Detect A Collision In A Maze?
Apr 4, 2012
I'm building a maze application in visual basic. The game relies on two variables, X and Y which are integers. There's a timer which basically invalidates the whole form for a redraw. Now my question is, that there are various squares and rectangles dotted around the form. How would I create a handler, or something as such to detect if the square that the form draws is touching these objects?[code]...
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Aug 5, 2010
How to detect collision for a game in vb.net ( i using picturebox for every thing ).
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Oct 2, 2009
I am currently investigating vb gaming and have set up a test project to move an object; it moves fine. The problem is that when it reaches the edge of the form it continues to move and eventually leaves the form entirely. So my question is how do i work out if my object has touched the edge of the form?
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Jun 25, 2009
I have a question about collision, yes my 2d tile rpg's map collision works just fine, but im having trouble with the collision with my npc's. At the start of the game it loads all the map data from a text file. well it also loads the location and other stuff about the npc's onto the map from a text file. how do i detect the collision of the npc's that were loaded from the text file, i could do collision with hardcoded npc's but i want to avoid hardcoding the game content into the game engine. RESTATING MY QUESTION: How do i detect the collision of NPC's that i load onto my 2d tile map from text file?
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Oct 20, 2011
I am making a lunar lander game that randomizes the terrain for each new game, so each game is different. For my game, I am creating a graphics object that draws a closed curve for the terrain of the game. I am trying to then detect if a picture object collides with the graphics object.[code]...
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Aug 25, 2010
I'm currently making a very basic 2d maze in vb.net...How would I go about making the walls to navigate around? I had the movement code down for the most part I'm just having an issue wrapping my mind around randomly generating walls to navigate around. I'm looking to make a basic 2*2 grid.
Edit: I'm not sure if it is necessary for me to post the code I already have written...I just need very general help on how to go about making the 2d 2*2 grid that will be the playable area.
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Jun 25, 2012
I'm a beginner in visual basic and i am working on a maze that that your are supposed to move a ball or circle using he arrow keys [code]...
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Aug 3, 2010
i wanta like is like a maze each time u click it exendese the line.the promblem is the walls and well i dont know how to draw line(+ a {} at each connecting point) and have the line not be able to pass the wall and if it pass it, it able to detect the shorts path of lines which u can set it on if off. for the training session.
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Jun 15, 2011
I am making a maze game like the one shown in the how to, I recently discovered that if you hold the right mouse button a you can go through the wall. Is there a way to make the mouse lock and not move when the user trys to hold the button down
or
When the user releases the button it resets. Like in the web browser with
If e.KeyCode =
Keys.Enter
Then
e.SuppressKeyPress =
True
WebBrowser1.Navigate(ToolStripTextBox1.Text)
But with the mouse button when it releases send the cursor back to start.
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Apr 23, 2011
I'm doing a maze using VB10. its about moving a PictureBox between LineShape lines using buttons to move it. the problem is, can I make the picture not to move through the LineShape? if so how? or should I use something else other than the LineShape and another question can i save the progress of the maze and come back to it later? if so does it require using a database to save the location of the PictureBox?
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Oct 20, 2009
I'm trying to work up a "Pacman" like game. I used multiple (Blue) RectangleShapes to draw a maze on Form1 and added a Timer and KeyPress event to show motion of the Picturebox ("PacmanImage"). The "Pacman" image changes depending on the direction it's travelling (also opens/closes mouth). Up/Down/Left/Right (and closed mouth) images are stored in imagelist1.
The maze has been set up with just enough clearance for the Pacman to fit between the walls. How can I check for any part of a Blue wall (RectangleShape) in the path of the Pacman? - I was thinking to take the position of the PacmanImage Picturebox and check (depending on the direction of travel) for the existence of a blue color in the appropriate rectangle on that leading edge. Ie: left travel would look at a rectangle defined as (x-1,y) to (x-1,y+25) and try to find the color blue where x/y are the top left of PacmanImage and it's image size is 25x25. Not sure how to do all this, but I think it's the right idea...
The ImageList has index/picture: 2/PacDown, 3/PacLeft, 4/PacMid, 5/PacRight, 6/PacUp (Indexes 0/1 are used for two additional pics not used for the motion of the Pac).
Code So Far:
Public Class Form1
Dim LeftRight As Integer = 180
Dim UpDown As Integer = 103
Dim Increment1 As Integer = 5
[code]....
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Aug 22, 2009
What is the best way for collision detection? I keep trying but I have failed every time.I want my player to not be able to go through my pictureboxes/obstacles from ALL sides.I have 2 player movement down but now I need collision detection. I am trying to save player2's location with a timer using a variable for the location then check if player2 (picturebox2) intersects with picturebox3. If it does then picturebox2 will go back to the location.
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Nov 8, 2009
I need help with collision detection in visual basic. I am trying to detect when a picture box hits another picture box. The code I'm using is very simple because I'm very much a beginner.
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
If Math.Abs(PictureBox2.Left - PictureBox1.Right) And Math.Abs(PictureBox2.Top - PictureBox1.Bottom) Then
MessageBox.Show("You Are Dead")
End If
End Sub
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Oct 17, 2010
I am currently using the Visual Basic 2008 Express Edition. Assuming that I've created 2 lines at runtime, what's the most efficient way to perform the collision-checking event?
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Apr 29, 2009
I want to check if one picture box is touching or IN another picture box, and I'm not to sure how to do it.
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Apr 28, 2009
I am trying to do simple collision detection in VB.NET using picture boxes, I have a fixed picturebox, (colour Green), and a moving picturebox, (colour Red). I can manage the collision detection OK, but how do make the movingpicture box bounce off the fixed picturebox and at the right angle? In the following code the moving picturebox sometimes passes right through the fixed one, but not everytime.
ublic Class Form1
Private RedXSpeed As Single = 5
Private RedYSpeed As Single = 5
[code].....
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Jun 18, 2012
In my code i used a button to create a picturebox & it can move. I want to avoid overlapping of any pictureboxes created in the form.i used timer for it but i am having a trouble to avoid overlapping & i cant apply array in the intersectwith().
[Code]...
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Jun 21, 2012
How To Have A Collision In VB.net XNA Using VB.net Codes And Format. Doing Collision In Normal Windows Form Application Is Simple By Calling Two Picture Box. Example:
If(enemyRectangle.Intersects(p�layerRectangle)) Then
'Do code here
end if
But In XNA VB.net, There Are No Multiple Picture Box Or Windows Forms Thingy Buy Only One Picture Box Which Contains All Sprite Block And Display.
Here Is The Class Content Code:
Public Class clsContent
Public Class GameContent
Public Content As ContentManager
Private ServiceHelper As New ServiceHelper
[code]....
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May 23, 2010
Ok i need a code that when one picturebox hits another it will say collision.
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Mar 31, 2012
my character is able to move right and left i want to be able to make the character collide with objects for objects i used picturebox option i hope thats right to use my problem is how to make a sprite have collision with a picturebox here is how i set up my sprite just in case u need the info because ive seen other sprite codes differently
ElseIf _ObjectState = ObjectStates.RunningRight Then
Select Case _SpriteAnimation
Case 1
[Code].....
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Feb 23, 2012
Let me just start off saying that I'm generally new to all programming so if my coding is painful to read I understand. I am currently working on a project that relies on perfect or near perfect collision detection, and I'm not sure whats wrong but sometimes the object being moved completly passes through the object it is supposed to collide at. Here's my coding relating to collision detection so far:
[Code]...
Also, the object, toon, is set to jump with a timer at an interval of 45. Any input regarding how I could make the overall collsion detection better or if I didnt provide the right section of code let me know.
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Jul 23, 2011
I'm writing a brick breaker game. And I've come across a problem when drawing the bricks and detecting the colliaion between the bricks and the ball. I can't think of any way to draw multiple bricks, without testing for a ridiculous number of collisions.I have a class for bricks, with properties such as visible, loccation, and the bounds, but i'm not sure that this is the right approach.I also want to have different levels in my game so I have a class for levels.
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Apr 26, 2012
I am working on a program that has bubbles being generated at the bottom of a panel and rising to the top I have all of that worked out but am having trouble figuring out how to detect when a bubble collides with another bubble and then seperating these two bubbles.[code]
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Dec 21, 2011
i have 3 PicBoxes on a form. PicBox1=sprite PicBox2=Block1 PicBox3=Block2 I have figured out sprite movement on key down and have figured out simple collision detection for all 4 sides of Block1. My question(s) are:
is there an ideal way to create a method that can be called to handle the collision for all future PicBox's added instead of writting code independently for each key press and each NewBlock along with all 4 sides of the NewBlocks?If I created 100 PicBoxes as obsticles too create a maze type game for my Sprite to navigate through?
[Code]...
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Apr 7, 2012
I'm designing a system to detect whether a projectile arc impacts a stationary square target. However, the detection is very limited and only seems to work if I use a while loop and a very large area, whereas if possible I'd prefer to animate it using a for loop and have the target somewhat smaller.Here's what I have at present:
Private Sub Timer2_Tick(sender As System.Object, e As System.EventArgs) Handles Timer2.Tick
If (Not errorState2) Then
[code].....
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Nov 7, 2011
I am currently working on a game with collisions. I am using a picturebox with an animated gif in the Image property. I am currently using the following function call to detect collision:
pictureboxPlayer.Bounds.IntersectsWith(pictureboxOfBadGuy.Bounds)
When an pictureboxOfBadGuy collides with some of the whitespace of my picturboxPlayer the above line returns true. Does anyone know if VB has detection for images within a pictureBox.
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Jun 11, 2010
So, I am just trying to get the snake to move after it collides with the picture box. Right now, the snake is moved by using the arrow keys. However, once it collides with "the food", it won't move.
Imports System
Imports System.Drawing
Imports System.Drawing.Graphics
[Code]......
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Apr 16, 2010
I have code my pictureboxes so that I can move them around my form, however i can move a picturebox under another picturebox. Basically What i would like to be able to do it for a picturebox not to be able to go underneath another picturebox and thus dissapear.For example my picturebox 1 when i move it can go under my picturebox2, I would like it to touch the edges of picturebox2 at most but not go underneath it. I am using visual basic 2008.
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Oct 17, 2009
I Am Trying To Figure Out How To Put A Border On That Rectangle.
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Mar 10, 2009
I am doing a school project (in programming) on security, and i am focussing on MD5 hashing, this is a used way to store passwords, usernames etc. since i can't really be reversed..Now since i know that MD5 hashes are always 32 byte long there must be a limited number of different "hashes" even though 32 chars with 16 combinations each is a LOT of combos..Now, i will try to make a program where you put in a 32 byte hash and then, by using the principle above with limited hash amounts, try to find ANY string that matches the hash.I have already got code on how to create the MD5 hash but i need to know how to make the strings...it should hash:chr(1)chr(2)...chr(255)thenchr(1) & chr(1)[code]
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