Find "NAME" ***right Click Name*** (start Timer) Game Automation?
Nov 5, 2011
Find monster ***Name or ID***
if ***Name or ID*** True then "right click" on ***Name Or ID***
timer.enable=true
else
find ***Name Or ID***
like i said i'am sure that this is unclear but i will give a bit more info.i would like the program to search for ***Name or ID*** in the game.exe windowif the program can find the ***Name or ID*** then it will right click and start a timer....once it don't see the ***Name or ID*** any more it will look for others.
i am trying to set up and start the timer for few seconds when I input the timer seconds value in the textbox and click the button, wait for the timer to countdown then show up the messagebox. [code]When I input the timer value in the textbox and I have clicked the button, it did not start the timer for a few seconds which it show the messagebox straight away! How do i start the timer for a few seconds by input the value in the textbox and click the button then wait for few seconds while the timer start to countdown then show the messagebox??
i am developing one automate application for tht i hav done some coding i dont know how to proceed further can any one guide me if possible? [code] I am using SHDocVw for IE. Now i need to know how to do. [code]
I have a timer in vb.net and it's interval is 1000ms ,. i have placed in it's timer_tick event a code that will print screen the screen and save it to a database.The problem is when i click outside of the form, or loosing the focus of the mouse to the form containing that timer/printscreen, the timer stops. As a result the printscreen also stops.here are it's properties:
generate member = true interval = 1000 modifiers = friend
I already created a button "enjoy button" that i want to move in a form when the "timer start button" is clicked.how do link the timer to the"timer start button" and make it move? this is what i tried so far..then am blank first
Quote: Private Sub MainForm_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load 'Me.xTimer.Enabled = False xTimer.Interval = 10[code].........
We only have few meetings for Computer subject that's why time did not permit us to discuss timer codes. Anyway, my concern (I think) is just simple (though I really do not know how to start).I plan to make a countdown timer of 60 s that will start once "Start" button is clicked and will display a message box when it reaches 0. I only know the codes for message boxes.
I am looking to insert a timer on my game so I only have to press the Start button once and the game will continue until a winner is decided. At the moment as there is no timer the loop is not controlled and the game ends instantaneously. I'm looking to have a timer value of half a second so the game lasts approximately 20-30 seconds
This is a quick mock up of what my application looks like.Trying to incorporate a progress bar. I want to be able to click "start" then the start button disappears then a progress bar shows up in its place.
I created 3 timers, i want each timer to take turn start which means timer1 stop then timer2 start, once timer2 stop timer3 start. But my code seem to be running together once i click the play button.And is there any ways to easy control how my picturebox move? Because my code for controlling it movement need to keep finding the correct number for it to move.[code]
I created 3 timers, i want each timer to take turn start which means timer1 stop then timer2 start, once timer2 stop timer3 start. But my code seem to be running together once i click the play button.And is there any ways to easy control how my picturebox move? Because my code for controlling it movement need to keep finding the correct number for it to move.
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick PictureBox1.Visible = True If PictureBox1.Top > 50 Then PictureBox1.Location = New Point _
I built a game, that's a basic soccer game. You stop a trackbar, and if it's in the middle then it makes a goal, if not the you lose. I want to up the ante and build my version of brick breaker. I have a bonus timer where if you finish the level within the time frame then you get bonus. When my menustrip is visible then the game pauses. Here's what I got so far:
I have a form where the user chooses a facility and then the list of patients for that facility are displayed in a data grid view. When I click to add a resident, the last name field on the data grid view is highlighted in blue below the last record that already exists.If I try to start typing without clicking in that cell, the facility changes - it looks like the control is still in the facility drop down box. How can I code it so that the user can just start typing in the data without having to physically click in the cell to start entering data?
This is contained in a timer event that shows how much it would cost the player to purchase all of the items. This works as intended, until the text box is blank. Each "section" draws information from one of 16 text boxes. My question is this: Is it possible to have each text box to have a "default" number that gets put into a text box when it is empty. This is needed to be done for all of the text boxes, so either a loop or a non specific code slice would be preferred.
I creating a dice game with VB 2008 and am having some problems with control features.When the game starts I'd like the controls to be disable until the user formally selects a NewGameButton.Also, during the game the user gets 3 chances to roll the dice before they select a check box for the type of score they want. They cans select a score at any time during the 3 rolls. I disable the selected score with an AcceptScoreButton, but I can't figure out how to limit there score selection to 1 checkbox per roll session. Then when all the score have been selected I need to diable all controls againg untile the user selects the NewGameButton I am using VB Express 2008Vista Home Premium32 BIThp pavillion a6666tintel core duo e8400 @3.00 Ghz3GB RAM
We've set code to fire certain valves on the timer but once it gets to the last valve (checkbox) I'm not sure how to reset the timer to start back at zero so that it refires the sequence.
Here's the code:
Private Sub Timer1_Tick(ByVal sender As System.Object, _ ByVal e As System.EventArgs) _ Handles Timer1.Tick
I have this code for a Windows service I am writing in .NET....However the TICK function never gets executed regardless of what interval I put in the tmrRun properties. What am I missing? I am sure its something stupid I am not seeing.
i am try to create a game when i move a picture box around my form with a timer control i almost done every thing but the problem is avoiding the flikkering effect ?is there any way to avoid it?
my function is to adjust a timer interval according to a integer variable.
Original code (works fine):
Code: Dim UpdateSnakeSpeed Select Case UpdateSnakeSpeed Case currentscore > 199
[Code]....
This is the code I'm using right now. (works fine and is more logically correct than the above case statement. I have chosen to go with if .. end if statements over case, as I do not have a full understanding of what the variable SnakeUpdatespeed is doing in the Select case statement. If someone explains then I'll consider it. Also I know case statments are only meant to be used for 1 option selections, however I'm amazed that it still works in case. Atm it's going to be if end if. Now I'm trying to get the for next loop going with this (if it's logically possible). that's what i'm aiming overall out of this thread. To make a convenient loop.
I often think of classes and modules as "global" variables or variables you can use any where in your solution/project. can you make global timers? I basicly want to make a farming like game but the plants will grow based on a timer. So if the player closes that form the timer needs to still tick. So can I make global timers so the timer would not have to start over if the form is closed and reopened?
I'm trying to teach myself how to create a Random Number Generator in Visual Basic 2008 using a menu system and I'm having difficulty with the following:If I type in a number above 100, I don't get a message appearing saying that the number that I typed is too high.I don't know what I need to code to start a new game.How do I get messages to show up when both pressing the "Check Me" button and using the "Give Me the Number" option to say whether the answer is correct or too high or too low.ful to hear them.
In my Windows Form's application, I enable and start a Windows Form's Timer for a state machine which interacts with various User Controls. In one part of the state machine where an external device is being rebooted, I need to disable the User Interface (a User Control's UI) for the time it takes the device to reboot. The problem exists in that once I use System.Threading.Sleep, the timer that fires the State Machine stops and never restarts. I even re-enabled the Timer and re-started it after the Sleep command but to no avail. Is this expected operation or should a Windows Form's Timer be able to restart after a Sleep?
Snippet of code from a step in the state machine below: Cursor.Current = Cursors.WaitCursor MainForm.Enabled = False System.Threading.Thread.Sleep(8000) MainForm.Enabled = True Cursor.Current = Cursors.Default MainForm.t1.Enabled = True MainForm.t1.Start()
I need to load a form and for each form background color, put a square on it, my problem is i can't put the square on the orange backcolor right after the first show of form backcolor, and before the timer even start.[code]
i am trying to set up and start the timer for few seconds then refresh the page on the webrowser when the webbrowser document is complete. Here it is the code:
Code: Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Button1.Enabled = False Button2.Enabled = True WebBrowser1.Navigate("www.test.com") End Sub
I have created a 7 day timer in a VB form that is to be part of a larger project. It has 14 date time pickers set to hours and minutes only in 24 hour format (1 on and 1 off per day), 7 checkboxes, 7 radio buttons, 2 textboxes to display day of the week and current time and a few buttons. As a standalone project, this works well