Lots of ovalshapes... What I want to do is that when the mouse is over one of the shapes, it will display the name of the shape in a label. I can easily do it for each shape like this:
Private Sub p34_mouseover() Handles p34.MouseMove
Label1.Text = p34.Name
End Sub
[Code]....
But if I do it that way, I need to make like 120 subs. Is it possible to make one sub/function/whatever that handles this for every ovalshape?
Alright my goal is to test to see if the user has dragged a label over a button. I have add event handlers for MouseMove and ButtonEnter, the trick is that i dont want the buttonEnter sub to fire unless the user is actually dragging a label.Dim dragging As Boolean = False
[Code]...
I thought would work but because the user is dragging the label the mouse never actually enters the button field. I also tried doing lbl.location = button.location... but unless the label and the buttons are the exactly the same size in exactly the same location then the event wont trigger.
I'm writting program in VB 2010, but I have a problem. I want to draw a temporary line on PictureBox control MouseMove event. That works fine but deleting of that line doesn't work. I tried to draw the white line on the same coordinates (PictureBox's background is white), but won't work.
Here is the code: Private Sub drawing_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles drawing.MouseMove
I am using VS 2008. I have a listview control whitch 'checkboxes' property enabled.My question is: how can I trap a MouseMove event over an item only, excluding the associated checkbox?I have the following code in MouseMove event of the ListView control but it cannot differentiate between an 'item' and a 'checkbox:
Private Sub mylstview_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles mylstview.MouseMove Dim oListViewItem As ListViewItem[code]....
Actually I'm creating a simple paint application in VB.Net 2010. I want to draw shapes in my application same as we do in Microsoft Paint using mouse.
I'm a bit successful also using mousedown and mouseup events of a picture box. The mousedown event sets the starting point and mouseup event sets the ending point(diagonally opposite point of rectangle.) The problem is "Nothing seems to be occuring between mousedown and mouseup events(Well..that is obvious because I didn't add any code on mousemove event). My question is: "Can I do something to see a growing rectangle during mousemove event?". The rest of the drawing should remain unaffected.
If I declare my object at the beggining of my page class, and instantiate it in a dropdownlist selected_index change event. Shouldn't this object be available thru out the entire page and also persist thru a postback? I lose the object in my selected date change event in my calendar.
I know how to handle a single objects property changed event very easily. I want to handle a objects property changed event that is part of another object.
Given Object:
[ObjectY = Y] + Public WithEvents X As ObjectX
I would like to do something like:
Private Sub XPropertyChanged() Handles Y.X.PropertyChanged
Right now I need to create a object that equals the object inside that object and then handle this variable pointers property changed, but that is just annoying.
Protected Sub CompetenciesButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles CompetenciesButton.Click Dim con As String = WebConfigurationManager.ConnectionStrings("foo").ToString()
I am rotating a picture dependant on the mousemove.
Private Sub PictureBox1_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseMove
[code]...
To simplify the part I am having problems with: rotationX = CurrentPositionX + ((InitialPositionX - MousePositonX) / SlowDownDivisor)
As an example, this occurs in both X and Y; If I click and drag in the X + Direction and release the mouse button it does exactly what I want, rotation in the positive direction. If I click and drag in the X + Direction and then drag in the X - direction, the rotation continues to be positive, it doesn't reverse. If I release the button and then click again and move in the X - direction the rotation is negative as it should, but it will continue to rotate in the negitive direction until the button is release.
I have a picture box that i can click on and drag the mouse around to define a region with in it. The problem is the region is not reset when you click and drag, only when you simply click. You then need to click and drag again and it does not set the region to the new location of the mouse. It is hard to explain so i have example code below. Simply copy and paste into a form named Form1 of a new project and run.
Option Explicit On Option Strict On Public Class Form1
I am trying to implemented a custom dragging operation to sort panels.
I assign an object to a variable in the MouseDown event and track it's relative position by examining the MouseMove event of the neighbouring panels as I drag the mouse over them.[code]...
i need some help with this problem. i have seen some solutions but written in C and im not that good to convert from C to vb.net.Well i want to 'do something' when i mouse move at an item of the combobox dropdown list.like when i move the mouse over "jkl" make the button1.text = "jkl"when i move the mouse over "def" item make the button1.text = "def"
I am doing a calculator project.In the given code below I want to modify the line txtDigitPanel.Text = Trim(txtDigitPanel.Text) + "0" as txtDigitPanel.Text = Trim(txtDigitPanel.Text) + this.text (the word 'this' is taken as a reference to the object that has invoked the event ) to avoid hardcoding. Because when I copy the BtnZero, the same code will work for other digits also. Is it possible?
Private Sub BtnZero_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click If Len(Trim(txtDigitPanel.Text)) < 15 Then txtDigitPanel.Text = Trim(txtDigitPanel.Text) + "0"[code]....
I have an object of type SomeObject, with an event StatusChanged. I have a property in SomeObject of type Status also with an event StatusChanged. Within a private function in SomeObject, I would like to run some logic (including firing the StatusChanged event) in the event that Status has fired its StatusChanged event. I have been away from events for a while so it's a bit cloudy to me. How do I do this?
I'm writing in ASP.NET/VB.NET EDIT Ok, in the event that I can't do the above, how would I get the outer object (SomeObject) to fire its StatusChanged event when the inner object (Status) fires its StatusChanged event?
I'm developing this procedure using a timer object. The thing is the procedure is not in the timer's event procedure but I want it to depend on the timer's interval when executing, it's just not calling the timer procedure. How can u declare objects and use their event procedures in code.
So basically I have a ComboBox on a form, which I populated by adding custom object named "Category" and by setting the DisplayMember to the property "Name" of my object.On another form that can be opened at the same time, I can edit the name of theses "Category" objects. I raise an Event, "NameChanged" but how can I catch it on the form which contains the ComboBox? Even if the property "Name" of the object "Category" change, the display on the ComboBox doesn't autoupdate. So I need to catch the event, but I don't know how to do it.
Dim onThisTable as String ="Name" Private Sub skill_mouseHover(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles button1.MouseHover, button2.MouseHover, panel1.MouseHover, panel2.MouseHover, pbox1.MouseHover
[Code]....
Now I wish to give onThisTable a different value depending what the user pass over (panel or a pbox or a button) but I cant find what is the correct way to compare what type it is ...
Private Sub skill_mouseHover(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles button1.MouseHover, button2.MouseHover, panel1.MouseHover, panel2.MouseHover, pbox1.MouseHover
Say I have a button that creates more buttons with a random .Text property, and placed them on the form in different locations. And since these buttons are being created at runtime, I want to be able to have an event handler for all button controls on the form that makes the form's text the same as the sender's text.
I want when I create a node in a tree View object could enable a button and when remove all of the nodes disable my button again.How can I do this and which event is suitable for this work.
I am having the library in C#.Net. If I am creating the form in C# and adding listeners to the C#.Net library object the event handlers called immediately. IF I am creating the form in VB.net and adding listeners to the C#.Net library object, the handlers are called after some time. Do we have any priority to be set the event handlers
Well the title pretty well describes my problem. Here is a little bit more detailed description of my problem: I am building an application with a TabControl, which I populate at execution time with TabPages. In my first version of the code, these TabPages were filled with a children ListView. The ListView was also created in code, using AddHandlers to link it to the DragEnter and DragDrop routines. Everything worked very well... Now as I need some other controls on every TabPage, instead of creating every single control in code, I have created a UserControl containing a ListView and a few Buttons, which I instantiate for every new TabPage. The problem now is that the DragDrop event is not raised anymore
im looking for some code that can enable a e.keyvalue event when a player hits an object on form but i also want the form to load with the e.keyvalue event disabled