[code] I am trying to place random numbers into labels, but the process that i am doing is taking way to long, just wondering if there is an easy way around this? I also need to know the answer to the sums that get placed into the labels and then check that against the answer in the text box.I have looked all over the DIC forums and nothing meets my queries.Please help, this is just a quick program for my son so that he can get some sums into him.
I'm designing a program to display 6 random numbers using labels. I know I'll need an array to accomplish this. I am trying to put the integers into the array and displaying them on 6 different labels
As a brief summary, I have an issue writing a program. A part of the program has a While loop that is supposed to change some labels to random numbers every iteration of the loop. But, instead of all that, the labels just turn blank until the end of the loop is achieved, and only then is the random number written.
While (o < 3000) r1 = Rnd() str1 = CStr(r1) Label1.Text = str1 o = o + 1 End While
Public Sub RandomNumbers() Dim s(4) As String Dim RandomNumber As Byte
I don't know if you can tell what I am trying to do here, so I will try to explain. I what to create for random numbers and place them into for different text boxes. I also would like to do this with combo boxes and their selected indexes. So if the combo box has 10 items in it; the new selected index would be the random number generated above.
Well im currently developing an application for public use, I have a login screen in which the user enter's their registered credential's and the progressbar loads by increments of 3, now i placed 6 labels ontop of eachother and where the progressbar coding is i put:
If Progressbar.Value >= 1 Then Label3.Show() If Progressbar.Value >= 20 Then Label3.Hide() Label4.show()
And so on up until Label8 Show at 100%,
Now the problem is... As i have placed the labels ontop of eachother i need them hidden until they are called to show, i have tried adding a background worker to do this but have had no luck, all i see is the labels overlapping eachother when i run my application when i want them hidden untill Label3.Show() is called, and then to display them as they are called and hide them when another one is called to show...
The class Random is out right defective. It always produces the same random numbers in the same sequence. Things I have tried so far is every kind of seed you can think of as well as Randomize. The result is that I always get the same random numbers in exactly the same sequence.
So how would I use .next (random numbers) to randomly select something from a list of numbers but it can't repeat the number?I could do:
dim num as integer dim r as new random num = r.next(1,5) if num = 1 then elseif num = 2 then etc.
That wouldn't work because it would repeat.If I donwload someone's game can I disect it in VS? :0 I tried going to open project, then I went to the folder and clicked open. It brought me inside of the folder so I tried to open the game but there is no form1 there. It says the games name then .exe in the explorer-like thing in the top right?Also, how would I have a value or something in a label and access it from a button.
Example:This is in a label.
Dim number as Integer number = 0
Then in the button do
Label.number = 0
How would I do something like that? I want to use that a lot as I did in a different language.
The program must generate 6 unique random numbers but when I click display numbers sometimes it gives me 6 unique numbers and sometimes I get duplicate numbers. I will add the code I have so far.
Public Class frmMain
Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click
I am making a simple program. This program is maximized as soon as it opens the problem is I made some buttons and labels and set the form Windowstate to Maximized so that it will maximized as soon as the program is run; now when I run the program it is maximized but the buttons and labels are not in the same place I put, for example I put a button on the bottom right corner when the program is run it appears in the fare left ( I post 2 pic ) Clipboard02.jpgClipboard01.jpg
I don't take programming lessons at school or anything, and I'm starting to (try to) teach myself about random things.Currently I'm making an app that has 3 functions:
-Random Integer (1 to 100) -Random Answer (Yes or No, similar to a coin flip) -Random Dice Roll (1 to 6)
How would I go about doing this?At the moment all I know about random numbers etc. is that I will need to do something along the lines of Dim dice As New Random or something like that, but, like I mentioned, I have no idea.I am well aware of the DIC rules that you won't write the code for me/do my "homework(?)" for me, and that's not what I'm asking.
A fiend of mine and myself are working on a simple game of tic tac toe and we can't for the life of us figure out the computer part. Can you guys help?
What we want to know is, if the label has X or O in it and therefore is occupied then the computer should place at random an X or an O in an empty label.
Basically, I want to divide two numbers together and they should be 2 random numbers from 1-12 (I have done that part) but, the answer should be a whole number (i.e. Integer, so no decimal points etc) So, I did the following:
' Initialize the random-number generator. Randomize() ' Generate random value between 1 and 12. Dim value5 As Integer = CInt(Int((12 * Rnd()) + 1))
[code]....
but the problem here is that the program crashes after only a few clicks on the button. So I guess the question is: How can I make the program generate two numbers (from 1-12) that when divided become a whole number?(Is there any code that may tell the random generator that I want the numbers to be even?-so all even numbers from 1-12?)
I'm trying to make a Form pop up at an random place (given in a textbox). Here is my code so far:
Private Sub Timer2_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer2.Tick Form2.Location = Textbox1.text Form2.Visible = True End Sub
Yes i know it doesn't work. What I really need to know is how to make the txt understandable for the system.drawing.point.
I was wondering how I could randomize a number between a given min/max and have it displayed in a label. And after it's been randomized in 2 different labels, I want to add these 2 integers (labels).
I've made a thing that has several labels that gives a number on each label. And if you press a button next to the label it adds one to the number. But enough about that. I wanna be able to save the numbers in a file. And when I press open and select the file I've saved in the numbers should appear on the same place they were before. To make this easy, lets say I have 5 labels with numbers that's needed to be saved.
For this code, its saying that "File not declared". My textbook isn't specific at times. I was wondering how do I declare "File" or what else will I need to declare.[code]
I have a series of text boxes with numbers. They are an array called txtBF(0 to 16). I am trying to take the value that is to be displayed in the text box and make it have only one decimal place. I have tried using this code below but I keep getting an error message Run Time Error 13: Type Mismatch.
txtBF(11).text = Round(txtBF(11).text, 1) and I have also tried this txtBF(11).text = Math.Round(txtBF(11).text, 1)
I need some help with to make a messages system. I build a form with display a message code and the message.
Example : 0000001 : Not connected to network
The problem is that i want to store in a central place where the numbers and the message will be stored in the code. I was thinking about a array to store the date.
I have attached the form in initial state. What you don't see in the initial state is 10 hidden labels. I want the loop(which I am calling as a function??) to compute the numbers and display in the labels. Example, if I input 1 for the first term, 3 for the second term and 4 for the total terms, the first 4 labels should become visible and have in them one solution each:
1 - 1 2 - 3 3 - 4 4 - 7
Am I way off with what I want to do? Cannot use arrays, must be a loop.This is the compute button:
Private Sub BtnComp_Click(ByVal sender As System.Object, _ ByVal e As System.EventArgs) Handles BtnComp.Click Try
i want to know how to generate 7 "differents" random numbers.
I need to use a tab() with 7 entries and verify(with a loop?) if the generated number is or not present in the the table, if not then increment a counter by 1 and add the number in the table and increment the table position by 1 for the next randomized number.
Im not sure how to do the verification, so far all i have is a function i made for the random number between min and max:
Private Function randGen(ByVal min As Integer, ByVal max As Integer) Dim random As New Random() Dim i As Integer
I want to get random numbers between 0 to 100..But i do not want the random number to be repeated.
Private Sub Form2_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim objRand As New Random objRand.Next(0, 100) End Sub
Suppose first time random numb generated is 10..Next time if same random number is generated,den i want to get the other random number..I want to get all the numbers b/w 1 to 100..but only one time
I want to get random numbers between 0 to 100..But i do not want the random number to be repeated.
Private Sub Form2_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim objRand As New Random objRand.Next(0, 100) End Sub
Suppose first time random numb generated is 10..Next time if same random number is generated,den i want to get the other random number. I want to get all the numbers b/w 1 to 100..but only one time
i am trying to create a messagebox which brings up four random percentages which add unto 100%, i can create the messagebox with[code]messagebox.show ("") {icode]
I am writing an application that needs several random numbers. Each time I use the Rnd() function, do I need to precede it with the Randomize() initializer?Or can I just use Randomize() once at the beginning of the code?Examples: Do I need to do it this way?
'm attempting a program and need to generate 10 random numbers between 1 and 52. However all the numbers must be different. I'm trying this in a For Loop. I'm not terribly amazing at this so all I have so far is:
Dim B, I, J, max, min, card() As Interger max = 52 min = 1 Randomise()
[Code].....
What am I doing wrong and what is the ultimately simple solution I know the internet can provide for me?
This code is in VB6.0I have 28 numbers in sequence (eg 1-28), they are randomly generated and displayed in a label. I dont want a duplicate number displayed in the label. Pls how do I do this. Below is how I generate numbers at random. Now I want to make sure there is no duplicate number displayed in the label.[code]
i have a few questions about generating random numbers:1) is it possible for the programme to generate a random number that it has previously generated (i.e could it produce the same number more than once?)2) can you specify what numbers to generate? e.g only whole numbers up to 1000?