Im working on a board game in vb.net. But Ive stumbled on a problem; for some reason Im not getting the correct location reference when I move my picturebox. Let me explain the procedure; First it locates the current position of Red1 with Red1Top and Red1Left, and assigns a number for its position; intCurrentSpot. Then it adds what ever was rolled from the dice intDieA to the current location; intCurrentSpot and the second case statement moves it to the new location. HOWEVER position 11 reads as position 10 and hence gives the user an incorrect reading to where the dice points. Ive checked the numbers over a thousand times and still getting an incorrect reading, what am I doing wrong or can I use something else to get Red1 location?[code]...
I have a string with 3 rows. Each row is ended with <CR><LF>. I have verified this by writing the string to file and open it in notepad++The problem I am having is that I want to split this string into an array. When I split on vbCrLf I get 6 lines with this code:
I am using VB5 on a Windows XP SP3 computer.I have an application that send emails to customers that have birthdays today and that bought a product from me today. If I run the application several times with the same search criteria with the same customers and the same date and time, I "may" or "may not" get the save Emails sent out.I am using a MAPI Signon prior to the birthday select and MAPI Signoff after the birthday select; another MAPI Signon prior to the sales today select and MAPI Signoff after the sales today select.I count the emails that are supposed to be produced in each select above and the counts are correct. It's the emails that may not agree with the counts.What could cause this?
We are noticing this occurs BOTH in javascript and in VB.net 2.0. So basically both in server side and client side code. Basically if you run this equation 975328 - 153279.43 you get the following answer 822048.57000000007. However, if you run 975328 - 153279.4, 975328 - 153279.433, or 975328 - 153279.5 everything is returned correctly. WHY the system calcuates the 975328 - 153279.43 with an answer with 11 decimal places? Not to mention adding the 7 in the 11th decimal place, thus making the equation answer incorrect.Of course I know I can trim, set the answer to appropiate decimal places, etc., etc.the above is proven by just entering the equation into the immidiate window, thus ellimnating varibables such as object types, etc., etc.
I have been having an issue with returning records from a SQLServer database where the date the record was created is between 2 user specified dates. When I populate the DataGridView with the results, they are incorrect and do not follow any recognisable pattern.
For example, if I specify the dates 05/05/2010 and 12/05/2010 I get the attached data in the DataGridView.
Code: Private Sub btnGo_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnGo.Click 'Clear the DataGridView
When subtracting two doubles the result appears to be correct but when I save said results in a SQL Server table they are incorrect. I know their are problems with decimal values in the binary world but isn't there a work around for this?For example 421.2 - 418.9 = 2.3, but the result stored in the SQL Server table is 2.29!In the VB code I used Math.Round to round to two digits and the values appear correct during debugging but, as I've said, in the end they are off by .01. [code] decimal(10,2)BTW, I've tried numerous methods of getting the correct value but have not met with any success. I've used Math.Round on Val1 and Val2 separately, after the subtraction, and on the ResultVal. I've also converted the ResultVal to a string using Format(ResultVal, "#####.00") and then back to a number but still the value that ends up in the SQL Server table is wrong.
For some time I hav been struggeling to find out way my functions dosent calculate the correct values. If you take my Struct and paste it in.Add six textboxes with two that you can add decimal numbers to rest is just to show the results And two buttons for calculating..[code]
Ok, so I have a new challenge for the D.I.C. Heads. I'm making a simple little game using VB controls. I know it's not the best idea in the world but it'll have to do for now!
Here is whats happening. I've created a class that inherits the PictureBox control that I want to use to place my game pieces on the playing field.
Dim pbArmyUnit(0) As ArmyUnit ' ArmyUnit is a Class that inherits Picturebox now I create the playing pieces at runtime as needed and append them to the array. Player currently buys the units and places them on the playing field.
[Code]...
On a side note how can I look at a stack of pictureboxes all created at runtime to determine whats at a particular location? Example. I move my army unit over top of the picturebox that shows my forest. How can I tell what picturebox I just moved on top of? does that make sense? I don't need code for this just directions on looking at the right info so I can figure it out.
I am creating my terrain at runtime as well since it's randomly generated. and I'm basically making an array of 192 pictureboxes with the appropriate terrain image as well as some other modifiers. Just like with my armies above I've inherited picturebox and created a terrain class array, this way I'm able to add my movement modifiers etc, directly to the picturebox I place on the screen. It's these pieces of terrain that I want to be able to check before allowing the unit to move into them! to get movement costs etc.
I'm trying to change an image to black and white on a variable threshold for use in an ocr program. My problem is that I'm not seeing any results in the image that is supposedly processed. I do experience a small wait when rendering, so i am to assume that it is actually doing something.
Imports System.Object Imports System.Drawing.Bitmap Public Class Form1 Dim x As Integer, y As Integer Dim imgx As Integer, imgy As Integer
I am currently working on a game that I want to add squirrels running around at random for me to kick off the form. Ex.. picturebox.location=200,200 And I set a new location for it, as 5,5, how can iIget the picturebox to move to that coordinate, a few pixels at a time until it gets there, so it looks like my squirrel is running to that location?
I am creating a vending machine that has moving items. My issue is making a certain picturebox move left/right to a specified point, then down to the " Item return" label. I'm using a timer to make the items move. I just cant figure out how to get this item to stop then go down then stop again.
After that I'll display a message telling the user the item is ready. How would i get the item I moved to go back to it's original place?
I want to move a picturebox in my form.[code]I get an error saying: Cross-thread operation not valid: Control 'PictureBox1' accessed from a thread other than the thread it was created on.
I'm making a very simple space invaders game using pictureboxes.The goal is to have the space ship move with the mouse.I tried this code but the space ship simply disappears when I mouse over the form.I only want the spaceship to move along the x axis.[code]
I have a form with a picturebox and I want to be able to drag the picturebox up and down with my mouse. I'm currently using a trackbar to move the picturebox up and down like this[code]...
I'm using KeyDown to get the picturebox to move around, but I don't know how to keep the boat within the boundaries of the form. So if it hits the side of the form, I want it to just stop.
Is there anyway to make a picturebox move very smoothly, with my code it is very jerky and ruins the jumping effect i am currently using:
Private Sub Form1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown Select Case e.KeyCode Case Keys.Left
Ok i got a problem when ever i move a panel and a picturebox at the same time. Ok well them bolth move but the panel has a image in it and when ever i move it with the picturebox it creates a balck square behind the picturebox and the panel and how can i see it, well it on the top like picturebox.location(20,20) well balck quare.location(0,0) same size as picturebox how do i fix this cause it messes up the image. Here is my code:
I made the formborderstyle=None and put a pixturebox in the place of "Title Bar" that gone. I want the PictureBox to act exactly like the title bar, so when move cursor while clicking left button of the mouse inside that PictureBox the form move.[code]....
i'm trying to move the picturebox's image Like a Map Viewer (Clicking on button < > ^ V) and the image moves, but i can't make it I want to move the image NOT THE PICTURE BOX
How to add a control like picturebox programatically and Allow user to move it with mouse? on google but cant find anything. Thats why I am here. In my application user creates a picturebox and a label at runtime by selecting a file from drag drop. User can create as many files he wants. But the problem is that I dont know that how to move both picturebox and label to change their location in a flowlayoutpanel which contains these controls with mouse. I know that how to add a control like picturebox programatically but dont know how to move it. I add picturebox by:
dim picturebox as new picturebox flowlayoutpanel1.controls.add(picturebox)
I have a form..in that form..there are four buttons and an image (using picBox). That buttons named as "Up", "Down", "Left", "Right".How to move the image by using the button. For example : If I click "Up" button, the image will move upward and so on..
how to make a collision between the player object and the wall which is a picturebox
i can move the player object (which is also a picture box) with the arrow keys and i've made it move inside the form border, but the porblem is how to make it stop when it touches the wall (picture box) if im moving left and the left border of the player touched the right border of the wall then it should stop and only the up, down and right keys will be working!!!
I have a picturebox. Lets say i have 5 ,64 by 64 , squares that are evenly spaced out by 100 by 100. Is it possible to make it were if a pitcturebox finds a red square near it, it will move twords it and then if it finds another square that is red it will move twards that one, and so on ect , ect , ect.
I have a way of moving a picturebox. I type either 1, 2, 3, or 4 in a textbox. Each number is assigned a direction. Then I click the mouse and the picturebox moves in that direction. This is a little cumbersome for a small video game. Is there a way to assign the four arrow keys to do this?