Stop PictureBox Move On Collision?
Oct 17, 2009I Am Trying To Figure Out How To Put A Border On That Rectangle.
View 1 RepliesI Am Trying To Figure Out How To Put A Border On That Rectangle.
View 1 RepliesIn my code i used a button to create a picturebox & it can move. I want to avoid overlapping of any pictureboxes created in the form.i used timer for it but i am having a trouble to avoid overlapping & i cant apply array in the intersectwith().
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my character is able to move right and left i want to be able to make the character collide with objects for objects i used picturebox option i hope thats right to use my problem is how to make a sprite have collision with a picturebox here is how i set up my sprite just in case u need the info because ive seen other sprite codes differently
ElseIf _ObjectState = ObjectStates.RunningRight Then
Select Case _SpriteAnimation
Case 1
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I am currently working on a game with collisions. I am using a picturebox with an animated gif in the Image property. I am currently using the following function call to detect collision:
pictureboxPlayer.Bounds.IntersectsWith(pictureboxOfBadGuy.Bounds)
When an pictureboxOfBadGuy collides with some of the whitespace of my picturboxPlayer the above line returns true. Does anyone know if VB has detection for images within a pictureBox.
I have code my pictureboxes so that I can move them around my form, however i can move a picturebox under another picturebox. Basically What i would like to be able to do it for a picturebox not to be able to go underneath another picturebox and thus dissapear.For example my picturebox 1 when i move it can go under my picturebox2, I would like it to touch the edges of picturebox2 at most but not go underneath it. I am using visual basic 2008.
View 3 RepliesOk, so I have a new challenge for the D.I.C. Heads. I'm making a simple little game using VB controls. I know it's not the best idea in the world but it'll have to do for now!
Here is whats happening. I've created a class that inherits the PictureBox control that I want to use to place my game pieces on the playing field.
Dim pbArmyUnit(0) As ArmyUnit ' ArmyUnit is a Class that inherits Picturebox now I create the playing pieces at runtime as needed and append them to the array. Player currently buys the units and places them on the playing field.
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On a side note how can I look at a stack of pictureboxes all created at runtime to determine whats at a particular location? Example. I move my army unit over top of the picturebox that shows my forest. How can I tell what picturebox I just moved on top of? does that make sense? I don't need code for this just directions on looking at the right info so I can figure it out.
I am creating my terrain at runtime as well since it's randomly generated. and I'm basically making an array of 192 pictureboxes with the appropriate terrain image as well as some other modifiers. Just like with my armies above I've inherited picturebox and created a terrain class array, this way I'm able to add my movement modifiers etc, directly to the picturebox I place on the screen. It's these pieces of terrain that I want to be able to check before allowing the unit to move into them! to get movement costs etc.
I'm making... well, it's sort of like a game in VB.net (using VS2008, if it matters). Being sort of like a game, it's dependent on timing, but it also has a large area (have to scroll the window on pretty much any resolution).The problem I'm having is that whenever I scroll the window (or move any of the smaller, additional windows) the program pauses what it's doing, and doesn't start again until I stop scrolling (or moving windows, or whatever).So is there any way to stop it pausing when you scroll or move windows?
View 1 RepliesI currently have a working program that creates one colored pixel in a Bitmap, displays the bitmap in a pictureBox, and "jiggles" the pixel by making it move in a random direction by 1 pixel every time a button is clicked. I want to make the pixel move automatically until a Stop button is pressed.
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I have a picturebox that is moving across the screen. At the moment I want it too stop at a certain point until a button that is called next is pressed. I then want the picture box to carry on moving across the screen (The total number of times I want this to happen is 5)
Dim nextcommand As Integer = 7
Dim rewindcommand As Integer = 7
Dim x As Integer = 144
Dim y As Integer = 44
Private Sub NextButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles NextButton.Click
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I am currently working on a game that I want to add squirrels running around at random for me to kick off the form.
Ex..
picturebox.location=200,200
And I set a new location for it, as 5,5, how can iIget the picturebox to move to that coordinate, a few pixels at a time until it gets there, so it looks like my squirrel is running to that location?
I am creating a vending machine that has moving items. My issue is making a certain picturebox move left/right to a specified point, then down to the " Item return" label. I'm using a timer to make the items move. I just cant figure out how to get this item to stop then go down then stop again.
After that I'll display a message telling the user the item is ready. How would i get the item I moved to go back to it's original place?
I want to move a picturebox in my form.[code]I get an error saying: Cross-thread operation not valid: Control 'PictureBox1' accessed from a thread other than the thread it was created on.
View 4 Repliesi am trying to get a picture box to move by using a key on the program microsoft visual basic.net this is my code and i know im wrong..
View 5 RepliesI'm making a very simple space invaders game using pictureboxes.The goal is to have the space ship move with the mouse.I tried this code but the space ship simply disappears when I mouse over the form.I only want the spaceship to move along the x axis.[code]
View 9 RepliesI have a form with a picturebox and I want to be able to drag the picturebox up and down with my mouse. I'm currently using a trackbar to move the picturebox up and down like this[code]...
View 9 RepliesI'm using KeyDown to get the picturebox to move around, but I don't know how to keep the boat within the boundaries of the form. So if it hits the side of the form, I want it to just stop.
What control/procedure should I use to do this?
Is there anyway to make a picturebox move very smoothly, with my code it is very jerky and ruins the jumping effect i am currently using:
Private Sub Form1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown
Select Case e.KeyCode
Case Keys.Left
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Ok i got a problem when ever i move a panel and a picturebox at the same time. Ok well them bolth move but the panel has a image in it and when ever i move it with the picturebox it creates a balck square behind the picturebox and the panel and how can i see it, well it on the top like picturebox.location(20,20) well balck quare.location(0,0) same size as picturebox how do i fix this cause it messes up the image. Here is my code:
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Here is my code to save image in a folder,but i am getting this error(a generic error occurred in gdi+).[code]...
View 3 RepliesI made the formborderstyle=None and put a pixturebox in the place of "Title Bar" that gone. I want the PictureBox to act exactly like the title bar, so when move cursor while clicking left button of the mouse inside that PictureBox the form move.[code]....
View 2 RepliesI have one label and one picture box and i want to move both label and picture box ,when i drag picture box by mouse.
View 2 Repliesi'm trying to move the picturebox's image Like a Map Viewer (Clicking on button < > ^ V) and the image moves, but i can't make it I want to move the image NOT THE PICTURE BOX
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The end user should be able to move and resize the image in picturebox in the same way as I do in my Form1.vb. (Design) *.
View 3 RepliesHow to add a control like picturebox programatically and Allow user to move it with mouse? on google but cant find anything. Thats why I am here. In my application user creates a picturebox and a label at runtime by selecting a file from drag drop. User can create as many files he wants. But the problem is that I dont know that how to move both picturebox and label to change their location in a flowlayoutpanel which contains these controls with mouse. I know that how to add a control like picturebox programatically but dont know how to move it. I add picturebox by:
dim picturebox as new picturebox
flowlayoutpanel1.controls.add(picturebox)
I have a problem :
In VB.NET.
Window Application :
I have a form..in that form..there are four buttons and an image (using picBox). That buttons named as "Up", "Down", "Left", "Right".How to move the image by using the button. For example : If I click "Up" button, the image will move upward and so on..
how to make a collision between the player object and the wall which is a picturebox
i can move the player object (which is also a picture box) with the arrow keys and i've made it move inside the form border, but the porblem is how to make it stop when it touches the wall (picture box) if im moving left and the left border of the player touched the right border of the wall then it should stop and only the up, down and right keys will be working!!!
I have a picturebox. Lets say i have 5 ,64 by 64 , squares that are evenly spaced out by 100 by 100. Is it possible to make it were if a pitcturebox finds a red square near it, it will move twords it and then if it finds another square that is red it will move twards that one, and so on ect , ect , ect.
View 2 RepliesI have a way of moving a picturebox. I type either 1, 2, 3, or 4 in a textbox. Each number is assigned a direction. Then I click the mouse and the picturebox moves in that direction. This is a little cumbersome for a small video game. Is there a way to assign the four arrow keys to do this?
View 3 RepliesIm working on a board game in vb.net. But Ive stumbled on a problem; for some reason Im not getting the correct location reference when I move my picturebox. Let me explain the procedure; First it locates the current position of Red1 with Red1Top and Red1Left, and assigns a number for its position; intCurrentSpot. Then it adds what ever was rolled from the dice intDieA to the current location; intCurrentSpot and the second case statement moves it to the new location. HOWEVER position 11 reads as position 10 and hence gives the user an incorrect reading to where the dice points. Ive checked the numbers over a thousand times and still getting an incorrect reading, what am I doing wrong or can I use something else to get Red1 location?[code]...
View 12 RepliesFrom the dynamic form I added. I realized that I can't get a gif animation to run in the form's background. So I thought I'd give it a try by embeding a picturebox on the dynamic form, but it's not working hence why I'm here.
So on my main form (Form1) I have 2 buttons, openfiledialog, and a picturebox. When you click button1 you browse for the an image to display in the picturebox, and when you press button2 as you can see from the code below. It'll open a new form, but what I want is to have the picturebox displayed over the whole form, but also play the gif animation I selected from my main form via Form1 onto the dynamically embeded one, but in the picturebox. Now I can't use it as BackgroundImage so I'm using it as just an Image, but my problem now is I'm unable to move each borderless form, and am unable to close each as well.[code]....