I wonder how you can make a picturebox selectable at runtime and also change the size and location during runtime?
Well I know how i can change the location of a picture box during runtime but that is only with a picturebox that is already defined in the form before runtime.
So I write an event for that particular Picturebox.
But now i want to do the same thing with a picturebox that a user can add during runtime and then the user should be able to select and move the picturebox.
So now i can't add code to the picturebox event so I wonder how you should do this. ( Maybe with reflection?)
And what if the user added 10 picture boxes and selects a certain picturebox. How do you make it possible that the picturebox the user clicks on is selected?
Should you store each picture box location on the Panel and then when the user clicks on a certain pixel in the panel where a certain picture box is it get's selected?
I'm making a game which involves putting an array of picture boxes in a panel. I can see the picture boxes, but some are cut off where the panel ends. I have also used:
I am working a small project where I would like the user to be able to add images to a form, specifying a URL in the tag of pictureBox, so that when it is clicked.
I am dynamically creating 12 picture boxes then click next and dynamically create the next 12 (in place of the first 12)
From what I can tell it is creating the next 12 I just can't see them. Do I first have to dispose of the original 12 first? if so how do I go about disposing of them?
Private Sub Pictures(ByVal DataXml As IEnumerable(Of XElement)) Dim song = DataXml MsgBox("song index " & SongIndex)
Okay, so I have some problems with dynamically added pictureboxes. This is the code I have now. When I click on one of the imageboxes, I get teh following error: Index was outside the bounds of the array.
Using the code below I can create multiple pictureboxes dynamically on a form. What I can't figure out how to do is determine when the user selects one by clicking on it. If I use mousedown events I have to hard code in the subroutine the name of the picturebox, which I don't know until the user selects it.
Private Sub AddNewPictureToolStripMenuItem_Click(ByVal sender As System.Object,
I am working a small project where I would like the user to be able to add images to a form, specifying a URL in the tag of pictureBox, so that when it is clicked. They are taken to the website they specified when adding the pictureBox.
I have a separate form for adding the URL and image so I need to pass those variables into the first form.
how to access the Tag property of the individual pictureBox when the user clicks it. Here is my pictureBox creation code which is in the second form:
Dim tool As String Dim ptext As String Dim url As String
im doing a project in which im basically trying to make an etch-a-sketch style program.
I am using a 5x5 pixel picture box as the 'cursor' and have made the program so that i can move the picture box with the arrow keys. I am currently trying to work out how to make a trail of identical picture boxes (from an array of picture boxes) appear wherever the cursor has been using this code
Case Keys.Left CurrentLoc = New Point(PictureBox1.Location.X, PictureBox1.Location.Y) If Not PictureBox1.Location.X - 5 < 0 Then
[Code]....
Basically, im trying to make a trail by moving the original picturebox and the inserting an identical picturebox in the original's previous position. However, the new identical ones do not display
Having created my picture boxes at runtime, I am able to drag and drop them, but I have a few technical problems. After a few days of 'playing' seem to be going around in circles.There are three main problems:-
1. The last picturebox created is the only one I can drag.
I tried using "CType(sender,PicBox)" but never got it to work successfully.
2. The picturebox moves to the mouse cursor whenever I click it.
3. There seems to be an offset from where the cursor actually is, to where the picturebox actually moves.
Heres what I have so far.
Private Sub BtnRepeatCubDes_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles BtnRepeatCubDes.Click Try intPicBoxCount += 1 ReDim PicBoxes(100)
I have code my pictureboxes so that I can move them around my form, however i can move a picturebox under another picturebox. Basically What i would like to be able to do it for a picturebox not to be able to go underneath another picturebox and thus dissapear.For example my picturebox 1 when i move it can go under my picturebox2, I would like it to touch the edges of picturebox2 at most but not go underneath it. I am using visual basic 2008.
I have successfully randomized certain pictureboxes in a grid to contain mines, and show that mine, and for testing purposes, those mines are currently showing. What do you think I need to do to be able to say[code]...
So basically, i have successfully randomized certain pictureboxes in a grid to containmines, and show that mine, and for testing purposes, those mines are currently showing. What do you think I need to do to be able to say:
Recently I have been wanting to learn a bit more about Visual Basic and I've decided that I want to test my abilities by Making a Card game. The card game uses a customized deck of around 140 card. The Cards are all buildings which you need to place down by discarding a specific amount of cards in yoiur hand. The Objective of the game is to get 12 buildings built and get the most points. Many cards will be layed down at some point in the game.The way I think I will be creating the game is by Creating a Class for the Deck which will use a class for the Card. I would like the Card Class to somehow create a picture box of the cards image on the form which will hold all the other cards being displayed.
I've successfully been able to add controls (labels, images, buttons, etc) to a panel control (using VB/ASP). This panel control, I refer to it as "insertpanel". Then I add this panel to the main panel on my webpage which I made during design time. The problem I run into is that when I add multiple controls of any type to the panel, they are all added in line with each other. I tried giving my image some css-styling of[code]....
I am working on a project for a handheld in Visual Studio 2008 where I need to add a group of labels to a panel that correspond to a record on the database. The record is a "Pass/Fail" Record. So, if the record is a "Fail", the failed items will be added below the main group of labels; therefore, many child groups of labels will be added below the main group, which is theoretically the header record. I am using a second panel to add the failed items. My issue is how to dynamically add, name, and position the failed item labels and panels. Below, I have included a sample of what I am trying to accomplish.
I'm creating a chat application in asp.net. In this I'm creating tab panels in a tab container dynamically for each user. when you select a new user I'm generating a tab for him with two text boxes and send button to send messages. If he doesn't want to continue his chat I need to remove or delete that tab. Is there any way that i can remove or delete those tabs in asp.net using vb.net?
I have a Data Repeater to which I need to add x number of images depending on their existence in the database.I need the images added within hyperlinks for Javascript functionality. In order to dynamically add the hyperlinks and images I have placed them within a panel in the data repeater and am adding them in the ItemDataBound event.The problem is that only the first image is being written to the datarepeater.[code]
Guys I'm trying to dynamically create panels which are filled with seven radio buttons each. I get the panels but they are only filled with 1 radio button each. What am I doing wrong here? QuestionQuantity is an Integer and is the variable that determines how many panels I will be creating. The code is in the form load function located.
how to add controls in panel control runtime. I mean, I want to add group box at runtime. When I click on my button, it should add a group box in my panel and when I click again, it should move the first group box down and add the second. Every group box should have a label control in it.
Code: Private Sub btnMonSet_Click(sender As System.Object, e As System.EventArgs) Handles btnMonSet.Click My.Settings.tweetMon = tbMon.Text If tbddOccurrence.Text = "Just Once" Then If cbToday1.Checked = True Then lblPanel.LblScheduledTweet1.whenDate = Date.Today [Code] .....
The goal of this code is to add a control to a panel in runtime. This MUST be done in runtime for the purpose I intend. The problem is that, when I add a second control, the first one disappears.
I've dynamically added 20 pictureboxes to a panel and would like to see the panel scroll when I use the mouse wheel. To implement this I have tried to set the autoscroll to true on the panel control. Here is the code.
For i As Integer = 1 To 20: Dim b As New PictureBox() b.Image = Nothing
[Code]....
It works for "button" control, but not for the "picturebox" or "label" controls? How can I implementthe scrolling affect using 'mousewheel'?
When I want to create a new panel at run time when I clicked a radio button it displays an exception at panel2.location.
Dim panel2 As Panel Private Sub RadioButton5_CheckedChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles RadioButton5.CheckedChanged panel2.Visible = True panel2.Location = New Point(200, 300) panel2.Size = New Size(200, 300) Me.Controls.Add(panel2)
Is there any way you can move a panel using the arrow keys during runtime?and is tehre a way of popping random objects in a game. Like you have this spaceship moving and your "Alien foes" or whatever attacks you. So you want them to pop up randomnly every few seconds or so. How?
I would like to resize a panel at runtime using a mouse.I only need Vertical resizing.So, I have panel1 and docked a label to the bottom of the panel, this will be the drag bar.Now I'm thinking I need to use the mousedown event and capture the Y coordinates of the mouse? On Mouse up set my panel height to those new coordinates?Also, I'm pretty sure my panel won't redraw itself when this is going on. Should I set the panel height while I'm dragging?