Check For The Collision Of Two Lines?
Oct 17, 2010I am currently using the Visual Basic 2008 Express Edition. Assuming that I've created 2 lines at runtime, what's the most efficient way to perform the collision-checking event?
View 3 RepliesI am currently using the Visual Basic 2008 Express Edition. Assuming that I've created 2 lines at runtime, what's the most efficient way to perform the collision-checking event?
View 3 RepliesI want to check if one picture box is touching or IN another picture box, and I'm not to sure how to do it.
View 2 RepliesI'm trying to make a small program that will check if the lines repeat.
View 5 RepliesI have a method that saves form controls data to a text file, including its text. IF a label has multiple lines, this breaks the text file writing multiple lines to it.I was instructed to simply ignore multiple-line labels and don't include it in the file, but I don't know how to check whether or not a label has can multiple lines or not so I can throw in an 'if' statement.
View 3 RepliesI have a text file with user names in them on separate lines. I want to check to see if any of the lines doesn't match the exact text im checking for. It doesn't matter what line the text is on, as long as it is in there. If it's not, alert me. Previously i tried .contains() but obviously if a user name is "hello" and another's is "helloworld" it will match both of them.So basically i need to read all the lines in the txt file and if none of them lines contains the specific text im looking for then alert me. [code]
View 5 RepliesI have a text file with some call records in it. Each call record states a line in that text file. And what I want to do is that parsing to database with a 100% success rate. Due to sometimes the SQL connection might get buggy or stop or w/e so it came to my mind that I should make some function or maybe a stored procedure to check whether the requested/selected or whole lines in that text file have been successfully added or not to the database. Let's assume I have 10 lines in a text file called "log.txt" like:
call line 1
call line 2
call line 3
call line 4
[code]....
And assuming that the SQL connection to the database got stuck somehow(buggy) and it stopped inserting those lines to their respectively columns. Let's say it parsed lines from 1-6 and it stopped there, that's where I need the app to tell me that it stopped and continue inserting immediately where it stopped at to the end from 6-10th line. What am I supposed to do? The smoothest way so that the processor doesn't get overwhelmed (in case there are like hundreds of thousands lines). And should it be written in SQL as a stored procedure or written as a function from VB side.Toolkit : Microsoft Visual Studio 2010 Ultimate - VB.Net language & Microsoft SQL Management Studio 2005 - SQL Database.
A
/n
/n
/n
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B
Now there can be n no of lines between a and b have to find such content and remove A and B
i am using while loop. i need to check whether the previous line is equal to next line ...
Try
Dim r As Integer
r = str.IndexOf("action = LGN; description = Success")--- i need to check next line also same content[code].....
What is the best way for collision detection? I keep trying but I have failed every time.I want my player to not be able to go through my pictureboxes/obstacles from ALL sides.I have 2 player movement down but now I need collision detection. I am trying to save player2's location with a timer using a variable for the location then check if player2 (picturebox2) intersects with picturebox3. If it does then picturebox2 will go back to the location.
View 13 RepliesI need help with collision detection in visual basic. I am trying to detect when a picture box hits another picture box. The code I'm using is very simple because I'm very much a beginner.
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
If Math.Abs(PictureBox2.Left - PictureBox1.Right) And Math.Abs(PictureBox2.Top - PictureBox1.Bottom) Then
MessageBox.Show("You Are Dead")
End If
End Sub
I am trying to do simple collision detection in VB.NET using picture boxes, I have a fixed picturebox, (colour Green), and a moving picturebox, (colour Red). I can manage the collision detection OK, but how do make the movingpicture box bounce off the fixed picturebox and at the right angle? In the following code the moving picturebox sometimes passes right through the fixed one, but not everytime.
ublic Class Form1
Private RedXSpeed As Single = 5
Private RedYSpeed As Single = 5
[code].....
In my code i used a button to create a picturebox & it can move. I want to avoid overlapping of any pictureboxes created in the form.i used timer for it but i am having a trouble to avoid overlapping & i cant apply array in the intersectwith().
[Code]...
I'm building a maze application in visual basic. The game relies on two variables, X and Y which are integers. There's a timer which basically invalidates the whole form for a redraw. Now my question is, that there are various squares and rectangles dotted around the form. How would I create a handler, or something as such to detect if the square that the form draws is touching these objects?[code]...
View 1 RepliesHow To Have A Collision In VB.net XNA Using VB.net Codes And Format. Doing Collision In Normal Windows Form Application Is Simple By Calling Two Picture Box. Example:
If(enemyRectangle.Intersects(p�layerRectangle)) Then
'Do code here
end if
But In XNA VB.net, There Are No Multiple Picture Box Or Windows Forms Thingy Buy Only One Picture Box Which Contains All Sprite Block And Display.
Here Is The Class Content Code:
Public Class clsContent
Public Class GameContent
Public Content As ContentManager
Private ServiceHelper As New ServiceHelper
[code]....
Ok i need a code that when one picturebox hits another it will say collision.
View 6 Repliesmy character is able to move right and left i want to be able to make the character collide with objects for objects i used picturebox option i hope thats right to use my problem is how to make a sprite have collision with a picturebox here is how i set up my sprite just in case u need the info because ive seen other sprite codes differently
ElseIf _ObjectState = ObjectStates.RunningRight Then
Select Case _SpriteAnimation
Case 1
[Code].....
Let me just start off saying that I'm generally new to all programming so if my coding is painful to read I understand. I am currently working on a project that relies on perfect or near perfect collision detection, and I'm not sure whats wrong but sometimes the object being moved completly passes through the object it is supposed to collide at. Here's my coding relating to collision detection so far:
[Code]...
Also, the object, toon, is set to jump with a timer at an interval of 45. Any input regarding how I could make the overall collsion detection better or if I didnt provide the right section of code let me know.
I'm writing a brick breaker game. And I've come across a problem when drawing the bricks and detecting the colliaion between the bricks and the ball. I can't think of any way to draw multiple bricks, without testing for a ridiculous number of collisions.I have a class for bricks, with properties such as visible, loccation, and the bounds, but i'm not sure that this is the right approach.I also want to have different levels in my game so I have a class for levels.
View 6 RepliesI am working on a program that has bubbles being generated at the bottom of a panel and rising to the top I have all of that worked out but am having trouble figuring out how to detect when a bubble collides with another bubble and then seperating these two bubbles.[code]
View 1 Repliesi have 3 PicBoxes on a form. PicBox1=sprite PicBox2=Block1 PicBox3=Block2 I have figured out sprite movement on key down and have figured out simple collision detection for all 4 sides of Block1. My question(s) are:
is there an ideal way to create a method that can be called to handle the collision for all future PicBox's added instead of writting code independently for each key press and each NewBlock along with all 4 sides of the NewBlocks?If I created 100 PicBoxes as obsticles too create a maze type game for my Sprite to navigate through?
[Code]...
I'm designing a system to detect whether a projectile arc impacts a stationary square target. However, the detection is very limited and only seems to work if I use a while loop and a very large area, whereas if possible I'd prefer to animate it using a for loop and have the target somewhat smaller.Here's what I have at present:
Private Sub Timer2_Tick(sender As System.Object, e As System.EventArgs) Handles Timer2.Tick
If (Not errorState2) Then
[code].....
How to detect collision for a game in vb.net ( i using picturebox for every thing ).
View 1 RepliesI am currently working on a game with collisions. I am using a picturebox with an animated gif in the Image property. I am currently using the following function call to detect collision:
pictureboxPlayer.Bounds.IntersectsWith(pictureboxOfBadGuy.Bounds)
When an pictureboxOfBadGuy collides with some of the whitespace of my picturboxPlayer the above line returns true. Does anyone know if VB has detection for images within a pictureBox.
So, I am just trying to get the snake to move after it collides with the picture box. Right now, the snake is moved by using the arrow keys. However, once it collides with "the food", it won't move.
Imports System
Imports System.Drawing
Imports System.Drawing.Graphics
[Code]......
I have code my pictureboxes so that I can move them around my form, however i can move a picturebox under another picturebox. Basically What i would like to be able to do it for a picturebox not to be able to go underneath another picturebox and thus dissapear.For example my picturebox 1 when i move it can go under my picturebox2, I would like it to touch the edges of picturebox2 at most but not go underneath it. I am using visual basic 2008.
View 3 RepliesI Am Trying To Figure Out How To Put A Border On That Rectangle.
View 1 RepliesI am doing a school project (in programming) on security, and i am focussing on MD5 hashing, this is a used way to store passwords, usernames etc. since i can't really be reversed..Now since i know that MD5 hashes are always 32 byte long there must be a limited number of different "hashes" even though 32 chars with 16 combinations each is a LOT of combos..Now, i will try to make a program where you put in a 32 byte hash and then, by using the principle above with limited hash amounts, try to find ANY string that matches the hash.I have already got code on how to create the MD5 hash but i need to know how to make the strings...it should hash:chr(1)chr(2)...chr(255)thenchr(1) & chr(1)[code]
View 4 RepliesI want to be able to do collision detection with graphics and a picturebox. I have a character that is moving on the screen and I have drawn both the background and the character using graphics. I have put a picturebox in place of the block that is suppose to be like a square which the character has to jump over. How would I do this?
View 6 RepliesI have two rectangles; a character and a block. The character is suppose to jump onto the block and then either jump off it or walk off it. I am really getting frustrated with this because I cannot get it to work.
View 9 RepliesI have two questions.
1- I have two labels on a form, that I want to move randomly in the form. How can I do that?
2- How to work with collision detection in VB?