Collision Check On A Picture Box?
Apr 29, 2009I want to check if one picture box is touching or IN another picture box, and I'm not to sure how to do it.
View 2 RepliesI want to check if one picture box is touching or IN another picture box, and I'm not to sure how to do it.
View 2 RepliesOk i need a code that when one picturebox hits another it will say collision.
View 6 RepliesI am currently using the Visual Basic 2008 Express Edition. Assuming that I've created 2 lines at runtime, what's the most efficient way to perform the collision-checking event?
View 3 RepliesI am making a lunar lander game that randomizes the terrain for each new game, so each game is different. For my game, I am creating a graphics object that draws a closed curve for the terrain of the game. I am trying to then detect if a picture object collides with the graphics object.[code]...
View 1 RepliesI am working on a project "Pacman Game" and I almost did everything except of.How can I check that the food number is zero?The food is a picture box.
View 3 RepliesPrivate Sub LMouseDown(ByVal sender As Object, ByVal e As MouseEventArgs) Handles MyBase.MouseDown
If allowMouseCoordinate = False Then Exit Sub
Dim xPos As Integer
Dim yPos As Integer
If e.Button = MouseButtons.Left Then
[Code]...
But this only works if I press on form. But I have a tile based map covering the entire screen.How can I make it so, that It would check if I clicked on a picture box (or simply anything)?
What is the best way for collision detection? I keep trying but I have failed every time.I want my player to not be able to go through my pictureboxes/obstacles from ALL sides.I have 2 player movement down but now I need collision detection. I am trying to save player2's location with a timer using a variable for the location then check if player2 (picturebox2) intersects with picturebox3. If it does then picturebox2 will go back to the location.
View 13 RepliesI need help with collision detection in visual basic. I am trying to detect when a picture box hits another picture box. The code I'm using is very simple because I'm very much a beginner.
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
If Math.Abs(PictureBox2.Left - PictureBox1.Right) And Math.Abs(PictureBox2.Top - PictureBox1.Bottom) Then
MessageBox.Show("You Are Dead")
End If
End Sub
I am trying to do simple collision detection in VB.NET using picture boxes, I have a fixed picturebox, (colour Green), and a moving picturebox, (colour Red). I can manage the collision detection OK, but how do make the movingpicture box bounce off the fixed picturebox and at the right angle? In the following code the moving picturebox sometimes passes right through the fixed one, but not everytime.
ublic Class Form1
Private RedXSpeed As Single = 5
Private RedYSpeed As Single = 5
[code].....
In my code i used a button to create a picturebox & it can move. I want to avoid overlapping of any pictureboxes created in the form.i used timer for it but i am having a trouble to avoid overlapping & i cant apply array in the intersectwith().
[Code]...
I'm building a maze application in visual basic. The game relies on two variables, X and Y which are integers. There's a timer which basically invalidates the whole form for a redraw. Now my question is, that there are various squares and rectangles dotted around the form. How would I create a handler, or something as such to detect if the square that the form draws is touching these objects?[code]...
View 1 RepliesHow To Have A Collision In VB.net XNA Using VB.net Codes And Format. Doing Collision In Normal Windows Form Application Is Simple By Calling Two Picture Box. Example:
If(enemyRectangle.Intersects(p�layerRectangle)) Then
'Do code here
end if
But In XNA VB.net, There Are No Multiple Picture Box Or Windows Forms Thingy Buy Only One Picture Box Which Contains All Sprite Block And Display.
Here Is The Class Content Code:
Public Class clsContent
Public Class GameContent
Public Content As ContentManager
Private ServiceHelper As New ServiceHelper
[code]....
my character is able to move right and left i want to be able to make the character collide with objects for objects i used picturebox option i hope thats right to use my problem is how to make a sprite have collision with a picturebox here is how i set up my sprite just in case u need the info because ive seen other sprite codes differently
ElseIf _ObjectState = ObjectStates.RunningRight Then
Select Case _SpriteAnimation
Case 1
[Code].....
Let me just start off saying that I'm generally new to all programming so if my coding is painful to read I understand. I am currently working on a project that relies on perfect or near perfect collision detection, and I'm not sure whats wrong but sometimes the object being moved completly passes through the object it is supposed to collide at. Here's my coding relating to collision detection so far:
[Code]...
Also, the object, toon, is set to jump with a timer at an interval of 45. Any input regarding how I could make the overall collsion detection better or if I didnt provide the right section of code let me know.
I'm writing a brick breaker game. And I've come across a problem when drawing the bricks and detecting the colliaion between the bricks and the ball. I can't think of any way to draw multiple bricks, without testing for a ridiculous number of collisions.I have a class for bricks, with properties such as visible, loccation, and the bounds, but i'm not sure that this is the right approach.I also want to have different levels in my game so I have a class for levels.
View 6 RepliesI am working on a program that has bubbles being generated at the bottom of a panel and rising to the top I have all of that worked out but am having trouble figuring out how to detect when a bubble collides with another bubble and then seperating these two bubbles.[code]
View 1 Repliesi have 3 PicBoxes on a form. PicBox1=sprite PicBox2=Block1 PicBox3=Block2 I have figured out sprite movement on key down and have figured out simple collision detection for all 4 sides of Block1. My question(s) are:
is there an ideal way to create a method that can be called to handle the collision for all future PicBox's added instead of writting code independently for each key press and each NewBlock along with all 4 sides of the NewBlocks?If I created 100 PicBoxes as obsticles too create a maze type game for my Sprite to navigate through?
[Code]...
I'm designing a system to detect whether a projectile arc impacts a stationary square target. However, the detection is very limited and only seems to work if I use a while loop and a very large area, whereas if possible I'd prefer to animate it using a for loop and have the target somewhat smaller.Here's what I have at present:
Private Sub Timer2_Tick(sender As System.Object, e As System.EventArgs) Handles Timer2.Tick
If (Not errorState2) Then
[code].....
How to detect collision for a game in vb.net ( i using picturebox for every thing ).
View 1 RepliesI am currently working on a game with collisions. I am using a picturebox with an animated gif in the Image property. I am currently using the following function call to detect collision:
pictureboxPlayer.Bounds.IntersectsWith(pictureboxOfBadGuy.Bounds)
When an pictureboxOfBadGuy collides with some of the whitespace of my picturboxPlayer the above line returns true. Does anyone know if VB has detection for images within a pictureBox.
So, I am just trying to get the snake to move after it collides with the picture box. Right now, the snake is moved by using the arrow keys. However, once it collides with "the food", it won't move.
Imports System
Imports System.Drawing
Imports System.Drawing.Graphics
[Code]......
I have code my pictureboxes so that I can move them around my form, however i can move a picturebox under another picturebox. Basically What i would like to be able to do it for a picturebox not to be able to go underneath another picturebox and thus dissapear.For example my picturebox 1 when i move it can go under my picturebox2, I would like it to touch the edges of picturebox2 at most but not go underneath it. I am using visual basic 2008.
View 3 RepliesI Am Trying To Figure Out How To Put A Border On That Rectangle.
View 1 RepliesI am doing a school project (in programming) on security, and i am focussing on MD5 hashing, this is a used way to store passwords, usernames etc. since i can't really be reversed..Now since i know that MD5 hashes are always 32 byte long there must be a limited number of different "hashes" even though 32 chars with 16 combinations each is a LOT of combos..Now, i will try to make a program where you put in a 32 byte hash and then, by using the principle above with limited hash amounts, try to find ANY string that matches the hash.I have already got code on how to create the MD5 hash but i need to know how to make the strings...it should hash:chr(1)chr(2)...chr(255)thenchr(1) & chr(1)[code]
View 4 RepliesI want to be able to do collision detection with graphics and a picturebox. I have a character that is moving on the screen and I have drawn both the background and the character using graphics. I have put a picturebox in place of the block that is suppose to be like a square which the character has to jump over. How would I do this?
View 6 RepliesI have two rectangles; a character and a block. The character is suppose to jump onto the block and then either jump off it or walk off it. I am really getting frustrated with this because I cannot get it to work.
View 9 RepliesI have two questions.
1- I have two labels on a form, that I want to move randomly in the form. How can I do that?
2- How to work with collision detection in VB?
I'm trying ot make a top down rpg, or pokemon like game, but I can't find any proper tutorials for collision detection. I have found one, but when I did it it doesn't seem to work properly, and I get errors everytime I go to the edge of the form. What I can do to make good collision detection for walls?
HTML Code:
Public Class Form1
Public Level1 As New clsLevel()
Public Dude As New clsSprite(Level1)
Dim CanWalk As Boolean = True
[Code] ......
I have loaded two mesh's from .x files onto the screen, a map and a sprite. The sprite moves around, but because they aren't colliding the sprite goes straight through the mountains, and straight over the undulations. I have looked for a way to find the co-ordinates of a particular spot on the mesh, as I figured by finding the X and Z co-ordinates of the sprite, I could just set his Y co-ordinate to be the same as the map, and he would 'stick' to the ground... however I don't know if this is possible, and I haven't found it yet.
View 7 RepliesI'm using DirectDraw to create a (very) simple little movement game... (so far not really a game, but hey, gotta start somewhere) And I'm having a little trouble with my collision detection... ok, it's probably not conventional collision detection, but I'm just learning so far...I have a few surfaces set up etcetc, and have animated a sprite on a tile based background... but the problem is whenever I collide with a certain tile (which I've set as unpassable) from the top or the left, it screws the position of my player immensely... this is quite a headache as I can't seem to see a problem...
ps. Another thing, I can't seem to be able to open my pictures without using the entire directory.