I have code my pictureboxes so that I can move them around my form, however i can move a picturebox under another picturebox. Basically What i would like to be able to do it for a picturebox not to be able to go underneath another picturebox and thus dissapear.For example my picturebox 1 when i move it can go under my picturebox2, I would like it to touch the edges of picturebox2 at most but not go underneath it. I am using visual basic 2008.
In my code i used a button to create a picturebox & it can move. I want to avoid overlapping of any pictureboxes created in the form.i used timer for it but i am having a trouble to avoid overlapping & i cant apply array in the intersectwith().
my character is able to move right and left i want to be able to make the character collide with objects for objects i used picturebox option i hope thats right to use my problem is how to make a sprite have collision with a picturebox here is how i set up my sprite just in case u need the info because ive seen other sprite codes differently
ElseIf _ObjectState = ObjectStates.RunningRight Then Select Case _SpriteAnimation Case 1
I am currently working on a game with collisions. I am using a picturebox with an animated gif in the Image property. I am currently using the following function call to detect collision: pictureboxPlayer.Bounds.IntersectsWith(pictureboxOfBadGuy.Bounds) When an pictureboxOfBadGuy collides with some of the whitespace of my picturboxPlayer the above line returns true. Does anyone know if VB has detection for images within a pictureBox.
Im creating a fairly simple game, and when the left key is pressed i need a new picturebox to be created.Heres the code Private Sub frmMain_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown
[Code]...
Now there are no errors in the code apparently, but when the left key is pressed, the picture box isnt appearing. I added the "lblAnswer1.visible = false" just to test the keydown functionality, and that works.
I'm trying to create a bunch of labels during runtime that will be "inside" a picture box, so when I move them, if their new coordinates are outside the box's dimensions they wont display, or if they're right on the edge of the box only half the label will be visible etc.
I thought label.Parent = picturebox would work but it doesn't seem to do anything, and Google keeps telling me to set the label's container to the picturebox - which sounds right, but maybe it's no longer a VB.NET thing since the Container property seems to be Read Only.
I'm creating an application in visual basic, basically a part of it is where I hope to achieve the function whereby users can move pictureboxs(images) when visual basic is running.
Basically, i've got several picture boxes that obviously cannot be moved around the form at the minute.
For example, i want to be able the user to be able to move picturebox1 around the form when they click on it and move it where they want to as opposed to what it does now - doesnt move.
I am trying to figure out out ttrigger a click event from a Picturebox object that is created during runtime? application that I am developing using Visual Studio 2008 during runtime a user selects a shape from a Panel3 on the right side of the form and then clicks on a location inside Panel1 where that shape is copied over. Almost like a Visio application but without the drag and drop.The name of my new shape via a is call "C_Object" I would like the user to be able to select this new shape and a click event to be raised but because this PictureBox object was created during runtime I am not seeing the event.
I have this code which creates a picturebox during runtime and displays line graph but I always get an error in this line: gr1.DrawImage(pic1.Image, -m_Dx, 0) 'it says Value cannot be null. Parameter name: image
code Public Class Form1 Private Const m_Dx As Single = 1 Dim data As Integer = 1 Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim pic1 As New PictureBox
Ok but I think you are well! I have created my class for picturebox but the problem is that I have failed to give it object which will change its image after a time t.
My class is:
CODE:
my problem is how I caan create different picture box at different position and make them to change their pictures in time(Picture list should be available in resources folder).
I am working on a TCG card game and I am having some trouble of thinking how to find the Properties of a Picturebox that was created at RunTime through a Click Event.
Here is the Code I have This is the Sub that I have to create the Pictureboxes...
Code: Private Sub CreatePictureBox(ByVal name As String, ByVal x As Integer, ByVal y As Integer, ByVal height As Integer, ByVal width As Integer, ByVal picture As String) Dim PB As New PictureBox
Any thoughts on what might cause a thread error like this?Error:InvalidOperationException was unhandledCross-thread operation not valid: Control 'Form1' accessed from a thread other than the thread it was created on.
Relavent Code: Private Sub SerialPort_DataReceived(ByVal sender As System.Object, ByVal e As System.IO.Ports.SerialDataReceivedEventArgs) Handles SerialPort1.DataReceived
I'm trying to update pictures boxes with images of controls stored in an imagelist owned by a control. The images stored in the control.imagelist do not showup in the picturebox. I'm working on simplifying the code to post, but for now could use help.If I store the image in a member variable owned bythe control it woks fine.Something to do with persistance of images in control owned imagelist? [code]
May i know how to code to enable users to drag picture into the picturebox and be able to open the picture automatically once the user let go of the mouse click event, but if the user leave up the mouse click button on the main form then a msgbox will pop up saying this is not the correct place to put in the picture and the form will not be able to open the picture.
What is the best way for collision detection? I keep trying but I have failed every time.I want my player to not be able to go through my pictureboxes/obstacles from ALL sides.I have 2 player movement down but now I need collision detection. I am trying to save player2's location with a timer using a variable for the location then check if player2 (picturebox2) intersects with picturebox3. If it does then picturebox2 will go back to the location.
I need help with collision detection in visual basic. I am trying to detect when a picture box hits another picture box. The code I'm using is very simple because I'm very much a beginner.
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick If Math.Abs(PictureBox2.Left - PictureBox1.Right) And Math.Abs(PictureBox2.Top - PictureBox1.Bottom) Then MessageBox.Show("You Are Dead") End If End Sub
I am currently using the Visual Basic 2008 Express Edition. Assuming that I've created 2 lines at runtime, what's the most efficient way to perform the collision-checking event?
I am trying to do simple collision detection in VB.NET using picture boxes, I have a fixed picturebox, (colour Green), and a moving picturebox, (colour Red). I can manage the collision detection OK, but how do make the movingpicture box bounce off the fixed picturebox and at the right angle? In the following code the moving picturebox sometimes passes right through the fixed one, but not everytime.
ublic Class Form1 Private RedXSpeed As Single = 5 Private RedYSpeed As Single = 5
I'm building a maze application in visual basic. The game relies on two variables, X and Y which are integers. There's a timer which basically invalidates the whole form for a redraw. Now my question is, that there are various squares and rectangles dotted around the form. How would I create a handler, or something as such to detect if the square that the form draws is touching these objects?[code]...
How To Have A Collision In VB.net XNA Using VB.net Codes And Format. Doing Collision In Normal Windows Form Application Is Simple By Calling Two Picture Box. Example:
If(enemyRectangle.Intersects(p�layerRectangle)) Then 'Do code here end if
But In XNA VB.net, There Are No Multiple Picture Box Or Windows Forms Thingy Buy Only One Picture Box Which Contains All Sprite Block And Display.
Here Is The Class Content Code:
Public Class clsContent Public Class GameContent Public Content As ContentManager Private ServiceHelper As New ServiceHelper
Let me just start off saying that I'm generally new to all programming so if my coding is painful to read I understand. I am currently working on a project that relies on perfect or near perfect collision detection, and I'm not sure whats wrong but sometimes the object being moved completly passes through the object it is supposed to collide at. Here's my coding relating to collision detection so far:
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Also, the object, toon, is set to jump with a timer at an interval of 45. Any input regarding how I could make the overall collsion detection better or if I didnt provide the right section of code let me know.
I'm writing a brick breaker game. And I've come across a problem when drawing the bricks and detecting the colliaion between the bricks and the ball. I can't think of any way to draw multiple bricks, without testing for a ridiculous number of collisions.I have a class for bricks, with properties such as visible, loccation, and the bounds, but i'm not sure that this is the right approach.I also want to have different levels in my game so I have a class for levels.
I am working on a program that has bubbles being generated at the bottom of a panel and rising to the top I have all of that worked out but am having trouble figuring out how to detect when a bubble collides with another bubble and then seperating these two bubbles.[code]