Shuffle Bingo Numbers?

May 16, 2010

I want to shuffle the numbers in each column of _bingoNums(,)I've included the code I've tried thus far that dosen't work.

Dim _bingoNums(,) As Integer = {{1, 16, 31, 46, 61}, _
{2, 17, 32, 47, 62}, _
{3, 18, 33, 48, 63}, _

[code].....

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Program To Randomly Select Numbers For A Bingo Caller - Prevent Reversed Numbers Being Selected

Mar 6, 2011

I have just about completed a .NET project to write a program to randomly select numbers for a Bingo caller. Over the last month or so Ive learned a lot about .NET but heres something that I consider to be odd and maybe one of you guys can offer an opinion.

One of the features of calling Bingo in a small local club is that callers often use little sayings to accompany certain numbers, I expect youve all heard of (say) All the sixes, clickety click for 66 or 5 and 9 the Brighton line for 59 etc. My little program gives an option to incorporate these with a prompt for the caller that can be edited outside of the program. One of these conventional sayings is used when a number is reversed 12 followed by 21 or 45 followed by 54 for example, when the caller might call (say) 1 and 2, one dozen, number 12 And the other way round 2 and 1, twenty one.

So, I programmed in a bit of code to detect this and to over-ride whatever might otherwise have been the quote with And the other way round and set about testing it. Ive been through literally dozens of full 90 calls watching for the occurrence of a reversed number, spent a few hours doing it, and not once has it occurred which is to say the least, unusual.

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I am trying to shuffle an array of numbers it is randomizing but the numbers are been repeated is not what I need., I need the array to be shuffled but keeping the same numbers.For example if I do a first shuffle numbers may look like this in random order

2,4,5,1,3

Next shuffle maybe

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But my problem is it repeating e.g. like this.

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[code].....

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i am trying to find out how it shuffles the number 1, 2, 3 and 4 without repeating the same number within the series. So far, I think that "i" begins as 1 and RN is a randomized number between 1 and 4. The do while loop checks if "i" is the same as RN and spits out the flag as true or false. Then "i" is increased 1 at a time and so does the number of elements in the array. I believe that the array a(4) and the for loop does something that "remembers" the same numerical value not to be repeated. I'm not sure exactly what the for loop does and how the flag make this thing work.

Lets say, a case where i=1 and the RN=3, the flag becomes false. Therefore, a(1)=3. Then, i increments by 1 and a(j) becomes a(2), which puts out the values 1 and 2. Since both numbers are flag=false, it increments again. Because a(i) = RN, a(2) becomes = 3. How can this be? It has a(1) equal to 3 and a(2) also equal to 3. Each array is supposed to have NON-OVERLAPPING numbers.

The result of doing shuffle() is a random set of numbers that don't overlap:

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To find out how exactly it works, I tried to delete some lines, tweak the numbers. The result of that is either numbers change to repeats, all zeros or a logical error. The following is the code placed in the module and can be used for other forms and in this case it is used for the labels in form1 windows form:

Sub Shuffle()
Dim a(4), i, j, RN As Integer
Dim flag As Boolean

[code]....

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Do
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I have done allot so far but now im stuck on this:

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2. i have a folder with 49 images (.png) 7 colors * 7 numbers = 49

3. i have 2 timers 1st set to 3min. second to 2 min.

evrything is good so far what i need to do is when timer 2 starts to start drawing the balls (images) from the folder

It needs to be random and only 1 image each round

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Public Class Form1
Private Sub btnShuffle_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnShuffle.Click
' Variable Declarations
Dim intSuit As Integer ' Row
Dim intCardValue As Integer ' Column

[Code]...

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[Code].....

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[Code]...

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[Code]...

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CODE:

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CODE:

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CODE:

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