.net - Extra Byte In Network Stream?

Feb 15, 2011

I have an .net application with 2 processes, communicating using a network stream.The protocol consists of a set of commands, some with parameters, which are sent through the stream to the server. The server processes the command, and sends a response.

The protocol for one of the commands looks like this:

[code]...

Usually, this works fine. Very rarely (probably once every few millions of calls), The reading side gets the wrong values. I added code to trace the values sent and received. This shows that occasionally, the reading side gets two extra bytes, with the value 0, which was not sent by the writing side. These extra bytes appear in different places, e.g. in one case they were between i1 and i2; in another they were between the first and second byte of s2. Does anyone have any idea where these 2 bytes could come from? I checked my code, and every place that writes to the stream is traced, so it doesn't look like they are actually written to the stream. It might be worth noting that s1 is always 0, in the current implementation.

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Imports System.ComponentModel
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[Code]....

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[code]....

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[code].....

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[Code]...

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[Code].....

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[code]....

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[Code]...

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[Code]....

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[code].....

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[CODE].....................

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[Code]...

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[code]....

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========
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[coe]....

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[code].....

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[code]....

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