Add Multiple Pictureboxes To A Panel And Make Them Selectable During Runtime?
Nov 12, 2010
I wonder how you can make a picturebox selectable at runtime and also change the size and location during runtime?
Well I know how i can change the location of a picture box during runtime but that is only with a picturebox that is already defined in the form before runtime.
So I write an event for that particular Picturebox.
But now i want to do the same thing with a picturebox that a user can add during runtime and then the user should be able to select and move the picturebox.
So now i can't add code to the picturebox event so I wonder how you should do this. ( Maybe with reflection?)
And what if the user added 10 picture boxes and selects a certain picturebox. How do you make it possible that the picturebox the user clicks on is selected?
Should you store each picture box location on the Panel and then when the user clicks on a certain pixel in the panel where a certain picture box is it get's selected?
I'm making a game which involves putting an array of picture boxes in a panel. I can see the picture boxes, but some are cut off where the panel ends. I have also used:
I have a radar which works by drawing monsters onto a paint panel, which can be made transparent so that only the drawn items are shown on screen, but when you mouse over the drawn items they are selectable so it disturbs the game, is there any way to set the drawn items so that they cannot be selected? basically ignored by the mouse cursor.
I am trying to find information on code to make the lines of a jpg file that have been loaded into a VB.NET WebBrowser control into selectable objects.
I have no idea what to search for or the correct terminology.
This is very similar to using the line tool in word or excel, after you draw a line you are able to select it.
i want the user to be able to select one from the combobox but i dont want them to be able to type in there own into the actual combobox, i tried Enabled property but then you can pick one either. And i couldn't find the IsReadOnly property on the ToolStripComboBox,
im doing a project in which im basically trying to make an etch-a-sketch style program.
I am using a 5x5 pixel picture box as the 'cursor' and have made the program so that i can move the picture box with the arrow keys. I am currently trying to work out how to make a trail of identical picture boxes (from an array of picture boxes) appear wherever the cursor has been using this code
Case Keys.Left CurrentLoc = New Point(PictureBox1.Location.X, PictureBox1.Location.Y) If Not PictureBox1.Location.X - 5 < 0 Then
[Code]....
Basically, im trying to make a trail by moving the original picturebox and the inserting an identical picturebox in the original's previous position. However, the new identical ones do not display
Having created my picture boxes at runtime, I am able to drag and drop them, but I have a few technical problems. After a few days of 'playing' seem to be going around in circles.There are three main problems:-
1. The last picturebox created is the only one I can drag.
I tried using "CType(sender,PicBox)" but never got it to work successfully.
2. The picturebox moves to the mouse cursor whenever I click it.
3. There seems to be an offset from where the cursor actually is, to where the picturebox actually moves.
Heres what I have so far.
Private Sub BtnRepeatCubDes_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles BtnRepeatCubDes.Click Try intPicBoxCount += 1 ReDim PicBoxes(100)
I have code my pictureboxes so that I can move them around my form, however i can move a picturebox under another picturebox. Basically What i would like to be able to do it for a picturebox not to be able to go underneath another picturebox and thus dissapear.For example my picturebox 1 when i move it can go under my picturebox2, I would like it to touch the edges of picturebox2 at most but not go underneath it. I am using visual basic 2008.
I have successfully randomized certain pictureboxes in a grid to contain mines, and show that mine, and for testing purposes, those mines are currently showing. What do you think I need to do to be able to say[code]...
So basically, i have successfully randomized certain pictureboxes in a grid to containmines, and show that mine, and for testing purposes, those mines are currently showing. What do you think I need to do to be able to say:
Recently I have been wanting to learn a bit more about Visual Basic and I've decided that I want to test my abilities by Making a Card game. The card game uses a customized deck of around 140 card. The Cards are all buildings which you need to place down by discarding a specific amount of cards in yoiur hand. The Objective of the game is to get 12 buildings built and get the most points. Many cards will be layed down at some point in the game.The way I think I will be creating the game is by Creating a Class for the Deck which will use a class for the Card. I would like the Card Class to somehow create a picture box of the cards image on the form which will hold all the other cards being displayed.
A while back I made a brickbreaker game with out the bricks. Its a picturebox bouncing on the sides of the form and the whole goal is to keep it from hitting the bottom of the form. Now I'm fed up with that, I want to further myself by adding bricks that I can break and keep score. I have something I came up with, but it will only add 1 picturebox.
Dim pb As New PictureBox Dim locX As Integer = 75 Dim locY As Integer = 100
[Code].....
I did wrap a try/catch inside the do until. My plan is to add one row, then reset my locX, finally move to a different row(locY) and do the same thing.
I nedd to find a time saving way to controll multiple pictureboxes at once, sometimes 25-50 at once. They are numbered in consecutive order, PictureBox1, PictureBox2, ect. there are over 700 of them in this matrix. Is ther a shorter way of coding their hide, or show function? This is the only way I have to do it.
how to move 5 picture boxes at the same time. Like making them bounce on the walls of the form and each other.
Here is my Code
Public Class Form2 Dim xSpeed, ySpeed As Integer Dim iClicks As Integer
[Code]....
The problem is that the picture boxes do move but, they move at the same time. For example if Pb1 hits the left side of the form all of the other Picture Boxes will to.
I recently posted a problem with a game that I am making, I have worked on it but have become stuck. I am having trouble with creating an object from my class what I need to do is apply this class to multiple picture boxes so that I can have them moving on screen at the same time. I am unsure on whether or not I have set up the class correctly and am unsure on how to apply it to multiple picture boxes.
This is the class: Public Class enemycar Inherits PictureBox Private speed As Integer Private xposition As New Random [Code] .....
I would like to add an effect where a panel sweeps out of the way to make room for another panel. This is sort of like a sliding effect, and I think at one point in time this could be seen on Apple's website under their product pages. I came up with some code, but it isn't working.
I create multiple dynamic pictureboxes and it are to many to add them all manually, is there a way I can e.g. use an integer which adds up every time a new picturebox is made. Then I want to add the same code to every picturebox. Now it creates the picturebox and moves it to the next spot and doesn't create a second. I am using this code if its helpfull:
Using the code below I can create multiple pictureboxes dynamically on a form. What I can't figure out how to do is determine when the user selects one by clicking on it. If I use mousedown events I have to hard code in the subroutine the name of the picturebox, which I don't know until the user selects it.
Private Sub AddNewPictureToolStripMenuItem_Click(ByVal sender As System.Object,
Is it possible to modify this section of code to select multiple instances of pictureboxes, so that I can drag them all together. At the moment I have to do one at a time, and when there's more than half a dozen, its a bit tedious. I've added the Control key to distinguish it from single drag'n'Drop, but.
'using Left mousebutton and Control to multi drag & drop e.Button = MouseButtons.Left And My.Computer.Keyboard.CtrlKeyDown Then newPictureBox = DirectCast(sender, PictureBox)
I have this code. credits to jmchiney. My goal is when I press a certain key, the picturebox corresponding to that key should be moved to a certain location. Exactly like in the text twist game.
I have a code running and doing what I want but It is only applicable for single letter. For example the word alabama. all letters without duplicates are placed properly but for letter a, only one letter a is being accepted and moved. that goes for all letters.
Here is the
Dim pb As New PictureBox Select Case (e.KeyChar) Case CChar(letterPicbox1.Tag)
[Code].....
Another one. when a certain letter is already placed to the location I set and once I press again the same letter, the location changes. What I want is when I already gave pictureboxA a location and then I press "a" which correspond to pictureboxA again it should be stationary and check if there are other letter "a" in my pictureboxes and move the next detected letter "a" to the next position. Like i said. just like text twist game.
I have a VB2005 project that displays 16 pictureboxes in a 4x4 grid which display CD album covers. In VB6 I could set up a control array i.e. picCD(0) to picCD(15), which made drawing the CD covers a snap. How do I accomplish this in VB2005?
It seems extremely cumbersome to have code like: If Len(path(0)) < 1 Then If Not IsNothing(PictureBox1.Image) Then PictureBox1.Image.Dispose() PictureBox1.Image = Nothing End If [Code] .....
I am developing an application with multiple picture boxes, each displaying a line graph. I want to be able to have a label following the mousepointer showing xy coordinates of the point. I also want to allow a user to zoom in on a specific picture box by double clicking on it. The code does what I want as written (changes backcolor so I know double click event fires) except moving the position of the label to follow the mouse pointer.
However if if uncomment the line in the MouseMoved sub: LB.Location = New Point(e.X, e.Y) Then the label moves as desired however the double click event no longer fires.
Public Class Form1 Dim PB As New PictureBox, LB As New Label Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Me.Controls.Add(PB) With PB [Code] .....
How to place units and their men on the form but I cant seem to get this array to work. It has multiple errors in it.
Dim pic(calctroops()) As New PictureBox Dim z As Integer = 15 For i = 0 To Form3.orcunits For x = 1 To Form3.orc(orcunits) z = z + 15 pic(i).Location = New Point(Orc1.x + z, Orc1.y) pic(i).BackColor = Color.Green Me.Controls.Add(pic(i)) Next x Next i
how to add controls in panel control runtime. I mean, I want to add group box at runtime. When I click on my button, it should add a group box in my panel and when I click again, it should move the first group box down and add the second. Every group box should have a label control in it.