat application using vb.net. I want to know how can i change the form/icon color when a client sends a message and vice versa.
for eg: like in yahoo messenger or msn messenger,etc, How i user knows when he receives an message.
I have been searching far and wide for knowledge regarding how to make a server program with a client program.Think like Msn ( Messenger ) You have the client and you send a message which is then send through the client to the server, and then to some other client (a friend might be ).I want to make a semilar program where ill make the server and the client myself, i just need a hint or two to get started.
I have google it but I couldn't find the answers. So basically I want to make a Client-Server chat. I just want to creating each server for the clients to entered the chat room with each different server, e.g: client 1 and client 2 entered chat server 1 (just a name of a room), client 3 and client 4 entered chat server 2 and so on. How I can do that?
I have a client/server chat application which I made . My question is how do I make the application work not only Locally but On any other network. I tried putting my IP in the part of creation of the client socket .
i have wanted to create a TCP/IP Lan chat program in visual studio 2005. i have already created an interface for it but no codes yet. Attached are images of the client and the server.
create a chat room? My current hosting is a linux server with mysql. I want to make a client that can connect to the database.(already done) and if the user exists, to open a chat form. I want this to be multithreaded, that way I can have up to 500 people chatting with each other at the same time, from different locations. (realistically will usually be around 50)I have found some winsock type examples, but I dont understand how I can adapt that to work with a linux server... Can anyone help give me examples? I guess I basically want an IRC.(Which I dont know how to implement.)
I am working on a chat client and server, and so far it works well, but when I close the client, the server throws an exception because it continues to try to do processes on the disconnected client. I have tried adding clientSocket.Close() in various places throughout the client and server with no luck. Does someone know how to add the disconnect code to either the server or client with this code?Server:
I have created a instant messenger program that works great except for 1 of our computers that is in our vpn but is an offsite location. The computer is able to connect but loses its connection after a few minutes.
I want to make a basic winsock chat server and client, and I just need to know the basics, like.How do you determine where to send the data?How do you determine where to receive data from?How to actually send and receive the data?I just don't want to read from a website that has a lot of extra information. I just want to start off with the basics so I can actually learn.
I want to make my own little chat room window. [url] But I want to do a post or something to log-in. Not just filling out the form values one by one. I've looked at some sources, but I'm overly confused. Anyone have some direction to help guide me, or even some examples?
Is there any way to build a web based chat room application by using VB.NET as behind code and put it with ASP.NET on the web so users can login the account and start to chat without keep refreshing the browser or frame and have a real time transaction, I know that I have to use .NET.Socket namespaces, but don't know exactly how. I have seen many examples of windows based applications, but I need to know how to put it on the web.
How would I create a multi-tcp chat room. Im having trouble handling them. I know you can store the connections as arrays or store then in hash tables. Is there a better way to data to a specific connected client. My way was to just broadcast the message to all the connected with the clients name (EX: Client1||MessageHere) || is the split. The client reads the message and sees if client name matches if it does then it will display it other then that it will not. I found out that my server was sending out useless data with this method. So is there a better way to handle/Send messages to a specific client?
i have made a client and server chat system in VB 2008 with winsock,it's a one to one chat and works perfect fine, but do anyone know how to turn it into a multi-client chat system? Code in below: Here is the code for the server:
So, in another related post, i got the chat to send to a java server, cool.Now, it's a matter of sending it back to VB.on the server side of things, (in java), I am using the following
JAVA public static void sendback(String what2send) throws IOException { ObjectOutputStream oos = new ObjectOutputStream(mySocket.getOutputStream());
how to create a client/server... But I couldn't... I don't want anything fancy. Just want the client to send the server 4 numbers, depending on the user's choice; after that, the server would turn off the pc, restart it, etc. It all depends on the number received. Is there a rather "simple" way to do it? If it's not to much trouble you could use Atheist's example. (Btw I don't understand the code and, yes, I've checked on [URL])
Hey guys, I am trying to send data from client to server (encrypted) and the string sent from the client is not the same as recieved from the server. I've been killing my brain for hours to get this to work but I cant manage. Im converting everything to Base64 string.
Client:
Public Sub SendMessage(ByVal msg As String) Try SyncLock myclient.GetStream sw = New IO.StreamWriter(myclient.GetStream)
We are creating a Who wants to be a millionaire style game in VB. Our server is pulling information such as questions and answers from a Access Database and sending them to the contestants (Clients). All transfer of information is directly from the server to each client. One of the "Life Lines" we want to use is "Ask a friend", where one client is able to Instant message another client for a short time to get help on the question.
im a bit humiliated on searching the net with a step by step instruction on how to create a vb.net form app that can communicate to other computers using tcplistener/tcpclient.
The problem I have is: When I click on cmdListen in the server form and cmdConnect in the client form,both programs won't respond and they crash for some reason I don't know.
Client source code:
Code:
Imports System.Net.Sockets Imports System.Text Public Class Form1
[CODE]...
Code: Imports System.Net.Sockets Imports System.Text Public Class Form1